|||||oy ~~~~~01|Necromancer ~~~~~02|Classes|Necromancer #####R=== Necromancers === #####GDescription As a Priest devotes his life to his chosen deity, so Necromancers devote their lives to the study of death. Familiar with all of the forms of unbeing, they are able to manipulate spirit and flesh for great effect. #####GStarting Stat Modifiers Strength -5 Intelligence +3 Wisdom +0 Dexterity +1 Constitution -2 Charisma +1 Hit Die +d0 Spell Points +50% Exp Penalty 30% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 1.000 [0.400] Weaponmastery 0.700 [0.600] Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Magic 1.000 [0.900] Magic-Device 1.000 [1.200] Spell-power 0.000 [0.600] Mana 0.000 [0.600] Geomancy Fire 0.000 [0.800] Water 0.000 [0.700] Air 0.000 [0.700] Earth 0.000 [0.800] Meta 0.000 [0.700] Conveyance 0.000 [0.700] Divination 0.000 [0.700] Temporal 0.000 [0.800] Mind 0.000 [0.900] Nature 0.000 [0.500] Necromancy 1.000 [1.000] Runecraft 0.000 [0.700] Thaumaturgy 0.000 [0.700] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] Monster-lore 1.000 [1.100] Corpse-preservation 5.000 [0.900] *A Necromancer cannot learn the Geomancy skill, but it is shown in his skill screen because the elemental schools are sub-skills of it. #####GInnate Abilities: #####BAbility Character level Perfect casting 1 Undead Form 25 #####GStarting Equipment A Necromancer begins the game with: a Book of Beginner Cantrips a Dagger #####GNecromancy *****m_necrom.txt*0[Necromancy powers] [[[[[Bare accessed using the 'm' key.] Even from the start of his career, an inexperienced Necromancer can channel forces from the underworld to assault the mind of living creatures, therefore terrifying them. With little effort he can also learn the art of reanimating a dead corpse, turning it into an undead slave. It is only at a later point in his career that this foul mage learns to manipulate his life force as well, gaining the ability to absorb hit points from both living and dead opponents. The greatest Necromancers even gain the ability to survive their own death: when they should be killed, they instead turn into a ghostly being; they then receive a set number of Death Points, which are in all respects similar to hit points except that they go automatically down each turn. If the Necromancer manages to kill a certain number of creatures before his Death Points reach 0 he is returned to life; otherwise his will dissipates and he finally achieves true death.