-- Definition of the corruptions -- Theme adds the restriction T-Plus has for Maiar: they may only gain the Balrog corruptions. -- The Balrog corruptions CORRUPT_BALROG_AURA = add_corruption { ["color"] = TERM_ORANGE, ["name"] = "Balrog Aura", ["get_text"] = "A corrupted wall of flames surrounds you.", ["lose_text"] = "The wall of corrupted flames abandons you.", ["desc"] = { " Surrounds you with a fiery aura", " But it can burn scrolls when you read them" }, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE) player.xtra_f3 = bor(player.xtra_f3, TR3_LITE1) end, [HOOK_READ] = function(obj) if magik(5) == TRUE then msg_print("Your demon aura burns the scroll before you read it!") return TRUE, TRUE, FALSE else return FALSE end end, }, } CORRUPT_BALROG_WINGS = add_corruption { ["color"] = TERM_ORANGE, ["name"] = "Balrog Wings", ["get_text"] = "Wings of shadow grow in your back.", ["lose_text"] = "The wings in your back fall apart.", ["desc"] = { " Creates ugly, but working, wings allowing you to fly", " But it reduces charisma by 4 and dexterity by 2" }, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.xtra_f4 = bor(player.xtra_f4, TR4_FLY) player.modify_stat(A_CHR, -4) player.modify_stat(A_DEX, -2) end, }, } CORRUPT_BALROG_STRENGTH = add_corruption { ["color"] = TERM_ORANGE, ["name"] = "Balrog Strength", ["get_text"] = "Your muscles get unnatural strength.", ["lose_text"] = "Your muscles get weaker again.", ["desc"] = { " Provides 3 strength and 1 constitution", " But it reduces charisma by 1 and dexterity by 3" }, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.modify_stat(A_STR, 3) player.modify_stat(A_CON, 1) player.modify_stat(A_DEX, -3) player.modify_stat(A_CHR, -1) end, }, } CORRUPT_BALROG_FORM = add_corruption { ["color"] = TERM_YELLOW, ["name"] = "Balrog Form", ["get_text"] = "You feel the might of a Balrog inside you.", ["lose_text"] = "The presence of the Balrog seems to abandon you.", ["desc"] = { " Allows you to turn into a Balrog at will", " You need Balrog Wings, Balrog Aura and Balrog Strength to activate it" }, ["depends"] = { [CORRUPT_BALROG_AURA] = TRUE, [CORRUPT_BALROG_WINGS] = TRUE, [CORRUPT_BALROG_STRENGTH] = TRUE }, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_BALROG) end, }, } -- The Demon corruptions CORRUPT_DEMON_SPIRIT = add_corruption { ["color"] = TERM_RED, ["name"] = "Demon Spirit", ["get_text"] = "Your spirit opens to corrupted thoughts.", ["lose_text"] = "Your spirit closes again to the corrupted thoughts.", ["desc"] = { " Increases your intelligence by 1", " But reduce your charisma by 2", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.modify_stat(A_INT, 1) player.modify_stat(A_CHR, -2) end, }, } CORRUPT_DEMON_HIDE = add_corruption { ["color"] = TERM_RED, ["name"] = "Demon Hide", ["get_text"] = "Your skin grows into a thick hide.", ["lose_text"] = "Your skin returns to a natural state.", ["desc"] = { " Increases your armour class by your level", " Provides immunity to fire at level 40", " But reduces speed by your level / 7", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.to_a = player.to_a + player.lev player.dis_to_a = player.dis_to_a + player.lev player.pspeed = player.pspeed - (player.lev / 7) if player.lev >= 40 then player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) end end, }, } CORRUPT_DEMON_BREATH = add_corruption { ["color"] = TERM_RED, ["name"] = "Demon Breath", ["get_text"] = "Your breath becomes mephitic.", ["lose_text"] = "Your breath is once again normal.", ["desc"] = { " Provides fire breath", " But gives a small chance to spoil potions when you quaff them", }, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_BR_FIRE) end, [HOOK_QUAFF] = function(obj) if magik(9) == TRUE then msg_print("Your demon breath spoils the potion!") return TRUE, FALSE else return FALSE end end, }, } CORRUPT_DEMON_REALM = add_corruption { ["color"] = TERM_L_RED, ["name"] = "Demon Realm", ["get_text"] = "You feel more attuned to the demon realm.", ["lose_text"] = "You lose your attunement to the demon realm.", ["desc"] = { " Provides access to the demon school skill and the use of demonic equipment", " You need Demon Spirit, Demon Hide and Demon Breath to activate it" }, ["depends"] = { [CORRUPT_DEMON_SPIRIT] = TRUE, [CORRUPT_DEMON_HIDE] = TRUE, [CORRUPT_DEMON_BREATH] = TRUE }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_BONUS] = function() -- 1500 may seem a lot, but people are rather unlikely to get the corruption very soon -- due to the dependencies if s_info[SKILL_DAEMON + 1].mod == 0 then s_info[SKILL_DAEMON + 1].mod = 1500 end s_info[SKILL_DAEMON + 1].hidden = FALSE; end, }, } -- Teleportation corruptions -- Random teleportation will ask for confirmation 70% of the time -- But 30% of the time it will teleport, without asking CORRUPT_RANDOM_TELEPORT = add_corruption { ["color"] = TERM_GREEN, ["name"] = "Random teleportation", ["get_text"] = "Space seems to fizzle around you.", ["lose_text"] = "Space solidify again around you.", ["desc"] = { " Randomly teleports you around", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, -- No oppose field, it will be automatically set when we declare the anti-telep corruption to oppose us ["hooks"] = { [HOOK_CALC_BONUS] = function() player.xtra_f3 = bor(player.xtra_f3, TR3_TELEPORT) end, [HOOK_PROCESS_WORLD] = function() if rand_int(300) == 1 then if magik(70) == TRUE then if get_check("Teleport?") == TRUE then teleport_player(50) end else disturb(0, 0) msg_print("Your corruption takes over you, you teleport!") teleport_player(50) end end end, }, } -- Anti-teleportation corruption, can be stopped with this power CORRUPT_ANTI_TELEPORT = add_corruption { ["color"] = TERM_GREEN, ["name"] = "Anti-teleportation", ["get_text"] = "Space continuum freezes around you.", ["lose_text"] = "Space continuum can once more be altered around you.", ["desc"] = { " Prevents all teleportations, be it of you or monsters", }, ["oppose"] = { [CORRUPT_RANDOM_TELEPORT] = TRUE }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_BIRTH_OBJECTS] = function() player.corrupt_anti_teleport_stopped = FALSE end, [HOOK_CALC_POWERS] = function() player.add_power(POWER_COR_SPACE_TIME) end, [HOOK_CALC_BONUS] = function() if player.corrupt_anti_teleport_stopped == FALSE then player.resist_continuum = TRUE end end, [HOOK_PROCESS_WORLD] = function() if player.corrupt_anti_teleport_stopped == TRUE then local amt = player.msp + player.csp amt = amt / 100 if (amt < 1) then amt = 1 end increase_mana(-amt) if player.csp == 0 then player.corrupt_anti_teleport_stopped = FALSE msg_print("You stop controlling your corruption.") player.update = bor(player.update, PU_BONUS) end end end, }, } -- Troll blood CORRUPT_TROLL_BLOOD = add_corruption { ["color"] = TERM_GREEN, ["name"] = "Troll Blood", ["get_text"] = "Your blood thickens, you sense corruption in it.", ["lose_text"] = "Your blood returns to a normal state.", ["desc"] = { " Troll blood flows in your veins, granting increased regeneration", " It also enables you to feel the presence of other troll beings", " But it will make your presence more noticeable and aggravating", }, ["can_gain"] = function() -- Ok trolls should not get this one. never. local str = get_race_name() if (str == "Maia") or (str == "Troll") then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN, TR3_AGGRAVATE) player.xtra_esp = bor(player.xtra_esp, ESP_TROLL) end, }, } -- The vampire corruption set CORRUPT_VAMPIRE_TEETH = add_corruption { ["group"] = "Vampire", ["removable"] = FALSE, ["color"] = TERM_L_DARK, ["name"] = "Vampiric Teeth", ["get_text"] = "You grow vampiric teeth!", ["lose_text"] = "BUG! this should not happen", ["desc"] = { " Your teeth allow you to drain blood to feed yourself", " However your stomach now only accepts blood.", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["allow"] = function() if test_race_flags(1, PR1_NO_SUBRACE_CHANGE) == FALSE then return not nil else return nil end end, ["gain"] = function() switch_subrace(SUBRACE_SAVE, TRUE); subrace_add_power(subrace(SUBRACE_SAVE), PWR_VAMPIRISM) subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_VAMPIRE, PR1_UNDEAD, PR1_NO_SUBRACE_CHANGE) end, ["hooks"] = { }, } CORRUPT_VAMPIRE_STRENGTH = add_corruption { ["group"] = "Vampire", ["removable"] = FALSE, ["color"] = TERM_L_DARK, ["name"] = "Vampiric Strength", ["get_text"] = "Your body seems more dead than alive.", ["lose_text"] = "BUG! this should not happen", ["desc"] = { " Your body seems somewhat dead", " In this near undead state it has improved strength, constitution and intelligence", " But reduced dexterity, wisdom and charisma.", }, ["depends"] = { [CORRUPT_VAMPIRE_TEETH] = TRUE, }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["gain"] = function() -- Apply the bonuses/penalities subrace(SUBRACE_SAVE).r_mhp = subrace(SUBRACE_SAVE).r_mhp + 1 subrace(SUBRACE_SAVE).r_exp = subrace(SUBRACE_SAVE).r_exp + 100 subrace(SUBRACE_SAVE).r_adj[A_STR + 1] = subrace(SUBRACE_SAVE).r_adj[A_STR + 1] + 3 subrace(SUBRACE_SAVE).r_adj[A_INT + 1] = subrace(SUBRACE_SAVE).r_adj[A_INT + 1] + 2 subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] = subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] - 3 subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] = subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] - 2 subrace(SUBRACE_SAVE).r_adj[A_CON + 1] = subrace(SUBRACE_SAVE).r_adj[A_CON + 1] + 1 subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] = subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] - 4 -- be reborn! do_rebirth() cmsg_print(TERM_L_DARK, "You feel death slipping inside.") end, ["hooks"] = { }, } CORRUPT_VAMPIRE_VAMPIRE = add_corruption { ["group"] = "Vampire", ["removable"] = FALSE, ["color"] = TERM_L_DARK, ["name"] = "Vampire", ["get_text"] = "You die to be reborn in a Vampire form.", ["lose_text"] = "BUG! this should not happen", ["desc"] = { " You are a Vampire. As such you resist cold, poison, darkness and nether.", " Your life is sustained, but you cannot stand the light of the sun." }, ["depends"] = { [CORRUPT_VAMPIRE_STRENGTH] = TRUE, }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["gain"] = function() -- Be a Vampire and be proud of it local title = get_subrace_title(SUBRACE_SAVE) if title == " " or title == "Vampire" then title = "Vampire" subrace(SUBRACE_SAVE).place = FALSE else title = "Vampire "..title end set_subrace_title(SUBRACE_SAVE, title) -- Bonus/and .. not bonus :) subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_HURT_LITE) subrace(SUBRACE_SAVE).oflags2[2] = bor(subrace(SUBRACE_SAVE).oflags2[2], TR2_RES_POIS, TR2_RES_NETHER, TR2_RES_COLD, TR2_RES_DARK, TR2_HOLD_LIFE) subrace(SUBRACE_SAVE).oflags3[2] = bor(subrace(SUBRACE_SAVE).oflags3[2], TR3_LITE1) end, ["hooks"] = { }, } -- The old activable corruptions / mutations MUT1_SPIT_ACID = add_corruption { ["color"] = TERM_RED, ["name"] = "Ancalagon's Breath", ["get_text"] = "You gain the ability to spit acid.", ["lose_text"] = "You lose the ability to spit acid.", ["desc"] = { " Fires an acid ball.", " Damage=level Radius 1+(level/30)", " Level=9, Cost=9, Stat=DEX, Difficulty=15", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_SPIT_ACID) end, }, } MUT1_BR_FIRE = add_corruption { ["color"] = TERM_RED, ["name"] = "Smaug's Breath", ["get_text"] = "You gain the ability to breathe fire.", ["lose_text"] = "You lose the ability to breathe fire.", ["desc"] = { " Fires a fire ball.", " Damage=2*level Radius 1+(level/20)", " Level=20, Cost=10, Stat=CON, Difficulty=18", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_BR_FIRE) end, }, } MUT1_HYPN_GAZE = add_corruption { ["color"] = TERM_RED, ["name"] = "Glaurung's Gaze", ["get_text"] = "Your eyes look mesmerizing...", ["lose_text"] = "Your eyes look uninteresting.", ["desc"] = { " Tries to make a monster your pet.", " Power=level", " Level=12, Cost=12, Stat=CHR, Difficulty=18", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_HYPN_GAZE) end, }, } MUT1_TELEKINES = add_corruption { ["color"] = TERM_RED, ["name"] = "Saruman's Power", ["get_text"] = "You gain the ability to move objects telekinetically.", ["lose_text"] = "You lose the ability to move objects telekinetically.", ["desc"] = { " Move an object in line of sight to you.", " Max weight equal to (level) pounds", " Level=9, Cost=9, Stat=WIS, Difficulty=14", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_TELEKINES) end, }, } MUT1_VTELEPORT = add_corruption { ["color"] = TERM_RED, ["name"] = "Teleport", ["get_text"] = "You gain the power of teleportation at will.", ["lose_text"] = "You lose the power of teleportation at will.", ["desc"] = { " Teleports the player at will.", " Distance 10+4*level squares", " Level=7, Cost=7, Stat=WIS, Difficulty=15", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_VTELEPORT) end, }, } MUT1_MIND_BLST = add_corruption { ["color"] = TERM_RED, ["name"] = "Glaurung's Spell", ["get_text"] = "You gain the power of Mind Blast.", ["lose_text"] = "You lose the power of Mind Blast.", ["desc"] = { " Fires a mind blasting bolt (psi damage).", " Psi Damage (3+(level-1)/5)d3", " Level=5, Cost=3, Stat=WIS, Difficulty=15", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_MIND_BLST) end, }, } MUT1_VAMPIRISM = add_corruption { ["color"] = TERM_RED, ["name"] = "Vampiric Drain", ["get_text"] = "You become vampiric.", ["lose_text"] = "You are no longer vampiric.", ["desc"] = { " You can drain life from a foe like a vampire.", " Drains (level+1d(level))*(level/10) hitpoints,", " heals you and satiates you. Doesn't work on all monsters", " Level=4, Cost=5, Stat=CON, Difficulty=9", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_VAMPIRISM) end, }, } MUT1_SMELL_MET = add_corruption { ["color"] = TERM_RED, ["name"] = "Carcharoth's Nose", ["get_text"] = "You smell a metallic odour.", ["lose_text"] = "You no longer smell a metallic odour.", ["desc"] = { " You can detect nearby precious metal (treasure).", " Radius 25", " Level=3, Cost=2, Stat=INT, Difficulty=12", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_SMELL_MET) end, }, } MUT1_SMELL_MON = add_corruption { ["color"] = TERM_RED, ["name"] = "Huan's Nose", ["get_text"] = "You smell filthy monsters.", ["lose_text"] = "You no longer smell filthy monsters.", ["desc"] = { " You can detect nearby monsters.", " Radius 25", " Level=5, Cost=4, Stat=INT, Difficulty=15", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_SMELL_MON) end, }, } MUT1_BLINK = add_corruption { ["color"] = TERM_RED, ["name"] = "Blink", ["get_text"] = "You gain the power of minor teleportation.", ["lose_text"] = "You lose the power of minor teleportation.", ["desc"] = { " You can teleport yourself short distances (10 squares).", " Level=3, Cost=3, Stat=WIS, Difficulty=12", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_BLINK) end, }, } MUT1_EAT_ROCK = add_corruption { ["color"] = TERM_RED, ["name"] = "Eat Rock", ["get_text"] = "The walls look delicious.", ["lose_text"] = "The walls look unappetizing.", ["desc"] = { " You can consume solid rock with food benefit,", " leaving an empty space behind.", " Level=8, Cost=12, Stat=CON, Difficulty=18", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_EAT_ROCK) end, }, } MUT1_SWAP_POS = add_corruption { ["color"] = TERM_RED, ["name"] = "Swap Position", ["get_text"] = "You feel like walking a mile in someone else's shoes.", ["lose_text"] = "You feel like staying in your own shoes.", ["desc"] = { " You can switch locations with another being,", " unless it resists teleportation.", " Level=15, Cost=12, Stat=DEX, Difficulty=16", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_SWAP_POS) end, }, } MUT1_SHRIEK = add_corruption { ["color"] = TERM_RED, ["name"] = "Shriek", ["get_text"] = "Your vocal cords get much tougher.", ["lose_text"] = "Your vocal cords get much weaker.", ["desc"] = { " Fires a sound ball and aggravates monsters.", " Damage=level*4, Radius=8, centered on player", " Level=4, Cost=4, Stat=CON, Difficulty=6", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_SHRIEK) end, }, } MUT1_ILLUMINE = add_corruption { ["color"] = TERM_RED, ["name"] = "Illuminate", ["get_text"] = "You can light up rooms with your presence.", ["lose_text"] = "You can no longer light up rooms with your presence.", ["desc"] = { " You can emit bright light that illuminates an area.", " Damage=2d(level/2) Radius=(level/10)+1", " Level=3, Cost=2, Stat=INT, Difficulty=10", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_ILLUMINE) end, }, } MUT1_DET_CURSE = add_corruption { ["color"] = TERM_RED, ["name"] = "Detect Curses", ["get_text"] = "You can feel evil magics.", ["lose_text"] = "You can no longer feel evil magics.", ["desc"] = { " You can feel the danger of evil magic.", " It detects cursed items in the inventory", " Level=7, Cost=14, Stat=WIS, Difficulty=14", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_DET_CURSE) end, }, } MUT1_BERSERK = add_corruption { ["color"] = TERM_RED, ["name"] = "Berserk", ["get_text"] = "You feel a controlled rage.", ["lose_text"] = "You no longer feel a controlled rage.", ["desc"] = { " You can drive yourself into a berserk frenzy.", " It grants super-heroism. Duration=10+1d(level)", " Level=8, Cost=8, Stat=STR, Difficulty=14", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_BERSERK) end, }, } MUT1_MIDAS_TCH = add_corruption { ["color"] = TERM_RED, ["name"] = "Midas touch", ["get_text"] = "You gain the Midas touch.", ["lose_text"] = "You lose the Midas touch.", ["desc"] = { " You can turn ordinary items to gold.", " Turns a non-artifact object into 1/3 its value in gold", " Level=10, Cost=5, Stat=INT, Difficulty=12", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_MIDAS_TCH) end, }, } MUT1_GROW_MOLD = add_corruption { ["color"] = TERM_RED, ["name"] = "Grow Mold", ["get_text"] = "You feel a sudden affinity for mold.", ["lose_text"] = "You feel a sudden dislike for mold.", ["desc"] = { " You can cause mold to grow near you.", " Summons up to 8 molds around the player", " Level=1, Cost=6, Stat=CON, Difficulty=14", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_GROW_MOLD) end, }, } MUT1_RESIST = add_corruption { ["color"] = TERM_RED, ["name"] = "Resist Elements", ["get_text"] = "You feel like you can protect yourself.", ["lose_text"] = "You feel like you might be vulnerable.", ["desc"] = { " You can harden yourself to the ravages of the elements.", " Level-dependent chance of gaining resistances to the four ", " elements and poison. Duration=20 + d20", " Level=10, Cost=12, Stat=CON, Difficulty=12", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_RESIST) end, }, } MUT1_EARTHQUAKE = add_corruption { ["color"] = TERM_RED, ["name"] = "Earthquake", ["get_text"] = "You gain the ability to wreck the dungeon.", ["lose_text"] = "You lose the ability to wreck the dungeon.", ["desc"] = { " You can bring down the dungeon around your ears.", " Radius=10, center on the player", " Level=12, Cost=12, Stat=STR, Difficulty=16", }, ["can_gain"] = function() -- Maiar can't get this one! local str = get_race_name() if str == "Maia" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_EARTHQUAKE) end, }, } --[[ CORRUPT_ = add_corruption { ["color"] = TERM_GREEN, ["name"] = "", ["get_text"] = "", ["lose_text"] = "", ["desc"] = { " ", }, ["hooks"] = { [HOOK_CALC_BONUS] = function() end, }, } ]]