Chronological list of changes made in Theme module. Detailed list: http://www.zionmainframe.ca/tome/theme/changes.html Known bugs: http://www.zionmainframe.ca/tome/theme/bugs.html Credits: http://www.zionmainframe.ca/tome/theme/credits.html Theme 0.0.1 AKA "The Beginning" - 20 new terrain features - removed Alchemy [the class, the skill, and the Artifact Creation ability] - removed DeathMolds [replaced with Dragons from Annals of Ea] - Morgoth's corrupted races may no longer play as Lost Souls - changed the intro screen and wording - removed access to the Lost Hobbit quest (NEVER_GENE to both Proudfoots) Theme 0.0.2 AKA "Object Mayhem" - removed all items relating to alchemy and portable hole - changed many descriptions and item names - fountainized more potions - Greater Ration of Health and the Potion of Learning are no longer artifacts, but more rare. - rings and amulets are all indestructible now - amulets of Devotion are blessed - Adamantite rods are now Tilkal rods and more rare - Espadons must be wielded two-handed - the Bardiche replaces the Basillard - Adamantite armour is now Galvorn - Paper Armour makes wearer sensitive to fire; Fur cloaks grant cold resistance. - Rhino Hide Armour became Mumak Hide Armour - Golden Ring Mail replaces Stone and Hide Armour - adjusted leather jacket, renamed to leather jerkin Theme 0.0.3 AKA "Wordsmith" - new rumours - revamped list of silly monster names - junkarts got a total facelift - monster speech made more thematic all across the board - more thematic last words (both monsters and player) Theme 0.0.4 AKA "Monstervore" (veteran *banders beware: many, many changes to monsters. Read the detailed list, the starting parchment, or take extra time to look around. 'Monstervore' is about right for the version name, in fact.) - more neutral monsters all across the board - Zangband and CthAngband monsters are gone, joke monsters greatly revamped. - Angels, icky things, centipedes, and kobolds are gone. - many colour changes to reduce confusion, different monsters should be easier to, uh, differentiate - gnomes, leprechauns, and lizard men are now using the 'l' symbol instead of 'h' - dwarves use the 'k' symbol instead of 'h' - wainriders, black numenoreans, and oathbreakers are in, knights of all kinds are out. - none of the 'cold' variety dragons have flight - mature non-aquatic dragons have been renamed to drakes - great wyrms are now great worms - baby dragons are hatchling dragons - Smaug no longer erroneously described as an 'uruloki' - uruloki can't fly. - Nazgul are all represented by the letter N now (too many dark gray Ws as it is) - renamed some uniques to be more in-theme - Huan and Shadowfax are now neutral - brought back aquatic elven warriors (friend), aquatic elven mages (friend), Headless, and mermaids from Z. - completely new set of demons (major and minor) all in-theme, replacing the old D&D demons. - the White Balrog renamed and re-described to avoid confusion due to the above. - minotaurs, maulotaurs, and hippocampi are gone. The unique Maze guardian stays. Theme 0.0.5 AKA "Artifactual" - removed joke artifacts, many ammo artifacts, the phial of undeath, and toris mejistos - changed many artifact names - broadened some descriptions - Gurthang renamed to Angalachel (detailed explanation in changelog.txt) - The sword formerly known as Vorpal Blade is sentient - Sting is a short sword, not small sword - Anduril now resists being shattered by Morgul beings. - Angrist is a broken dagger and gives a luck bonus. - Theoden King had a sword, not an axe. That axe is now of Dain Ironfoot. Theme 0.0.6 AKA "Brave New World" - wilderness map corrected a lot to fit the Middle-Earth map, dungeon locations have changed considerably. - some places on the map have names now, so you can wander through Rivendell, the Brown Lands, Udun, etc. - three words: the Dead Marshes. Avoid 'em. - some dungeons renamed; many new terrain features. - in general, the wilderness is a lot more dangerous to travel (thanks to BlackSmurf for the inspiration). - Angband levels 101-127 separated out into Utumno. - 7 new dungeons, all with a final guardian and guaranteed artifact or randart. - random towns in Cirith Ungol, Blue Mountains, Dol Amroth, Near Harad. - Gondolin map tweaked a bit to suit new location. - Lothlorien has been renamed to Caras Galadhon. Theme 0.0.7 AKA "The Forge" - 16 new item types, some from T-Plus, some as suggested in the forum, others my own - mostly for 'game flavour' [no pun intended :-)] - 37 new ego-types, many from T-Plus and Annals of Ea - 35 new artifacts, many from T-Plus, some from Annals of Ea, some implemented based on forum suggestions - 6 new item sets, one of my own, one from T-Plus, others as suggested in the forum - over 200 new monsters: - centipedes replaced by 9 types of cattle and one unique (Boar of Everholt) - icky things replaced by mewlips (undead things of hobbit-lore), 14 types - 59 new uniques (8 are unkillable, wilderness-only Valar, 8 are joke monsters) Theme 0.0.8 AKA "Gone to Town" - numerous bug fixes, refer to changelog.txt for details - 4 new artifacts, 4 new sets, 3 new ego types, some item and monster tweaks - 14 new terrain features for town use - 12 new towns, of these 7 are not visible on the wilderness map (all have parchments) - Caras Galadhon map redone completely, Gondolin map tweaked to suit new location - 'Rest for the night' option available for free in player home and some thematic locations - 8 new store types - rewritten store owner list Theme 0.0.9 AKA "Out, Out, Damned Spot!" - a bugfix release on the heels of ToME 2.2.7; see changelog.txt for details - Player can now push past neutral monsters, thanks to a lua script written by BauMog - Bjorn (a joke unique based on a DiTLer) replaces Varda - Player can get free dinner at some thematic locations where player race is liked - Increased quality of rods at the magic rod market - The Valar have an equal number of non-spoiler lines now. - Renumbered the planned releases (see below) - From now on bugfix releases will always come separately. Theme 0.1.0 AKA "A Farewell to Kobolds" - several bugfixes, see changelog.txt for details - only in-theme races can now be Lost Souls: Eldar and Maiar. I put half-elves among them too, as there's conflicting information on whether half-elves made it to the Halls of Mandos or not. - thematised Maiar, Ents, Hobbits, Dwarves, and Wood Elves. - 4 new races: Druedain (replace Kobolds), Easterlings, Roeg (minor demons), Eagles (replace Thunderlords) - 6 dragon subraces - 10 demon subraces - Beefed up Rangers and removed ability to worship anyone but Melkor from Demonologists and Necromancers. - 7 new subclasses Theme 0.1.1 AKA "Sleeping Awake" - several bugfixes, see changelog.txt for details - some tweaks to the Clairvoyants, Ascetics, and Mercenaries - a new joke monster, and more monspeak.txt lines - 3 new ego types - some preliminary changes to lua scripts, mostly stuff from the ToME Script library and T-Plus Theme 0.1.2 AKA "Friends and Neighbours" - a player/monster race alignment scheme based on the T-Plus code for Angel alignments Theme 0.1.3 AKA "Odds and Ends" - tweaks to various info files - added 6 Dwarven Rings of Power Theme 0.1.4 AKA "Milk and Bones" - two lua scriptlets for players who like Ammo creation but don't like scumming for junk - two lua scriptlets for some thematic fun Theme 0.5.0 AKA "Eternity of Stars" - removed weapons belonging to the Valar from a_info (changed names) - renamed existing Eternity items - added 8 new Ultimate items for the Void-divers Theme 1.0.0 AKA "Shiny and New" - Four new Valar: Varda, Aule, Ulmo, Mandos. All with their own magic schools, priest classes, and quest temples. - Fully documented all the changes so far for the ingame help. - Some monster and item tweaks. - Numerous tweaks to the new races and classes. - The Pacifists are now a class alongside warriors, mages, and priests - there are two subclasses. Theme 1.0.1. AKA "Khazad aimenu!" - Fixed some God-related issues - Some miscellaneous cosmetic fixes - Updated automatiser file to work regardless of object flavour display - 4 new axe types from T-Plus - New ego magestaff Theme 1.0.2. AKA "Order of the Swan" - Fixed the Elemental Mastery ego-type - God quest fixes - 3 new ego types, 2 new artifacts, and 1 new item set - Fog on the Barrow-Downs is back, toned down. - New monster: Knight of the Swan (white 'p') - Mithril armour adapted from T-Plus Theme 1.0.3 AKA "Old and New" - New special level in Erebor - New amulet ego-type - Axed the Rustproof and of Valour ego-types - Tweaked Ranger class further - (2.3.0 CVS) Axed several out-of-theme artifacts to make room for new ones from ToME3 - (2.3.0 CVS) War-mage class (T-Plus) is useless with the new Mage class, removed Theme 1.0.4 AKA "Jocos Et Dii Amant" - Ulmo now dislikes the player using fire magic and Orc players (Thanks to LogrusMage) - Fixed the monster flag problem which caused lua errors in Ulmo's temple dungeon - Commented out Nienna and Orome in r_info Theme 1.0.5 AKA "As You Like It" - New tiles for terrain and objects - Pref file for 16x16 tileset uses ASCII characters for the *missing* monsters - Pref file for 8x8 tileset uses ASCII characters for *all* monsters. Theme 1.0.6 AKA "Flame of Udun" - Fixed a bug that prevented Ulmo from working properly - Re-added the Maia restrictions for corruptions - Added some new corruptions (from MM's script) Theme 1.0.7 AKA "All Shall Wait" - Monster tiles and pref files done - Renamed *thanc daggers - Renamed Halls of Mandos and lifted the elves-only restrictions. - Thror's map is now actually a map - More corruptions from MM's script - Added NO_TARGET to monsters that start out neutral Theme 1.0.8 AKA "To The Keep!" - Several small bugfixes - Some documentation updates - Fixed Aule's spells to prevent insane pval increases - (2.3.0 CVS) Several documentation tweaks - (2.3.0 CVS) misc.lua was not called from init.lua Theme 1.0.9 AKA "Through the Darkness" - Several small bugfixes - Several documentation and in-game parchment updates - Pippin's dagger (former *thanc) is now part of another set, too - Graphics package updated, plus .gif files as in 2.3.0 - (2.3.0 CVS) Removed museums from all towns but three Theme 1.1.0 AKA "Forever There" - Minor piety-gain tweaks to Ulmo and Melkor - Took away 'normal' magic schools from Thaumaturgists - Mages got .400 in Disarming - Trolls got a bonus to hafted-mastery Theme 1.1.1 AKA "I Amar Prestar Aen" - New special level by Burb Lulls - Some item, monster, artifact, class, and ego tweaks - Fireproofing quest is now for a rune, not potion - Tweaked the Tears of Luthien spell Theme 1.1.2 AKA "Serpensortia" - minor bugfixes/tweaks: items, races, classes - (2.3.0 CVS) fixed the new jewelry crashing bug - (2.3.0 CVS) removed several types of old rings and amulets Theme 1.1.3 AKA "Phoenix Song" - Updated all files from the 2.3.0 (CVS) version to 2.3.1 - Removed Peregrin's dagger from the Peregrin's Gear set. - Aule followers should be able to sacrifice self-made items now. - The coordinates for Melkor's god quests have been fixed. - Added more text to the Erebor map and key to make sure player keeps them. Theme 1.1.4 AKA "Release the River" - Updated all files from the 2.3.1 version to 2.3.3 - Fixed bugs with maps, sets, jumpgates and quests. - Updated a number of help files on gods and magic. - Retired two ego types and reworked some others. - Retired the Polymorph corruption. - Replaced Carlammas with a new artifact and added a new ring ego type. Theme 1.1.5 AKA "Angles and Corners" - Some feature flag tweaks. - Orc Cave now leads out on the other side of the Misty Mountains. - Two new special levels to accomodate Erebor quest items; new special final level in Isengard. - Eagles' nest in Khazad-dum. Theme 1.1.6 AKA "Curses to This Mirage" - Some monster flag tweaks. - Neutral monsters forced into wilderness. - Fixed player-related bugs with stat gain and starting equipment. Theme 1.1.7 AKA "Poor Madeleine" - Some item tweaks. - Removed several miscellaneous food items. - 5 new item types. Theme 1.1.8 AKA "Little White Candle" - Numerous ego item tweaks. - Renamed several ego types to be more in-theme. - Removed Rings of the Elements to avoid redundancy. - 3 new ego types. Theme 1.1.9 AKA "Kit Bag Full of Marbles" - Several randart tweaks. - FF now offers three additional skills. - Non-elves can no longer be LostSouls. - Flight at birth now means mountain climbing at clvl50 Theme 1.2.0 AKA "Twining Light" - Several artifact tweaks. - Removed the dwarven rings of power. - 3 new artifacts. - 1 new item set.