-- handle the udun school DRAIN = add_spell { ["name"] = "Drain", ["school"] = {SCHOOL_UDUN, SCHOOL_MANA}, ["level"] = 1, ["mana"] = 0, ["mana_max"] = 0, ["fail"] = 20, ["spell"] = function() return udun_drain() end, ["info"] = function() return udun_drain_info() end, ["desc"] = { "Drains the mana contained in wands, staves and rods to increase yours", } } GENOCIDE = add_spell { ["name"] = "Genocide", ["school"] = {SCHOOL_UDUN, SCHOOL_NATURE}, ["level"] = 25, ["mana"] = 50, ["mana_max"] = 50, ["fail"] = 90, ["stick"] = { ["charge"] = { 2, 2 }, [TV_STAFF] = { ["rarity"] = 85, ["base_level"] = { 1, 1 }, ["max_level"] = { 5, 15 }, }, }, ["spell"] = function() return udun_genocide() end, ["info"] = function() return udun_genocide_info() end, ["desc"] = { "Genocides all monsters of a race on the level", "At level 10 it can genocide all monsters near you" } } WRAITHFORM = add_spell { ["name"] = "Wraithform", ["school"] = {SCHOOL_UDUN, SCHOOL_CONVEYANCE}, ["level"] = 30, ["mana"] = 20, ["mana_max"] = 40, ["fail"] = 95, ["inertia"] = { 4, 30 }, ["spell"] = function() return udun_wraithform() end, ["info"] = function() return udun_wraithform_info() end, ["desc"] = { "Turns you into an immaterial being", } } FLAMEOFUDUN = add_spell { ["name"] = "Flame of Udun", ["school"] = {SCHOOL_UDUN, SCHOOL_FIRE}, ["level"] = 35, ["mana"] = 70, ["mana_max"] = 100, ["fail"] = 95, ["inertia"] = { 7, 15 }, ["spell"] = function() return udun_flame_of_udun() end, ["info"] = function() return udun_flame_of_udun_info() end, ["desc"] = { "Turns you into a powerful Balrog", } } -- Return the number of Udun/Melkor spells in a given book function udun_in_book(sval, pval) local i, y, index, sch, s i = 0 -- Hack if the book is 255 it is a random book if sval == 255 then school_book[sval] = {pval} end -- Parse all spells for index, s in school_book[sval] do for index, sch in __spell_school[s] do if sch == SCHOOL_UDUN then i = i + 1 end if sch == SCHOOL_MELKOR then i = i + 1 end end end return i end -- Return the total level of spells function levels_in_book(sval, pval) local i, y, index, sch, s i = 0 -- Hack if the book is 255 it is a random book if sval == 255 then school_book[sval] = {pval} end -- Parse all spells for index, s in school_book[sval] do i = i + __tmp_spells[s].level end return i end