-- handle the nature school GROWTREE = add_spell { ["name"] = "Grow Trees", ["school"] = {SCHOOL_NATURE, SCHOOL_TEMPORAL}, ["level"] = 6, ["mana"] = 6, ["mana_max"] = 30, ["fail"] = 35, ["inertia"] = { 5, 50 }, ["spell"] = function() return nature_grow_trees() end, ["info"] = function() return nature_grow_trees_info() end, ["desc"] = { "Makes trees grow extremely quickly around you", } } HEALING = add_spell { ["name"] = "Healing", ["school"] = {SCHOOL_NATURE}, ["level"] = 10, ["mana"] = 15, ["mana_max"] = 50, ["fail"] = 45, ["stick"] = { ["charge"] = { 2, 3 }, [TV_STAFF] = { ["rarity"] = 90, ["base_level"] = { 1, 5 }, ["max_level"] = { 20, 40 }, }, }, ["spell"] = function() return nature_healing() end, ["info"] = function() return nature_healing_info() end, ["desc"] = { "Heals a percent of hitpoints", } } RECOVERY = add_spell { ["name"] = "Recovery", ["school"] = {SCHOOL_NATURE}, ["level"] = 15, ["mana"] = 10, ["mana_max"] = 25, ["fail"] = 60, ["stick"] = { ["charge"] = { 5, 10 }, [TV_STAFF] = { ["rarity"] = 50, ["base_level"] = { 1, 5 }, ["max_level"] = { 10, 30 }, }, }, ["inertia"] = { 2, 100 }, ["spell"] = function() return nature_recovery() end, ["info"] = function() return nature_recovery_info() end, ["desc"] = { "Reduces the length of time that you are poisoned", "At level 5 it cures poison and cuts", "At level 10 it restores drained stats", "At level 15 it restores lost experience" } } REGENERATION = add_spell { ["name"] = "Regeneration", ["school"] = {SCHOOL_NATURE}, ["level"] = 20, ["mana"] = 30, ["mana_max"] = 55, ["fail"] = 70, ["inertia"] = { 4, 40 }, ["spell"] = function() return nature_regeneration() end, ["info"] = function() return nature_regeneration_info() end, ["desc"] = { "Increases your body's regeneration rate", } } SUMMONANNIMAL = add_spell { ["name"] = "Summon Animal", ["school"] = {SCHOOL_NATURE}, ["level"] = 25, ["mana"] = 25, ["mana_max"] = 50, ["fail"] = 90, ["stick"] = { ["charge"] = { 1, 3 }, [TV_WAND] = { ["rarity"] = 85, ["base_level"] = { 1, 5 }, ["max_level"] = { 15, 45 }, }, }, ["spell"] = function() return nature_summon_animal() end, ["info"] = function() return nature_summon_animal_info() end, ["desc"] = { "Summons a leveled animal to your aid", } }