-- handle the air school NOXIOUSCLOUD = add_spell { ["name"] = "Noxious Cloud", ["school"] = {SCHOOL_AIR}, ["level"] = 3, ["mana"] = 3, ["mana_max"] = 30, ["fail"] = 20, ["stick"] = { ["charge"] = { 5, 7 }, [TV_WAND] = { ["rarity"] = 15, ["base_level"] = { 1, 15 }, ["max_level"] = { 25, 50 }, }, }, ["spell"] = function() local ret, dir, type ret, dir = get_aim_dir() if ret == FALSE then return end if get_level(NOXIOUSCLOUD, 50) >= 30 then type = GF_UNBREATH else type = GF_POIS end fire_cloud(type, dir, 7 + get_level(NOXIOUSCLOUD, 150), 3, 5 + get_level(NOXIOUSCLOUD, 40)) return TRUE end, ["info"] = function() return "dam "..(7 + get_level(NOXIOUSCLOUD, 150)).." rad 3 dur "..(5 + get_level(NOXIOUSCLOUD, 40)) end, ["desc"] = { "Creates a cloud of poison", "The cloud will persist for some turns, damaging all monsters passing by", "At spell level 30 it turns into a thick gas attacking all living beings" } } AIRWINGS = add_spell { ["name"] = "Wings of Winds", ["school"] = {SCHOOL_AIR, SCHOOL_CONVEYANCE}, ["level"] = 22, ["mana"] = 30, ["mana_max"] = 40, ["fail"] = 60, ["stick"] = { ["charge"] = { 7, 5 }, [TV_STAFF] = { ["rarity"] = 27, ["base_level"] = { 1, 10 }, ["max_level"] = { 20, 50 }, }, }, ["inertia"] = { 1, 10 }, ["spell"] = function() if get_level(AIRWINGS, 50) >= 16 then if player.tim_fly == 0 then return set_tim_fly(randint(10) + 5 + get_level(AIRWINGS, 25)) end else if player.tim_ffall == 0 then return set_tim_ffall(randint(10) + 5 + get_level(AIRWINGS, 25)) end end return FALSE end, ["info"] = function() return "dur "..(5 + get_level(AIRWINGS, 25)).."+d10" end, ["desc"] = { "Grants the power of levitation", "At level 16 it grants the power of controlled flight" } } INVISIBILITY = add_spell { ["name"] = "Invisibility", ["school"] = {SCHOOL_AIR}, ["level"] = 16, ["mana"] = 10, ["mana_max"] = 20, ["fail"] = 50, ["inertia"] = { 1, 30 }, ["spell"] = function() if player.tim_invisible == 0 then return set_invis(randint(20) + 15 + get_level(INVISIBILITY, 50), 20 + get_level(INVISIBILITY, 50)) end end, ["info"] = function() return "dur "..(15 + get_level(INVISIBILITY, 50)).."+d20 power "..(20 + get_level(INVISIBILITY, 50)) end, ["desc"] = { "Grants invisibility" } } POISONBLOOD = add_spell { ["name"] = "Poison Blood", ["school"] = {SCHOOL_AIR}, ["level"] = 12, ["mana"] = 10, ["mana_max"] = 20, ["fail"] = 30, ["stick"] = { ["charge"] = { 10, 15 }, [TV_WAND] = { ["rarity"] = 45, ["base_level"] = { 1, 25 }, ["max_level"] = { 35, 50 }, }, }, ["inertia"] = { 1, 35 }, ["spell"] = function() local obvious = nil if player.oppose_pois == 0 then obvious = set_oppose_pois(randint(30) + 25 + get_level(POISONBLOOD, 25)) end if (player.tim_poison == 0) and (get_level(POISONBLOOD, 50) >= 15) then obvious = is_obvious(set_poison(randint(30) + 25 + get_level(POISONBLOOD, 25)), obvious) end return obvious end, ["info"] = function() return "dur "..(25 + get_level(POISONBLOOD, 25)).."+d30" end, ["desc"] = { "Grants resist poison", "At level 15 it provides poison branding to wielded weapon" } } THUNDERSTORM = add_spell { ["name"] = "Thunderstorm", ["school"] = {SCHOOL_AIR, SCHOOL_NATURE}, ["level"] = 25, ["mana"] = 40, ["mana_max"] = 60, ["fail"] = 60, ["stick"] = { ["charge"] = { 5, 5 }, [TV_WAND] = { ["rarity"] = 85, ["base_level"] = { 1, 5 }, ["max_level"] = { 25, 50 }, }, }, ["inertia"] = { 2, 15 }, ["spell"] = function() if player.tim_thunder == 0 then return set_tim_thunder(randint(10) + 10 + get_level(THUNDERSTORM, 25), 5 + get_level(THUNDERSTORM, 10), 10 + get_level(THUNDERSTORM, 25)) end return FALSE end, ["info"] = function() return "dam "..(5 + get_level(THUNDERSTORM, 10)).."d"..(10 + get_level(THUNDERSTORM, 25)).." dur "..(10 + get_level(THUNDERSTORM, 25)).."+d10" end, ["desc"] = { "Charges up the air around you with electricity", "Each turn it will throw a thunder bolt at a random monster in sight", "The thunder does 3 types of damage, one third of lightning", "one third of sound and one third of light" } } STERILIZE = add_spell { ["name"] = "Sterilize", ["school"] = {SCHOOL_AIR}, ["level"] = 20, ["mana"] = 10, ["mana_max"] = 100, ["fail"] = 50, ["stick"] = { ["charge"] = { 7, 5 }, [TV_STAFF] = { ["rarity"] = 20, ["base_level"] = { 1, 10 }, ["max_level"] = { 20, 50 }, }, }, ["spell"] = function() set_no_breeders((30) + 20 + get_level(STERILIZE, 70)) return TRUE end, ["info"] = function() return "dur "..(20 + get_level(STERILIZE, 70)).."+d30" end, ["desc"] = { "Prevents explosive breeding for a while." } }