~~~~~01|Hermit ~~~~~02|Race Modifiers|Hermit #####R=== Hermit Race === #####GDescription Hermits live retired from the world. Spending long hours studying, they weaken their physical side while they strengthen their spiritual powers. Thus they get higher mana reserves but are much worse at physical combat. #####GStat Modifiers Strength -3 Intelligence +1 Wisdom +1 Dexterity -3 Constitution -3 Charisma +1 Hit Dice -3 sides Spell Points +20% Exp Penalty +20% #####GRacial Skill Modifiers: #####BSkill Start Mod Skill Point Gains Mod Combat Weaponmastery -0.500 [0.000] Archery -0.500 [0.000] Sneakiness 0.400 [0.000] Stealth 3.000 [0.000] Disarming 0.500 [0.000] Magic Magic-Device 1.000 [0.000] Spirituality 0.500 [0.000] #####GStarting Equipment A hermit begins the game with: Some rations Some torches