~~~~~01|Mercenary ~~~~~02|Classes|Mercenary #####R=== Mercenaries === #####GDescription Mercenaries are daring swashbucklers, masters of the blade. They do not have the magical abilities Rogues have, but they are just as stealthy and much deadlier with a light sword. They do gain some magical mastery over time, but only in the Temporal school. #####GStarting Stat Modifiers Strength +2 Intelligence +1 Wisdom -2 Dexterity +3 Constitution +1 Charisma -1 Bonus Blows 0 Hit Die +d6 Exp Penalty 25% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 1.000 [0.700] Weaponmastery 1.000 [0.900] Sword-mastery 1.000 [0.700] Critical-hits 1.000 [0.700] Sneakiness 1.000 [2.000] Stealth 1.000 [1.500] Disarming 1.000 [2.000] Backstab 1.000 [1.000] Stealing 1.000 [2.000] Dodging 1.000 [2.000] Magic 1.000 [0.700] Magic-Device 1.000 [1.550] Temporal 0.000 [1.000] Spirituality 1.000 [0.700] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] #####GStarting Equipment A mercenary begins the game with: a rapier a cloak #####GInnate Abilities: #####BAbility Character level Extra-Max-Blow(1) 10 Extra-Max-Blow(1) 15