-- Handle Yavanna kementari magic school YAVANNA_CHARM_ANIMAL = add_spell { ["name"] = "Charm Animal", ["school"] = {SCHOOL_YAVANNA}, ["level"] = 1, ["mana"] = 10, ["mana_max"] = 100, ["fail"] = 30, -- Uses piety to cast ["piety"] = TRUE, ["stat"] = A_WIS, ["random"] = SKILL_SPIRITUALITY, ["spell"] = function() local ret, dir = get_aim_dir() if ret == FALSE then return end return fire_ball(GF_CONTROL_ANIMAL, dir, 10 + get_level(YAVANNA_CHARM_ANIMAL, 170), get_level(YAVANNA_CHARM_ANIMAL, 2)) end, ["info"] = function() return "power "..(10 + get_level(YAVANNA_CHARM_ANIMAL, 170)).." rad "..(get_level(YAVANNA_CHARM_ANIMAL, 2)) end, ["desc"] = { "It tries to tame an animal", } } YAVANNA_GROW_GRASS = add_spell { ["name"] = "Grow Grass", ["school"] = {SCHOOL_YAVANNA}, ["level"] = 10, ["mana"] = 70, ["mana_max"] = 150, ["fail"] = 65, -- Uses piety to cast ["piety"] = TRUE, ["stat"] = A_WIS, ["random"] = SKILL_SPIRITUALITY, ["spell"] = function() grow_grass(get_level(YAVANNA_GROW_GRASS, 4)) return TRUE end, ["info"] = function() return "rad "..(get_level(YAVANNA_GROW_GRASS, 4)) end, ["desc"] = { "Create a floor of grass around you. While on grass and praying", "a worshipper of Yavanna will know a greater regeneration rate" } } YAVANNA_TREE_ROOTS = add_spell { ["name"] = "Tree Roots", ["school"] = {SCHOOL_YAVANNA}, ["level"] = 15, ["mana"] = 50, ["mana_max"] = 1000, ["fail"] = 70, -- Uses piety to cast ["piety"] = TRUE, ["stat"] = A_WIS, ["random"] = SKILL_SPIRITUALITY, ["spell"] = function() return set_roots(10 + get_level(YAVANNA_TREE_ROOTS, 30), 10 + get_level(YAVANNA_TREE_ROOTS, 60), 10 + get_level(YAVANNA_TREE_ROOTS, 20)) end, ["info"] = function() return "dur "..(10 + get_level(YAVANNA_TREE_ROOTS, 30)).." AC "..(10 + get_level(YAVANNA_TREE_ROOTS, 60)).." dam "..(10 + get_level(YAVANNA_TREE_ROOTS, 20)) end, ["desc"] = { "Creates roots deep in the floor from your feet, making you more stable and able", "to make stronger attacks, but prevents any movement (even teleportation).", "It also makes you recover from stunning almost immediately." } } YAVANNA_WATER_BITE = add_spell { ["name"] = "Water Bite", ["school"] = {SCHOOL_YAVANNA}, ["level"] = 20, ["mana"] = 150, ["mana_max"] = 300, ["fail"] = 90, -- Uses piety to cast ["piety"] = TRUE, ["stat"] = A_WIS, ["random"] = SKILL_SPIRITUALITY, ["spell"] = function() local rad rad = 0 if get_level(YAVANNA_WATER_BITE) >= 25 then rad = 1 end return set_project(randint(30) + 30 + get_level(YAVANNA_WATER_BITE, 150), GF_WATER, 10 + get_level(YAVANNA_WATER_BITE), rad, bor(PROJECT_STOP, PROJECT_KILL)) end, ["info"] = function() return "dur "..(30 + get_level(YAVANNA_WATER_BITE, 150)).."+d30 dam "..(10 + get_level(YAVANNA_WATER_BITE)).."/blow" end, ["desc"] = { "Imbues your melee weapon with a natural stream of water", "At level 25, it spreads over a 1 radius zone around your target" } } YAVANNA_UPROOT = add_spell { ["name"] = "Uproot", ["school"] = {SCHOOL_YAVANNA}, ["level"] = 35, ["mana"] = 250, ["mana_max"] = 350, ["fail"] = 95, -- Uses piety to cast ["piety"] = TRUE, ["stat"] = A_WIS, ["random"] = SKILL_SPIRITUALITY, ["spell"] = function() local m_idx, x, y, c_ptr, ret, dir ret, dir = get_rep_dir() if ret == FALSE then return end y, x = explode_dir(dir) y, x = y + player.py, x + player.px c_ptr = cave(y, x) if c_ptr.feat == FEAT_TREES then cave_set_feat(y, x, FEAT_GRASS); -- Summon it y, x = find_position(y, x) m_idx = place_monster_one(y, x, test_monster_name("Ent"), 0, FALSE, MSTATUS_FRIEND) -- level it if m_idx ~= 0 then monster_set_level(m_idx, 30 + get_level(YAVANNA_UPROOT, 70)) end msg_print("The tree awakes!"); else msg_print("There is no tree there.") end return TRUE end, ["info"] = function() return "lev "..(30 + get_level(YAVANNA_UPROOT, 70)) end, ["desc"] = { "Awakes a tree to help you battle the forces of Morgoth", } }