-- Definition of the corruptions -- The Balrog corruptions CORRUPT_BALROG_AURA = add_corruption { ["color"] = TERM_ORANGE, ["name"] = "Balrog Aura", ["get_text"] = "A corrupted wall of flames surrounds you.", ["lose_text"] = "The wall of corrupted flames abandons you.", ["desc"] = { " Surrounds you with a fiery aura", " But it can burn scrolls when you read them" }, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE) player.xtra_f3 = bor(player.xtra_f3, TR3_LITE1) end, [HOOK_READ] = function(obj) if magik(5) == TRUE then msg_print("Your demon aura burns the scroll before you read it!") return TRUE, TRUE, FALSE else return FALSE end end, }, } CORRUPT_BALROG_WINGS = add_corruption { ["color"] = TERM_ORANGE, ["name"] = "Balrog Wings", ["get_text"] = "Wings of shadow grow in your back.", ["lose_text"] = "The wings in your back fall apart.", ["desc"] = { " Creates ugly, but working, wings allowing you to fly", " But it reduces charisma by 4 and dexterity by 2" }, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.xtra_f4 = bor(player.xtra_f4, TR4_FLY) player.modify_stat(A_CHR, -4) player.modify_stat(A_DEX, -2) end, }, } CORRUPT_BALROG_STRENGTH = add_corruption { ["color"] = TERM_ORANGE, ["name"] = "Balrog Strength", ["get_text"] = "Your muscles get unnatural strength.", ["lose_text"] = "Your muscles get weaker again.", ["desc"] = { " Provides 3 strength and 1 constitution", " But it reduces charisma by 1 and dexterity by 3" }, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.modify_stat(A_STR, 3) player.modify_stat(A_CON, 1) player.modify_stat(A_DEX, -3) player.modify_stat(A_CHR, -1) end, }, } CORRUPT_BALROG_FORM = add_corruption { ["color"] = TERM_YELLOW, ["name"] = "Balrog Form", ["get_text"] = "You feel the might of a Balrog inside you.", ["lose_text"] = "The presence of the Balrog seems to abandon you.", ["desc"] = { " Allows you to turn into a Balrog at will", " You need Balrog Wings, Balrog Aura and Balrog Strength to activate it" }, ["depends"] = { [CORRUPT_BALROG_AURA] = TRUE, [CORRUPT_BALROG_WINGS] = TRUE, [CORRUPT_BALROG_STRENGTH] = TRUE }, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_BALROG) end, }, } -- The Demon corruptions CORRUPT_DEMON_SPIRIT = add_corruption { ["color"] = TERM_RED, ["name"] = "Demon Spirit", ["get_text"] = "Your spirit opens to corrupted thoughts.", ["lose_text"] = "Your spirit closes again to the corrupted thoughts.", ["desc"] = { " Increases your intelligence by 1", " But reduce your charisma by 2", }, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.modify_stat(A_INT, 1) player.modify_stat(A_CHR, -2) end, }, } CORRUPT_DEMON_HIDE = add_corruption { ["color"] = TERM_RED, ["name"] = "Demon Hide", ["get_text"] = "Your skin grows into a thick hide.", ["lose_text"] = "Your skin returns to a natural state.", ["desc"] = { " Increases your armour class by your level", " Provides immunity to fire at level 40", " But reduces speed by your level / 7", }, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.to_a = player.to_a + player.lev player.dis_to_a = player.dis_to_a + player.lev player.pspeed = player.pspeed - (player.lev / 7) if player.lev >= 40 then player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) end end, }, } CORRUPT_DEMON_BREATH = add_corruption { ["color"] = TERM_RED, ["name"] = "Demon Breath", ["get_text"] = "Your breath becomes mephitic.", ["lose_text"] = "Your breath is once again normal.", ["desc"] = { " Provides fire breath", " But gives a small chance to spoil potions when you quaff them", }, ["hooks"] = { [HOOK_CALC_POWERS] = function() player.add_power(PWR_BR_FIRE) end, [HOOK_QUAFF] = function(obj) if magik(9) == TRUE then msg_print("Your demon breath spoils the potion!") return TRUE, FALSE else return FALSE end end, }, } CORRUPT_DEMON_REALM = add_corruption { ["color"] = TERM_L_RED, ["name"] = "Demon Realm", ["get_text"] = "You feel more attuned to the demon realm.", ["lose_text"] = "You lose your attunement to the demon realm.", ["desc"] = { " Provides access to the demon school skill and the use of demonic equipment", " You need Demon Spirit, Demon Hide and Demon Breath to activate it" }, ["depends"] = { [CORRUPT_DEMON_SPIRIT] = TRUE, [CORRUPT_DEMON_HIDE] = TRUE, [CORRUPT_DEMON_BREATH] = TRUE }, ["hooks"] = { [HOOK_CALC_BONUS] = function() -- 1500 may seem a lot, but people are rather unlikely to get the corruption very soon -- due to the dependencies if s_info[SKILL_DAEMON + 1].mod == 0 then s_info[SKILL_DAEMON + 1].mod = 1500 end s_info[SKILL_DAEMON + 1].hidden = FALSE; end, }, } -- Teleportation corruptions -- Random teleportation will ask for confirmation 70% of the time -- But 30% of the time it will teleport, without asking CORRUPT_RANDOM_TELEPORT = add_corruption { ["color"] = TERM_GREEN, ["name"] = "Random teleportation", ["get_text"] = "Space seems to fizzle around you.", ["lose_text"] = "Space solidify again around you.", ["desc"] = { " Randomly teleports you around", }, -- No oppose field, it will be automatically set when we declare the anti-telep corruption to oppose us ["hooks"] = { [HOOK_CALC_BONUS] = function() player.xtra_f3 = bor(player.xtra_f3, TR3_TELEPORT) end, [HOOK_PROCESS_WORLD] = function() if rand_int(300) == 1 then if magik(70) == TRUE then if get_check("Teleport?") == TRUE then teleport_player(50) end else disturb(0, 0) msg_print("Your corruption takes over you, you teleport!") teleport_player(50) end end end, }, } -- Anti-teleportation corruption, can be stopped with this power CORRUPT_ANTI_TELEPORT = add_corruption { ["color"] = TERM_GREEN, ["name"] = "Anti-teleportation", ["get_text"] = "Space continuum freezes around you.", ["lose_text"] = "Space continuum can once more be altered around you.", ["desc"] = { " Prevents all teleportations, be it of you or monsters", }, ["oppose"] = { [CORRUPT_RANDOM_TELEPORT] = TRUE }, ["hooks"] = { [HOOK_BIRTH_OBJECTS] = function() player.corrupt_anti_teleport_stopped = FALSE end, [HOOK_CALC_POWERS] = function() player.add_power(POWER_COR_SPACE_TIME) end, [HOOK_CALC_BONUS] = function() if player.corrupt_anti_teleport_stopped == FALSE then player.resist_continuum = TRUE end end, [HOOK_PROCESS_WORLD] = function() if player.corrupt_anti_teleport_stopped == TRUE then local amt = player.msp + player.csp amt = amt / 100 if (amt < 1) then amt = 1 end increase_mana(-amt) if player.csp == 0 then player.corrupt_anti_teleport_stopped = FALSE msg_print("You stop controlling your corruption.") player.update = bor(player.update, PU_BONUS) end end end, }, } -- Troll blood CORRUPT_TROLL_BLOOD = add_corruption { ["color"] = TERM_GREEN, ["name"] = "Troll Blood", ["get_text"] = "Your blood thickens, you sense corruption in it.", ["lose_text"] = "Your blood returns to a normal state.", ["desc"] = { " Troll blood flows in your veins, granting increased regeneration", " It also enables you to feel the presence of other troll beings", " But it will make your presence more noticeable and aggravating", }, ["can_gain"] = function() -- Ok trolls should not get this one. never. if get_race_name() == "Troll" then return nil else return not nil end end, ["hooks"] = { [HOOK_CALC_BONUS] = function() player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN, TR3_AGGRAVATE) player.xtra_esp = bor(player.xtra_esp, ESP_TROLL) end, }, } -- The vampire corruption set CORRUPT_VAMPIRE_TEETH = add_corruption { ["group"] = "Vampire", ["removable"] = FALSE, ["color"] = TERM_L_DARK, ["name"] = "Vampiric Teeth", ["get_text"] = "You grow vampiric teeth!", ["lose_text"] = "BUG! this should not happen", ["desc"] = { " Your teeth allow you to drain blood to feed yourself", " However your stomach now only accepts blood.", }, ["allow"] = function() if test_race_flags(1, PR1_NO_SUBRACE_CHANGE) == FALSE then return not nil else return nil end end, ["gain"] = function() switch_subrace(SUBRACE_SAVE, TRUE); subrace_add_power(subrace(SUBRACE_SAVE), PWR_VAMPIRISM) subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_VAMPIRE, PR1_UNDEAD, PR1_NO_SUBRACE_CHANGE) end, ["hooks"] = { }, } CORRUPT_VAMPIRE_STRENGTH = add_corruption { ["group"] = "Vampire", ["removable"] = FALSE, ["color"] = TERM_L_DARK, ["name"] = "Vampiric Strength", ["get_text"] = "Your body seems more dead than alive.", ["lose_text"] = "BUG! this should not happen", ["desc"] = { " Your body seems somewhat dead", " In this near undead state it has improved strength, constitution and intelligence", " But reduced dexterity, wisdom and charisma.", }, ["depends"] = { [CORRUPT_VAMPIRE_TEETH] = TRUE, }, ["gain"] = function() -- Apply the bonuses/penalities subrace(SUBRACE_SAVE).r_mhp = subrace(SUBRACE_SAVE).r_mhp + 1 subrace(SUBRACE_SAVE).r_exp = subrace(SUBRACE_SAVE).r_exp + 100 subrace(SUBRACE_SAVE).r_adj[A_STR + 1] = subrace(SUBRACE_SAVE).r_adj[A_STR + 1] + 3 subrace(SUBRACE_SAVE).r_adj[A_INT + 1] = subrace(SUBRACE_SAVE).r_adj[A_INT + 1] + 2 subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] = subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] - 3 subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] = subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] - 2 subrace(SUBRACE_SAVE).r_adj[A_CON + 1] = subrace(SUBRACE_SAVE).r_adj[A_CON + 1] + 1 subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] = subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] - 4 -- be reborn! do_rebirth() cmsg_print(TERM_L_DARK, "You feel death slipping inside.") end, ["hooks"] = { }, } CORRUPT_VAMPIRE_VAMPIRE = add_corruption { ["group"] = "Vampire", ["removable"] = FALSE, ["color"] = TERM_L_DARK, ["name"] = "Vampire", ["get_text"] = "You die to be reborn in a Vampire form.", ["lose_text"] = "BUG! this should not happen", ["desc"] = { " You are a Vampire. As such you resist cold, poison, darkness and nether.", " Your life is sustained, but you cannot stand the light of the sun." }, ["depends"] = { [CORRUPT_VAMPIRE_STRENGTH] = TRUE, }, ["gain"] = function() -- Be a Vampire and be proud of it local title = get_subrace_title(SUBRACE_SAVE) if title == " " or title == "Vampire" then title = "Vampire" subrace(SUBRACE_SAVE).place = FALSE else title = "Vampire "..title end set_subrace_title(SUBRACE_SAVE, title) -- Bonus/and .. not bonus :) subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_HURT_LITE) subrace(SUBRACE_SAVE).oflags2[2] = bor(subrace(SUBRACE_SAVE).oflags2[2], TR2_RES_POIS, TR2_RES_NETHER, TR2_RES_COLD, TR2_RES_DARK, TR2_HOLD_LIFE) subrace(SUBRACE_SAVE).oflags3[2] = bor(subrace(SUBRACE_SAVE).oflags3[2], TR3_LITE1) end, ["hooks"] = { }, } --[[ CORRUPT_ = add_corruption { ["color"] = TERM_GREEN, ["name"] = "", ["get_text"] = "", ["lose_text"] = "", ["desc"] = { " ", }, ["hooks"] = { [HOOK_CALC_BONUS] = function() end, }, } ]]