------------------------------------------------------------------------------ ----------------------- Hook to create birth objects ------------------------- ------------------------------------------------------------------------------ function __birth_hook_objects() -- Provide a book of blink to rangers if get_class_name() == "Ranger" then local obj = create_object(TV_BOOK, 255); obj.pval = find_spell("Phase Door") obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) inven_carry(obj, FALSE) end_object(obj) end -- Provide a book of Geyser to Geomancers if get_class_name() == "Geomancer" then local obj = create_object(TV_BOOK, 255); obj.pval = find_spell("Geyser") obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) inven_carry(obj, FALSE) end_object(obj) end -- Provide a book of prayer to priests if get_class_name() == "Priest(Eru)" then local obj = create_object(TV_BOOK, 255); obj.pval = find_spell("See the Music") obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) inven_carry(obj, FALSE) end_object(obj) end if get_class_name() == "Priest(Manwe)" then local obj = create_object(TV_BOOK, 255); obj.pval = find_spell("Manwe's Blessing") obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) inven_carry(obj, FALSE) end_object(obj) end if get_class_name() == "Druid" then local obj = create_object(TV_BOOK, 255); obj.pval = find_spell("Charm Animal") obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) inven_carry(obj, FALSE) end_object(obj) end if get_class_name() == "Dark-Priest" then local obj = create_object(TV_BOOK, 255); obj.pval = find_spell("Curse") obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) inven_carry(obj, FALSE) end_object(obj) end if get_class_name() == "Paladin" then local obj = create_object(TV_BOOK, 255); obj.pval = find_spell("Divine Aim") obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) inven_carry(obj, FALSE) end_object(obj) end if get_class_name() == "Mimic" then local obj = create_object(TV_CLOAK, 100); obj.pval2 = resolve_mimic_name("Mouse") obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) inven_carry(obj, FALSE) end_object(obj) end -- Start the undeads, as undeads with the corruptions if get_subrace_name() == "Vampire" then player.corruption(CORRUPT_VAMPIRE_TEETH, TRUE) player.corruption(CORRUPT_VAMPIRE_STRENGTH, TRUE) player.corruption(CORRUPT_VAMPIRE_VAMPIRE, TRUE) end end -- Register in the hook list add_hook_script(HOOK_BIRTH_OBJECTS, "__birth_hook_objects", "__birth_hook_objects")