-- Spells that are stick or artifacts/... only DEVICE_HEAL_MONSTER = add_spell { ["name"] = "Heal Monster", ["school"] = {SCHOOL_DEVICE}, ["level"] = 3, ["mana"] = 5, ["mana_max"] = 20, ["fail"] = 15, ["random"] = -1, ["stick"] = { ["charge"] = { 10, 10 }, [TV_WAND] = { ["rarity"] = 17, ["base_level"] = { 1, 15 }, ["max_level"] = { 20, 50 }, }, }, ["spell"] = function() local ret, dir = get_aim_dir() if ret == FALSE then return end return fire_ball(GF_OLD_HEAL, dir, 20 + get_level(DEVICE_HEAL_MONSTER, 380), 0) end, ["info"] = function() return "heal "..(20 + get_level(DEVICE_HEAL_MONSTER, 380)) end, ["desc"] = { "Heals a monster", } } DEVICE_SPEED_MONSTER = add_spell { ["name"] = "Haste Monster", ["school"] = {SCHOOL_DEVICE}, ["level"] = 10, ["mana"] = 10, ["mana_max"] = 10, ["fail"] = 30, ["random"] = -1, ["stick"] = { ["charge"] = { 10, 5 }, [TV_WAND] = { ["rarity"] = 7, ["base_level"] = { 1, 1 }, ["max_level"] = { 20, 50 }, }, }, ["spell"] = function() local ret, dir = get_aim_dir() if ret == FALSE then return end return fire_ball(GF_OLD_SPEED, dir, 1, 0) end, ["info"] = function() return "speed +10" end, ["desc"] = { "Haste a monster", } } DEVICE_WISH = add_spell { ["name"] = "Wish", ["school"] = {SCHOOL_DEVICE}, ["level"] = 50, ["mana"] = 400, ["mana_max"] = 400, ["fail"] = 99, ["random"] = -1, ["stick"] = { ["charge"] = { 1, 2 }, [TV_STAFF] = { ["rarity"] = 98, ["base_level"] = { 1, 1 }, ["max_level"] = { 1, 1 }, }, }, ["spell"] = function() make_wish() return TRUE end, ["info"] = function() return "" end, ["desc"] = { "This grants you a wish, beware of what you ask for!", } } DEVICE_SUMMON = add_spell { ["name"] = "Summon", ["school"] = {SCHOOL_DEVICE}, ["level"] = 5, ["mana"] = 5, ["mana_max"] = 25, ["fail"] = 20, ["random"] = -1, ["stick"] = { ["charge"] = { 1, 20 }, [TV_STAFF] = { ["rarity"] = 13, ["base_level"] = { 1, 40 }, ["max_level"] = { 25, 50 }, }, }, ["spell"] = function() local i, obvious obvious = nil for i = 1, 4 + get_level(DEVICE_SUMMON, 30) do obvious = is_obvious(summon_specific(player.py, player.px, dun_level, 0), obvious) end return obvious end, ["info"] = function() return "" end, ["desc"] = { "Summons hostile monsters near you", } } DEVICE_MANA = add_spell { ["name"] = "Mana", ["school"] = {SCHOOL_DEVICE}, ["level"] = 30, ["mana"] = 1, ["mana_max"] = 1, ["fail"] = 80, ["random"] = -1, ["stick"] = { ["charge"] = { 2, 3 }, [TV_STAFF] = { ["rarity"] = 78, ["base_level"] = { 1, 5 }, ["max_level"] = { 20, 35 }, }, }, ["spell"] = function() increase_mana((player.msp * (20 + get_level(DEVICE_MANA, 50))) / 100) return TRUE end, ["info"] = function() return "restore "..(20 + get_level(DEVICE_MANA, 50)).."%" end, ["desc"] = { "Restores a part(or all) of your mana", } } DEVICE_NOTHING = add_spell { ["name"] = "Nothing", ["school"] = {SCHOOL_DEVICE}, ["level"] = 1, ["mana"] = 0, ["mana_max"] = 0, ["fail"] = 0, ["random"] = -1, ["stick"] = { ["charge"] = { 0, 0 }, [TV_WAND] = { ["rarity"] = 3, ["base_level"] = { 1, 1 }, ["max_level"] = { 1, 1 }, }, [TV_STAFF] = { ["rarity"] = 3, ["base_level"] = { 1, 1 }, ["max_level"] = { 1, 1}, }, }, ["spell"] = function() return FALSE end, ["info"] = function() return "" end, ["desc"] = { "It does nothing.", } } DEVICE_LEBOHAUM = add_spell { ["name"] = "Artifact Lebauhaum", ["school"] = {SCHOOL_DEVICE}, ["level"] = 1, ["mana"] = 0, ["mana_max"] = 0, ["fail"] = 0, ["random"] = -1, ["activate"] = 3, ["spell"] = function() msg_print("You hear a little song in your head in some unknown tongue:") msg_print("'Avec le casque Lebohaum y a jamais d'anicroches, je parcours les dongeons,") msg_print("j'en prend plein la caboche. Avec le casque Lebohaum, tout ces monstres a la") msg_print("con, je leur met bien profond: c'est moi le maitre du dongeon!'") end, ["info"] = function() return "" end, ["desc"] = { "sing a cheerful song", } } DEVICE_MAGGOT = add_spell { ["name"] = "Artifact Maggot", ["school"] = {SCHOOL_DEVICE}, ["level"] = 1, ["mana"] = 7, ["mana_max"] = 7, ["fail"] = 20, ["random"] = -1, ["activate"] = { 10, 50 }, ["spell"] = function() local ret, dir = get_aim_dir() if ret == FALSE then return end return fire_ball(GF_TURN_ALL, dir, 40, 2) end, ["info"] = function() return "power 40 rad 2" end, ["desc"] = { "terrify", } } DEVICE_HOLY_FIRE = add_spell { ["name"] = "Holy Fire of Mithrandir", ["school"] = {SCHOOL_DEVICE}, ["level"] = 30, ["mana"] = 50, ["mana_max"] = 150, ["fail"] = 75, ["random"] = -1, ["stick"] = { ["charge"] = { 2, 5 }, [TV_STAFF] = { -- Rarity higher than 100 to be sure to not have it generated randomly ["rarity"] = 999, ["base_level"] = { 1, 1 }, ["max_level"] = { 35, 35 }, }, }, ["spell"] = function() return project_los(GF_HOLY_FIRE, 50 + get_level(DEVICE_HOLY_FIRE, 300)) end, ["info"] = function() return "dam "..(50 + get_level(DEVICE_HOLY_FIRE, 250)) end, ["desc"] = { "The Holy Fire created by this staff will deeply(double damage) burn", "all that is evil.", } } -- Ok the Eternal Flame, to craete one of the 4 ultimate arts -- needed to enter the last level of the Void DEVICE_ETERNAL_FLAME = add_spell { ["name"] = "Artifact Eternal Flame", ["school"] = {SCHOOL_DEVICE}, ["level"] = 1, ["mana"] = 0, ["mana_max"] = 0, ["fail"] = 0, ["random"] = -1, ["activate"] = { 0, 0 }, ["spell"] = function(flame_item) local ret, item, obj ret, item = get_item("Which object do you want to imbue?", "You have no objects to imbue.", bor(USE_INVEN), function (obj) if obj.name1 > 0 or obj.name2 > 0 then return FALSE end if (obj.tval == TV_SWORD) and (obj.sval == SV_LONG_SWORD) then return TRUE elseif (obj.tval == TV_MSTAFF) and (obj.sval == SV_MSTAFF) then return TRUE elseif (obj.tval == TV_BOW) and (obj.sval == SV_HEAVY_XBOW) then return TRUE elseif (obj.tval == TV_DRAG_ARMOR) and (obj.sval == SV_DRAGON_POWER) then return TRUE end return FALSE end ) if ret == FALSE then return FALSE end obj = get_object(item) if (obj.tval == TV_SWORD) and (obj.sval == SV_LONG_SWORD) then obj.name1 = 147 elseif (obj.tval == TV_MSTAFF) and (obj.sval == SV_MSTAFF) then obj.name1 = 127 elseif (obj.tval == TV_BOW) and (obj.sval == SV_HEAVY_XBOW) then obj.name1 = 152 elseif (obj.tval == TV_DRAG_ARMOR) and (obj.sval == SV_DRAGON_POWER) then obj.name1 = 17 end apply_magic(obj, -1, TRUE, TRUE, TRUE) obj.found = OBJ_FOUND_SELFMADE inven_item_increase(flame_item, -1) inven_item_describe(flame_item) inven_item_optimize(flame_item) return TRUE end, ["info"] = function() return "" end, ["desc"] = { "Imbuing an object with the eternal fire", } } -- And one more silly activation :) DEVICE_DURANDIL = add_spell { ["name"] = "Artifact Durandil", ["school"] = {SCHOOL_DEVICE}, ["level"] = 1, ["mana"] = 0, ["mana_max"] = 0, ["fail"] = 0, ["random"] = -1, ["activate"] = 3, ["spell"] = function() msg_print("You hear a little song in your head in some unknown tongue:") msg_print("'Les epees Durandils sont forgees dans les mines par des nains.") msg_print("Avec ca c'est facile de tuer un troll avec une seule main. Pas besoin") msg_print("de super entrainement nis de niveau 28. Quand tu sors l'instrument") msg_print("c'est l'ennemi qui prend la fuite! Avec ton epee Durandil quand tu") msg_print("parcours les chemins, tu massacre sans peine les brigands et les gobelins,") msg_print("les rats geants, les ogres mutants, les zombies et les liches, tu les") msg_print("decoupe en tranches comme si c'etait des parts de quiches.") msg_print("Les epees Durandil! Les epees Durandil!") msg_print("Quand tu la sort dans un dongeon au moins t'as pas l'air debile.") msg_print("C'est l'arme des bourins qui savent etre subtils.") msg_print("Ne partez pas a l'aventure sans votre epee Durandil!'") end, ["info"] = function() return "" end, ["desc"] = { "sing a cheerful song", } } DEVICE_THUNDERLORDS = add_spell { ["name"] = "Artifact Thunderlords", ["school"] = {SCHOOL_DEVICE}, ["level"] = 1, ["mana"] = 1, ["mana_max"] = 1, ["fail"] = 20, ["random"] = -1, ["stick"] = { ["charge"] = { 3, 3 }, [TV_STAFF] = { -- Rarity higher than 100 to be sure to not have it generated randomly ["rarity"] = 999, ["base_level"] = { 1, 1 }, ["max_level"] = { 1, 1 }, }, }, ["spell"] = function() if dun_level > 0 then msg_print("As you blow the horn a thunderlord pops out of nowhere and grabs you.") recall_player(0, 1) else msg_print("You cannot use it there.") end return TRUE end, ["info"] = function() return "" end, ["desc"] = { "A thunderlord will appear to transport you quickly to the surface.", } } --[[ Template DEVICE_ = add_spell { ["name"] = "", ["school"] = {SCHOOL_DEVICE}, ["level"] = 1, ["mana"] = 2, ["mana_max"] = 15, ["fail"] = 10, ["random"] = -1, ["stick"] = { ["charge"] = { 10, 5 }, [TV_STAFF] = { ["rarity"] = 7, ["base_level"] = { 1, 15 }, ["max_level"] = { 25, 50 }, }, }, ["spell"] = function() return FALSE end, ["info"] = function() return "" end, ["desc"] = { "", } } ]]