|||||oy ~~~~~01|Geomancer ~~~~~02|Classes|Geomancer #####R=== Geomancers === #####GDescription Geomancers harness the power of the elements earth, air, fire and water. The level of their *****skills.txt*60[Geomancy] skill gives them access to their own *****m_geoman.txt*0[school of Geomancy], but the levels of the Fire, Water, Air, and Earth skills will have an effect on the outcome of each spell. Geomancers need the aid of a Mage Staff in order to use their powers. #####GStarting Stat Modifiers Strength -5 Intelligence +3 Wisdom +0 Dexterity +1 Constitution -2 Charisma +1 Hit Die +d0 Spell Points +50% Exp Penalty 30% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 1.000 [0.200] Weaponmastery 0.700 [0.400] Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Magic 1.000 [0.900] Magic-Device 1.000 [1.050] Spell-power 1.000 [0.700] Geomancy 1.000 [0.700] Fire 1.000 [1.050] Water 1.000 [1.050] Air 1.000 [1.050] Earth 1.000 [1.050] Meta 0.000 [0.700] Conveyance 0.000 [0.700] Divination 0.000 [0.700] Temporal 0.000 [0.700] Mind 0.000 [0.700] Nature 0.000 [0.700] Necromancy 0.000 [0.700] Runecraft 0.000 [0.700] Thaumaturgy 0.000 [0.700] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] #####GInnate Abilities: #####BAbility Character level Perfect casting 1 #####GStarting Equipment A Geomancer begins the game with: a Spellbook of Geyser a Mage Staff