|||||oy ~~~~~01|Spoilers|Fates ~~~~~02|Fates (spoiler) #####R Fate Spoiler #####R Accurate for PernAngband 5.x.x #####R by Dustin Ragan Numerous spirits inhabit the land of Arda, from the murderous barrow wights to the enigmatic Tom Bombadil. These spirits usually are bound to a specific geographic region, but there are exceptions to this rule. Sometimes one of these spirits will take interest in an adventurer. This can either be very, very good or very, very bad. These spirits will "rig" reality to ensure that something happens--or doesn't happen. In order to attract the attention of a spirit, the adventurer must be somewhat experienced, having attained at least the 11th level of experience. Every 10 game turns, which corresponds to 1 normal speed player turn, there is a 1 in 50,000 chance of gaining a fate. When this fate is chosen, there is a 7/18 chance of being fated to find a specific mundane item on a specific dungeon level. A more belligerent spirit will, 7/18 of the time, summon a malicious monster to do battle on a specific dungeon level. There is a 1/9 chance to be destined to find an artifact on a given level. There is also a 1/18 chance that you will meet your demise on a given level. Finally, there is a 1/18 chance of becoming invulnerable to attacks from mortals. Whenever a level is being chosen for a fate, it is always chosen within 20 levels of your current recall depth. Items, monsters, and artifacts are all generated up to 10 levels out of depth for your current recall depth.