~~~~~01|Mimic ~~~~~02|Classes|Mimic #####R=== Mimics === #####GDescription Mimics possess the ability to transform into various creatures using special cloaks. While transformed, they lose their intrinsic abilities, and gain those of the creature they have transformed into. At higher skill levels, Mimics gain additional Mimicry powers which help them to further blend in with their surroundings or modify themselves. See more on *****m_mimic.txt*0[Mimicry powers]. #####GStarting Stat Modifiers Strength +1 Intelligence -2 Wisdom +1 Dexterity +1 Constitution +0 Charisma +1 Hit Die +d8 Spell Points +0% Exp Penalty 40% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 1.000 [0.800] Weaponmastery 1.000 [0.800] Archery 1.000 [0.700] Barehand-combat 1.000 [0.600] Sneakiness 1.000 [0.800] Stealth 1.000 [0.800] Disarming 1.000 [0.700] Magic 1.000 [0.700] Magic-Device 1.000 [1.000] Spirituality 1.000 [0.500] Prayer 0.000 [0.500] Music 0.000 [0.300] Monster-lore 1.000 [1.100] Corpse-preservation 1.000 [0.900] Possession 0.000 [0.100] Mimicry 1.000 [0.800] #####GStarting Equipment A Mimic begins the game with: a Mouse Fur a Potion of Healing a Dagger