-- Place a monster in a good spot function gen_joke_place_monster(r_idx) local try = 1000 local x local y while try > 0 do x = randint(cur_hgt - 4) + 2 y = randint(cur_wid - 4) + 2 if not (0 == place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_ENEMY)) then return end try = try - 1 end end -- Check if a special joke monster can be generated here function gen_joke_monsters() if joke_monsters == FALSE then return end -- Neil if (current_dungeon_idx == 20) and (dun_level == 72) then neil = test_monster_name("Neil, the Sorceror") m_allow_special[neil + 1] = TRUE gen_joke_place_monster(neil) m_allow_special[neil + 1] = FALSE end end add_hook_script(HOOK_LEVEL_END_GEN, "gen_joke_monsters", "gen_joke_monsters")