-- Handles thhe divination school STARIDENTIFY = add_spell { ["name"] = "Greater Identify", ["school"] = {SCHOOL_DIVINATION}, ["level"] = 35, ["mana"] = 30, ["mana_max"] = 30, ["fail"] = 80, ["spell"] = function() if get_check("Cast on yourself?") == TRUE then self_knowledge() else identify_fully() end return TRUE end, ["info"] = function() return "" end, ["desc"] = { "Asks for an object and fully identify it, providing the full list of powers", "Cast at yourself it will reveal your powers" } } IDENTIFY = add_spell { ["name"] = "Identify", ["school"] = {SCHOOL_DIVINATION}, ["level"] = 8, ["mana"] = 10, ["mana_max"] = 50, ["fail"] = 40, ["stick"] = { ["charge"] = { 7, 10 }, [TV_STAFF] = { ["rarity"] = 45, ["base_level"] = { 1, 15 }, ["max_level"] = { 15, 40 }, }, }, ["spell"] = function() if get_level(IDENTIFY, 50) >= 27 then local obvious obvious = identify_pack() obvious = is_obvious(fire_ball(GF_IDENTIFY, 0, 1, get_level(IDENTIFY, 3)), obvious) if obvious == TRUE then player.notice = bor(player.notice, PN_COMBINE, PN_REORDER) end return obvious elseif get_level(IDENTIFY, 50) >= 17 then local obvious obvious = identify_pack() obvious = is_obvious(fire_ball(GF_IDENTIFY, 0, 1, 0), obvious) if obvious == TRUE then player.notice = bor(player.notice, PN_COMBINE, PN_REORDER) end return obvious else if ident_spell() == TRUE then return TRUE else return end end end, ["info"] = function() if get_level(IDENTIFY, 50) >= 27 then return "rad "..(get_level(IDENTIFY, 3)) else return "" end end, ["desc"] = { "Asks for an object and identifies it", "At level 17 it identifies all objects in the inventory", "At level 27 it identifies all objects in the inventory and in a", "radius on the floor, as well as probing monsters in that radius" } } VISION = add_spell { ["name"] = "Vision", ["school"] = {SCHOOL_DIVINATION}, ["level"] = 15, ["mana"] = 7, ["mana_max"] = 55, ["fail"] = 45, ["stick"] = { ["charge"] = { 4, 6 }, [TV_STAFF] = { ["rarity"] = 60, ["base_level"] = { 1, 5 }, ["max_level"] = { 10, 30 }, }, }, ["inertia"] = { 2, 200 }, ["spell"] = function() if get_level(VISION, 50) >= 25 then wiz_lite_extra() else map_area() end return TRUE end, ["info"] = function() return "" end, ["desc"] = { "Detects the layout of the surrounding area", "At level 25 it maps and lights the whole level", } } SENSEHIDDEN = add_spell { ["name"] = "Sense Hidden", ["school"] = {SCHOOL_DIVINATION}, ["level"] = 5, ["mana"] = 2, ["mana_max"] = 10, ["fail"] = 25, ["stick"] = { ["charge"] = { 1, 15 }, [TV_STAFF] = { ["rarity"] = 20, ["base_level"] = { 1, 15 }, ["max_level"] = { 10, 50 }, }, }, ["inertia"] = { 1, 10 }, ["spell"] = function() local obvious = nil obvious = detect_traps(15 + get_level(SENSEHIDDEN, 40, 0)) if get_level(SENSEHIDDEN, 50) >= 15 then obvious = is_obvious(set_tim_invis(10 + randint(20) + get_level(SENSEHIDDEN, 40)), obvious) end return obvious end, ["info"] = function() if get_level(SENSEHIDDEN, 50) >= 15 then return "rad "..(15 + get_level(SENSEHIDDEN, 40)).." dur "..(10 + get_level(SENSEHIDDEN, 40)).."+d20" else return "rad "..(15 + get_level(SENSEHIDDEN, 40)) end end, ["desc"] = { "Detects the traps in a certain radius around you", "At level 15 it allows you to sense invisible for a while" } } REVEALWAYS = add_spell { ["name"] = "Reveal Ways", ["school"] = {SCHOOL_DIVINATION}, ["level"] = 9, ["mana"] = 3, ["mana_max"] = 15, ["fail"] = 20, ["stick"] = { ["charge"] = { 6, 6 }, [TV_STAFF] = { ["rarity"] = 35, ["base_level"] = { 1, 15 }, ["max_level"] = { 25, 50 }, }, }, ["inertia"] = { 1, 10 }, ["spell"] = function() local obvious obvious = detect_doors(10 + get_level(REVEALWAYS, 40, 0)) obvious = is_obvious(detect_stairs(10 + get_level(REVEALWAYS, 40, 0)), obvious) return obvious end, ["info"] = function() return "rad "..(10 + get_level(REVEALWAYS, 40)) end, ["desc"] = { "Detects the doors/stairs/ways in a certain radius around you", } } SENSEMONSTERS = add_spell { ["name"] = "Sense Monsters", ["school"] = {SCHOOL_DIVINATION}, ["level"] = 1, ["mana"] = 1, ["mana_max"] = 20, ["fail"] = 10, ["stick"] = { ["charge"] = { 5, 10 }, [TV_STAFF] = { ["rarity"] = 37, ["base_level"] = { 1, 10 }, ["max_level"] = { 15, 40 }, }, }, ["inertia"] = { 1, 10 }, ["spell"] = function() local obvious obvious = detect_monsters_normal(10 + get_level(SENSEMONSTERS, 40, 0)) if get_level(SENSEMONSTERS, 50) >= 30 then obvious = is_obvious(set_tim_esp(10 + randint(10) + get_level(SENSEMONSTERS, 20)), obvious) end return obvious end, ["info"] = function() if get_level(SENSEMONSTERS, 50) >= 30 then return "rad "..(10 + get_level(SENSEMONSTERS, 40)).." dur "..(10 + get_level(SENSEMONSTERS, 20)).."+d10" else return "rad "..(10 + get_level(SENSEMONSTERS, 40)) end end, ["desc"] = { "Detects all monsters near you", "At level 30 it allows you to sense monster minds for a while" } }