~~~~~01|Clairvoyant ~~~~~02|Classes|Clairvoyant #####R=== Clairvoyants === #####GDescription Clairvoyants are masters of the mind, they are especially proficient at Mindcraft, Divination, and the Mind school of magic. They sacrifice breadth of ability for additional favour with their deity, so it makes sense to pick a deity to worship when playing a clairvoyant character. It is not, however, a requirement. #####GStarting Stat Modifiers Strength -5 Intelligence +3 Wisdom +0 Dexterity +1 Constitution -2 Charisma +1 Bonus Blows 0 Hit Die +d0 Exp Penalty 30% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 1.000 [0.300] Weaponmastery 0.700 [0.500] Sneakiness 1.000 [0.900] Magic 1.000 [0.900] Magic-Device 1.000 [1.200] Spell-power 0.000 [0.600] Divination 1.000 [1.000] Mind 1.000 [1.000] Spirituality 1.000 [1.000] Prayer 0.000 [1.000] Mindcraft 1.000 [0.700] Monster-lore 0.000 [0.500] #####GStarting Equipment A clairvoyant begins the game with: A book of Beginner Cantrips A quarterstaff #####GInnate Abilities: #####BAbility Character level Perfect casting 1