# File: font-win.prf # # This file is used by Angband (when it was compiled using "main-win.c") # to specify simple attr/char remappings using a standard font, allowing # the use of special pseudo-graphic pictures for walls and such. # # Note that this file is extremely similar to the file "font-ibm.prf", # but it uses different codes, since it uses the special pseudo-graphic # symbols defined in the "lib/xtra/font/*.FON" files, and there is only # one special wall type, so we have to use special "colors". # ##### Feature attr/char definitions ##### # open floor F:1:0x01/0x1F # web F:16:0x0B/0x7F # secret door F:48:0x01/0x7F # magma vein F:50:0x02/0x7F # quartz vein F:51:0x09/0x7F # magma vein F:52:0x02/0x7F # quartz vein F:53:0x09/0x7F # granite wall F:56:0x01/0x7F # granite wall F:57:0x01/0x7F # granite wall F:58:0x01/0x7F # granite wall F:59:0x01/0x7F # permanent wall F:60:0x01/0x7F # permanent wall F:61:0x01/0x7F # permanent wall F:62:0x01/0x7F # permanent wall F:63:0x01/0x7F # permanent wall F:75:0x01/0x7F # permanent wall F:76:0x01/0x7F # permanent wall F:77:0x01/0x7F # permanent wall F:78:0x01/0x7F # pool of deep lava F:85:0x0C/0x1F # stream of shallow lava F:86:0x04/0x1F # dark pit F:87:0x08/0x7F # dirt F:88:0x0F/0x1F # patch of grass F:89:0x0D/0x1F # ice F:90:0x09/0x1F # sand F:91:0x0B/0x1F # dead tree F:92:0x08/0x7F # ash F:93:0x02/0x1F # mud F:94:0x07/0x1F # ice wall F:95:0x09/0x7F # tree F:96:0x0D/0x7F # sandwall F:98:0x0B/0x7F # sandwall F:99:0x0B/0x7F # sandwall with treasure F:100:0x03/0x7F # nether mist F:102:0x0A/0x7F # glass wall F:103:0x0E/0x1F # Underground Tunnel F:173:0x02/0x7F # lava wall F:177:0x0C/0x7F # Great Fire F:178:0x0A/0x7F # field F:181:0x05/0x1F # glass wall F:188:0x0E/0x1F # illusion wall F:189:0x01/0x7F # Grass roof F:190:0x0B/0x7F # grass roof top F:191:0x0B/0x7F # grass roof chimney F:192:0x0B/0x7F # brick roof F:193:0x04/0x7F # brick roof top F:194:0x04/0x7F # brick roof chimney F:195:0x04/0x7F # rain barrel F:198:0x01/0x7F # cobblestone road F:200:0x01/0x1F # cobblestone with outlet F:201:0x01/0x1F # small tree F:202:0x05/0x7F # Underground Tunnel F:204:0x0F/0x7F # a blazing fire F:205:0x0B/0x7F # rocky ground F:207:0x02/0x1F # cloud-like vapour F:208:0x09/0x1F # dense mist F:210:0x01/0x7F # hail-stone wall F:211:0x09/0x7F # copper pillar F:244:0x07/0x7F # ethereal wall F:245:0x01/0x1F # glacial wall F:246:0x0E/0x7F # battlement F:247:0x01/0x7F # dark pit F:248:0x04:0x27 ##### Monster attr/char definitions ##### # Space monster R:144:0x00/0x1F # Old Man Willow R:206:0x02/0x7F # Lurker R:247:0x01/0x1F # Tangleweed R:248:0x05/0x7F # Poison ivy R:266:0x05/0x7F # Giant Venus Flytrap R:317:0x05/0x7F # Stunwall R:326:0x09/0x7F # Huorn R:329:0x05/0x7F # Landmine R:333:0x01/0x1F # Livingstone R:336:0x09/0x7F # Vampiric mist R:365:0x08/0x7F # It R:393:0x09/0x1F # Xiclotlan R:396:0x08/0x7F # Roper R:426:0x08/0x7F # Lesser wall monster R:448:0x09/0x7F # Chaos tile R:458:0x0A/0x1F # Mist giant R:552:0x0E/0x7F # Trapper R:565:0x01/0x1F # Time bomb R:567:0x01/0x1F # Weird fume R:625:0x0A/0x7F # Colour out of space R:678:0x0A/0x1F # Ent R:708:0x0D/0x7F # Quickbeam, the Ent R:714:0x0D/0x7F # Greater wall monster R:718:0x09/0x7F # Ahtu, Avatar of Nyarlathotep R:761:0x08/0x7F # Null, the Living Void R:803:0x00/0x1F # Rocket mine R:870:0x0C/0x1F # Bouncing mine R:871:0x0E/0x1F # Fangorn the Treebeard, Lord of the Ents R:934:0x0D/0x7F # The Glass Golem R:1033:0x09/0x7F # Golgarach, the Living Rock R:1035:0x09/0x7F # Spirit R:1053:0x09/0x1F