-- silly function that allows a drunk to take a bottle of wine/ale from the player function drunk_takes_wine(m_idx, item) m_ptr = monster(m_idx) o_ptr = get_object(item) if (m_ptr.r_idx == test_monster_name("Singing, happy drunk")) and (o_ptr.tval == TV_FOOD) and ((o_ptr.sval == 38) or (o_ptr.sval == 39)) then cmsg_print(TERM_YELLOW, "'Hic!'") inven_item_increase(item, -1) inven_item_optimize(item) return TRUE else return FALSE end end add_hook_script(HOOK_GIVE, "drunk_takes_wine", "drunk_takes_wine")