|||||oy #####R /----------------------------------------\ #####R < player.pkg functions helper file > #####R \----------------------------------------/ ---------------------------------------------------------------------- #####RFunction: set_parasite #####GDeclaration: bool set_parasite(int v, int r); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->parasite" and "p_ptr->parasite_r_idx" * notice observable changes */ #####GDescription: Set time "v" until parasite with monster index "r" is created. The player gets the message "You feel something growing in you" if "v" is > 0. Otherwise the player gets the message "Your body convulse and spawn " if the monster is created (80% chance) or "The hideous thing growing in you seems to die" if the monster dies. #####GParameters: >v is the time until the parasite gestates (must be between 0 and 10000). >r is the monster index of parasite to be created. ---------------------------------------------------------------------- #####RFunction: set_disrupt_shield #####GDeclaration: bool set_disrupt_shield(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->disrupt_shield" * notice observable changes */ #####GDescription: Set time "v" until shield of invulnerability expires. The player gets the message "You feel invulnerable" if "v" is > 0. Otherwise the player gets the message "You are more vulnerable". #####GParameters: >v is the time until the shield expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_prob_travel #####GDeclaration: bool set_prob_travel(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->prob_travel" * notice observable changes */ #####GDescription: Set time "v" until random teleportation expires. The player gets the message "You feel instable" if "v" is > 0. Otherwise the player gets the message "You are more stable". #####GParameters: >v is the time until random teleportation expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_tim_deadly #####GDeclaration: bool set_tim_deadly(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_deadly" */ #####GDescription: Set time "v" until deadly accuracy expires. The player gets the message "You feel extremely accurate" if "v" is > 0. Otherwise the player gets the message "You are suddenly much less accurate". #####GParameters: >v is the time until deadly accuracy expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_tim_res_time #####GDeclaration: bool set_tim_res_time(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_res_time" */ #####GDescription: Set time "v" until space-time distortions expire. The player gets the message "You are now protected against the space-time distortions" if "v" is > 0. Otherwise the player gets the message "You are no longer protected against the space-time distortions". #####GParameters: >v is the time until space-time distortions expire (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_tim_reflect #####GDeclaration: bool set_tim_reflect(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_reflect" */ #####GDescription: Set time "v" until reflection expire. The player gets the message "You start reflecting the world around you" if "v" is > 0. Otherwise the player gets the message "You stop reflecting". #####GParameters: >v is the time until reflection expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_meditation #####GDeclaration: bool set_meditation(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->meditation" */ #####GDescription: Set time "v" until meditation expire. The player gets the message "You start meditating on yourself" if "v" is > 0. Otherwise the player gets the message "You stop your self meditation". #####GParameters: >v is the time until meditation expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_strike #####GDeclaration: bool set_strike(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->strike" */ #####GDescription: Set time "v" until accurate strikes expire. The player gets the message "You feel very accurate" if "v" is > 0. Otherwise the player gets the message "You are no longer very accurate". #####GParameters: >v is the time until accurate strikes expire (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_walk_water #####GDeclaration: bool set_walk_water(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->walk_water", notice observable changes */ #####GDescription: Set time "v" until walking on water expires. The player gets the message "You feel strangely insubmersible" if "v" is > 0. Otherwise the player gets the message "You are no longer insubmersible". #####GParameters: >v is the time until walking on water expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_tim_ffall #####GDeclaration: bool set_tim_ffall(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_ffall" */ #####GDescription: Set time "v" until feather-fall expires. The player gets the message "You feel very light" if "v" is > 0. Otherwise the player gets the message "You are suddenly heavier". #####GParameters: >v is the time until feather-fall expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_tim_fire_aura #####GDeclaration: bool set_tim_fire_aura(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_fire_aura" */ #####GDescription: Set time "v" until fiery aura expires. The player gets the message "You are enveloped in flames" if "v" is > 0. Otherwise the player gets the message "You are no longer enveloped in flames". #####GParameters: >v is the time until fiery aura expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_holy #####GDeclaration: bool set_holy(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->holy", notice observable changes */ #####GDescription: Set time "v" until holiness expires. The player gets the message "You feel a holy aura around you" if "v" is > 0. Otherwise the player gets the message "The holy aura vanishes". #####GParameters: >v is the time until holiness expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_grace #####GDeclaration: void set_grace(s32b v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->grace", notice observable changes */ #####GDescription: Set grace to value "v". Don't allow grace to fall below -30000 or rise above 30000. #####GParameters: >v is the value of grace. ---------------------------------------------------------------------- #####RFunction: set_mimic #####GDeclaration: bool set_mimic(int v, int p); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_mimic", and "p_ptr->mimic_form", * notice observable changes */ #####GDescription: Set time "v" until morph into monster with monster index "p" expires. The player gets the message "You feel your body change" if "v" is > 0. Otherwise the player gets the message "You are no longer transformed". #####GParameters: >v is the time until transformation expires (must be between 0 and 10000). >p is the monster index of the monster the player wants to mimic. ---------------------------------------------------------------------- #####RFunction: set_no_breeders #####GDeclaration: bool set_no_breeders(int v); #####GFile: xtra2.c #####GComment: /* * Set "no_breeds" */ #####GDescription: Set time "v" until breeders can breed again. The player gets the message "You feel an anti-sexual aura" if "v" is > 0. Otherwise the player gets the message "You no longer feel an anti-sexual aura". Okay... #####GParameters: >v is the time until breeders can breed again (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_invis #####GDeclaration: bool set_invis(int v,int p); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_invis", and "p_ptr->tim_inv_pow", * notice observable changes */ #####GDescription: Set time "v" until invisibility expires. The player gets the message "You feel your body fade away" if "v" is > 0. Otherwise the player gets the message "You are no longer invisible". #####GParameters: >v is the time until invisibility expires (must be between 0 and 10000). >p is the power of timed invisibility. ---------------------------------------------------------------------- #####RFunction: set_lite #####GDeclaration: bool set_lite(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_lite", notice observable changes * * Note the use of "PU_VIEW", which is needed to * memorise any terrain features which suddenly become "visible". * Note that blindness is currently the only thing which can affect * "player_can_see_bold()". */ #####GDescription: Set time "v" until brightness expires. The player gets the message "You suddenly seem brighter" if "v" is > 0. Otherwise the player gets the message "You are no longer bright". #####GParameters: >v is the time until brightness expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_blind #####GDeclaration: bool set_blind(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->blind", notice observable changes * * Note the use of "PU_UN_VIEW", which is needed to memorise any terrain * features which suddenly become "visible". * Note that blindness is currently the only thing which can affect * "player_can_see_bold()". */ #####GDescription: Set time "v" until blindness expires. The player gets the message "You are blind" if "v" is > 0. Otherwise the player gets the message "You can see again". #####GParameters: >v is the time until blindness expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_confused #####GDeclaration: bool set_confused(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->confused", notice observable changes */ #####GDescription: Set time "v" until confusion expires. The player gets the message "You are confused" if "v" is > 0. Otherwise the player gets the message "You feel less confused now". #####GParameters: >v is the time until confusion expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_poisoned #####GDeclaration: bool set_poisoned(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->poisoned", notice observable changes */ #####GDescription: Set time "v" until poison expires. The player gets the message "You are poisoned" if "v" is > 0. Otherwise the player gets the message "You are no longer poisoned". #####GParameters: >v is the time until poison expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_afraid #####GDeclaration: bool set_afraid(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->afraid", notice observable changes */ #####GDescription: Set time "v" until fear expires. The player gets the message "You are terrified" if "v" is > 0. Otherwise the player gets the message "You feel bolder now". #####GParameters: >v is the time until fear expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_paralyzed #####GDeclaration: bool set_paralyzed(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->paralyzed", notice observable changes */ #####GDescription: Set time "v" until paralysis expires. The player gets the message "You are paralyzed" if "v" is > 0. Otherwise the player gets the message "You can move again". #####GParameters: >v is the time until paralysis expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_image #####GDeclaration: bool set_image(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->image", notice observable changes * * Note that we must redraw the map when hallucination changes. */ #####GDescription: Set time "v" until hallucination expires. The player gets the message "Oh, wow! Everything looks so cosmic now" if "v" is > 0. Otherwise the player gets the message "You can see clearly again". #####GParameters: >v is the time until hallucination expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_fast #####GDeclaration: bool set_fast(int v, int p); #####GFile: xtra2.c #####GComment: (none) #####GDescription: Set time "v" until speed of speed factor "p" expires. The player gets the message "You feel yourself moving faster" if "v" is > 0. Otherwise the player gets the message "You feel yourself slow down". #####GParameters: >v is the time until speed expires (must be between 0 and 10000). >p is the speed factor. ---------------------------------------------------------------------- #####RFunction: set_light_speed #####GDeclaration: bool set_light_speed(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->lightspeed", notice observable changes */ #####GDescription: Set time "v" until light-speed expires. The player gets the message "You feel as if time has stopped" if "v" is > 0. Otherwise the player gets the message "You feel time returning to its normal rate". #####GParameters: >v is the time until light-speed expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_slow #####GDeclaration: bool set_slow(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->slow", notice observable changes */ #####GDescription: Set time "v" until slowness expires. The player gets the message "You feel yourself moving slower" if "v" is > 0. Otherwise the player gets the message "You feel yourself speed up". #####GParameters: >v is the time until slowness expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_shield #####GDeclaration: bool set_shield(int v, int p, s16b o, s16b d1, s16b d2); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->shield", notice observable changes */ #####GDescription: Set time "v" until stone-shield expires. The player gets the message "Your skin turns to stone" if "v" is > 0. Otherwise the player gets the message "Your skin returns to normal". Stone-shield has spell power "p", spell option "o", and power options "d1" and "d2". #####GParameters: >v is the time until stone-shield expires (must be between 0 and 10000). >p is the power of the stone-shield spell. >o is the option of the stone-shield spell. >d1 is the power for option 1 of the stone-shield spell. >d2 is the power for option 2 of the stone-shield spell. ---------------------------------------------------------------------- #####RFunction: set_blessed #####GDeclaration: bool set_blessed(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->blessed", notice observable changes */ #####GDescription: Set time "v" until blessing expires. The player gets the message "You feel righteous" if "v" is > 0. Otherwise the player gets the message "The prayer has expired". #####GParameters: >v is the time until blessing expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_hero #####GDeclaration: bool set_hero(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->hero", notice observable changes */ #####GDescription: Set time "v" until heroism expires. The player gets the message "You feel like a hero" if "v" is > 0. Otherwise the player gets the message "The heroism wears off". #####GParameters: >v is the time until heroism expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_shero #####GDeclaration: bool set_shero(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->shero", notice observable changes */ #####GDescription: Set time "v" until berserk expires. The player gets the message "You feel like a killing machine" if "v" is > 0. Otherwise the player gets the message "You feel less Berserk". #####GParameters: >v is the time until berserk expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_protevil #####GDeclaration: bool set_protevil(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->protevil", notice observable changes */ #####GDescription: Set time "v" until protection from evil expires. The player gets the message "You feel safe from evil" if "v" is > 0. Otherwise the player gets the message "You no longer feel safe from evil". #####GParameters: >v is the time until protection from evil expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_protgood #####GDeclaration: bool set_protgood(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->protgood", notice observable changes */ #####GDescription: Set time "v" until protection from good expires. The player gets the message "You feel safe from good" if "v" is > 0. Otherwise the player gets the message "You no longer feel safe from good". #####GParameters: >v is the time until protection from evil expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_protundead #####GDeclaration: bool set_protundead(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->protundead", notice observable changes */ #####GDescription: Set time "v" until protection from undead expires. The player gets the message "You feel safe from undead" if "v" is > 0. Otherwise the player gets the message "You no longer feel safe from undead". #####GParameters: >v is the time until protection from undead expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_invuln #####GDeclaration: bool set_invuln(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->invuln", notice observable changes */ #####GDescription: Set time "v" until invulnerability expires. The player gets the message "Invulnerability" if "v" is > 0. Otherwise the player gets the message "The invulnerability wears off". #####GParameters: >v is the time until invulnerability expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_tim_invis #####GDeclaration: bool set_tim_invis(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_invis", notice observable changes */ #####GDescription: Set time "v" until see invisible expires. The player gets the message "Your eyes feel very sensitive" if "v" is > 0. Otherwise the player gets the message "Your eyes feel less sensitive". #####GParameters: >v is the time until see invisible expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_tim_infra #####GDeclaration: bool set_tim_infra(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_infra", notice observable changes */ #####GDescription: Set time "v" until infravision expires. The player gets the message "Your eyes begin to tingle" if "v" is > 0. Otherwise the player gets the message "Your eyes stop tingling". #####GParameters: >v is the time until infravision expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_mental_barrier #####GDeclaration: bool set_mental_barrier(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->tim_mental_barrier", notice observable changes */ #####GDescription: Set time "v" until mental barrier expires. The player gets the message "Your mind grows stronger" if "v" is > 0. Otherwise the player gets the message "Your mind is no longer especially strong". #####GParameters: >v is the time until mental barrier expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_acid #####GDeclaration: bool set_oppose_acid(int v); #####GFile: xtra2.c #####GComment: #####GDescription: Set time "v" until feather-fall expires. The player gets the message "You feel very light" if "v" is > 0. Otherwise the player gets the message "You are suddenly heavier". #####GParameters: >v is the time until feather-fall expires (must be between 0 and 10000). >v is the time until feather-fall expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_elec #####GDeclaration: bool set_oppose_elec(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->oppose_elec", notice observable changes */ #####GDescription: Set time "v" until electricity resistance expires. The player gets the message "You feel resistant to electricity" if "v" is > 0. Otherwise the player gets the message "You feel less resistant to electricity". #####GParameters: >v is the time until electricity resistance expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_fire #####GDeclaration: bool set_oppose_fire(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->oppose_fire", notice observable changes */ #####GDescription: Set time "v" until fire resistance expires. The player gets the message "You feel resistant to fire" if "v" is > 0. Otherwise the player gets the message "You feel less resistant to fire". #####GParameters: >v is the time until fire resistance expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_cold #####GDeclaration: bool set_oppose_cold(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->oppose_cold", notice observable changes */ #####GDescription: Set time "v" until cold resistance expires. The player gets the message "You feel resistant to cold" if "v" is > 0. Otherwise the player gets the message "You feel less resistant to cold". #####GParameters: >v is the time until cold resistance expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_pois #####GDeclaration: bool set_oppose_pois(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->oppose_pois", notice observable changes */ #####GDescription: Set time "v" until poison resistance expires. The player gets the message "You feel resistant to poison" if "v" is > 0. Otherwise the player gets the message "You feel less resistant to poison". #####GParameters: >v is the time until poison resistance expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_ld #####GDeclaration: bool set_oppose_ld(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->oppose_ld" */ #####GDescription: Set time "v" until light and dark resistance expires. The player gets the message "You feel protected against the light's fluctuation" if "v" is > 0. Otherwise the player gets the message "You are no longer protected against the light's fluctuation". #####GParameters: >v is the time until light and dark resistance expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_cc #####GDeclaration: bool set_oppose_cc(int v); #####GFile: xtra2.c /* * Set "p_ptr->oppose_cc" */ #####GComment: #####GDescription: Set time "v" until chaos resistance expires. The player gets the message "You feel protected against raw chaos" if "v" is > 0. Otherwise the player gets the message "You are no longer protected against chaos". #####GParameters: >v is the time until chaos resistance expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_ss #####GDeclaration: bool set_oppose_ss(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->oppose_ss" */ #####GDescription: Set time "v" until sound and shard resistance expires. The player gets the message "You feel protected against the ravages of sound and shards" if "v" is > 0. Otherwise the player gets the message "You are no longer protected against the ravages of sound and shards". #####GParameters: >v is the time until sound and shard resistance expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_oppose_nex #####GDeclaration: bool set_oppose_nex(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->oppose_nex" */ #####GDescription: Set time "v" until nexus resistance expires. The player gets the message "You feel protected against the strange forces of nexus" if "v" is > 0. Otherwise the player gets the message "You are no longer protected against the strange forces of nexus". #####GParameters: >v is the time until nexus resistance expires (must be between 0 and 10000). ---------------------------------------------------------------------- #####RFunction: set_stun #####GDeclaration: bool set_stun(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->stun", notice observable changes * * Note the special code to only notice "range" changes. */ #####GDescription: Set stun level "v". If the player race can't be stunned then the level is forced to 0. A value > 100 means the player is knocked out. A value >50 is a heavy stun. A value > 0 is a stun. If the stun level has increased, a message is printed. There is a small chance of stun level in 1000, or a 1 in 16 chance of a vicious blow which decreases intelligence and/or wisdom for a while. #####GParameters: >v is the stun level. ---------------------------------------------------------------------- #####RFunction: set_cut #####GDeclaration: bool set_cut(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->cut", notice observable changes * * Note the special code to only notice "range" changes. */ #####GDescription: Set cut level "v". If the player race can't be cut then the time is forced to 0. A value > 1000 is a mortal wound. A value > 200 is a deep gash. A value > 100 is a severe cut. A value > 50 is a nasty cut. A value > 25 is a bad cut. A value > 10 is a light cut. A value > 0 is a graze. If the cut level has increased, a message is printed. There is a small chance of stun level in 1000, or a 1 in 16 chance of scarring which decreases charisma for a while. #####GParameters: >v is the cut level. ---------------------------------------------------------------------- #####RFunction: set_food #####GDeclaration: bool set_food(int v); #####GFile: xtra2.c #####GComment: /* * Set "p_ptr->food", notice observable changes * * The "p_ptr->food" variable can get as large as 20000, allowing the * addition of the most "filling" item, Elvish Waybread, which adds * 7500 food units, without overflowing the 32767 maximum limit. * * Perhaps we should disturb the player with various messages, * especially messages about hunger status changes. XXX XXX XXX * * Digestion of food is handled in "dungeon.c", in which, normally, * the player digests about 20 food units per 100 game turns, more * when "fast", more when "regenerating", less with "slow digestion", * but when the player is "gorged", he digests 100 food units per 10 * game turns, or a full 1000 food units per 100 game turns. * * Note that the player's speed is reduced by 10 units while gorged, * so if the player eats a single food ration (5000 food units) when * full (15000 food units), he will be gorged for (5000/100)*10 = 500 * game turns, or 500/(100/5) = 25 player turns (if nothing else is * affecting the player speed). */ #####GDescription: Set hunger level "v". A value < 500 is fainting. A value < 1000 is weak. A value < 2000 is weak. A value < 10000 is full. A value < 15000 is bloated. A value < 20000 is gorged. If one of these levels is crossed a message is printed. #####GParameters: >v is the hunger level (must be between 0 and 20000). ---------------------------------------------------------------------- #####RFunction: check_experience #####GDeclaration: void check_experience(void); #####GFile: xtra2.c #####GComment: /* * Advance experience levels and print experience */ #####GDescription: Check if player experience level has changed. If a player has achieved a level for the first time, give reward or corruption (1 chance in 3) if they apply, and increase skill points. ---------------------------------------------------------------------- #####RFunction: check_experience_obj #####GDeclaration: void check_experience_obj(object_type *o_ptr); #####GFile: xtra2.c #####GComment: /* * Advance experience levels and print experience */ #####GDescription: Check if object "o_ptr" experience level has changed. If an object has achieved a level for the first time, apply gains. #####GParameters: >o_ptr is the pointer to the object gaining experience. ---------------------------------------------------------------------- #####RFunction: gain_exp #####GDeclaration: void gain_exp(s32b amount); #####GFile: xtra2.c #####GComment: /* * Gain experience (share it to objects if needed) */ #####GDescription: Gain "amount" of experience. Count the number of objects which will gain experience. The objects share equally 2/3 of "amount". Give corruption if it applies. Gain experience. If experience is less than maximum, then increase maximum experience by 20% of "amount". Check for level change and print experience (check_experience). #####GParameters: >amount is the amount of experience to share. ---------------------------------------------------------------------- #####RFunction: lose_exp #####GDeclaration: void lose_exp(s32b amount); #####GFile: xtra2.c #####GComment: /* * Lose experience */ #####GDescription: Decrease experience by "amount". Experience can not fall below zero. Check for level change and print experience (check_experience). #####GParameters: >amount is the amount of experience to lose. ---------------------------------------------------------------------- Back to the *****lua.hlp*0[lua help index] . [[[[[gThis file by Chris Hadgis]