SET(SRCS main-gcu.c main-x11.c main-xaw.c main-sdl.c main-gtk2.c z-rand.c z-util.c z-form.c z-virt.c z-term.c variable.c tables.c plots.c util.c cave.c dungeon.c melee1.c melee2.c messages.c modules.c q_god.c object1.c object2.c randart.c squeltch.c traps.c monster1.c monster2.c monster3.c xtra1.c xtra2.c skills.c powers.c gods.c spells1.c spells2.c spells3.c spells4.c spells5.c spells6.c spell_type.c corrupt.c joke.c mimic.c status.c files.c notes.c loadsave.c string_list.c cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c cmd7.c help.c hiscore.c range.c generate.c gen_maze.c gen_evol.c wild.c levels.c store.c bldg.c cmovie.c wizard2.c init2.c birth.c wizard1.c init1.c main.c quark.c # Lua bits: lua_bind.c script.c ) # Need a few additional source files for Windows. if(WIN32) SET(SRCS ${SRCS} main-win.c readdib.c) # Resource files require a little workaround. if(MINGW) # Workaround for resource compilation for mingw on CMake. # See http://www.cmake.org/Bug/view.php?id=4068 ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR} -i${CMAKE_CURRENT_SOURCE_DIR}/angband.rc -o ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o) SET(SRCS ${SRCS} ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o) else(MINGW) SET(SRCS ${SRCS} angband.rc) endif(MINGW) endif(WIN32) # tome executable INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include) ADD_EXECUTABLE(tome ${EXECUTABLE_OPTIONS} ${SRCS}) TARGET_LINK_LIBRARIES(tome ${LIBS}) # Installation INSTALL(TARGETS tome RUNTIME DESTINATION bin )