#pragma once #include "h-basic.h" #include "cave_type_fwd.hpp" #include "object_type_fwd.hpp" extern int distance(int y1, int x1, int y2, int x2); extern bool_ los(int y1, int x1, int y2, int x2); extern bool_ cave_valid_bold(int y, int x); extern bool_ no_lite(void); extern void map_info_default(int y, int x, byte *ap, char *cp); extern void move_cursor_relative(int row, int col); extern void print_rel(char c, byte a, int y, int x); extern void note_spot(int y, int x); extern void lite_spot(int y, int x); extern void prt_map(void); extern void display_map(int *cy, int *cx); extern void do_cmd_view_map(void); extern errr vinfo_init(void); extern void forget_view(void); extern void update_view(void); extern void forget_mon_lite(void); extern void update_mon_lite(void); extern void update_flow(void); extern void map_area(void); extern void wiz_lite(void); extern void wiz_lite_extra(void); extern void wiz_dark(void); extern void cave_set_feat(int y, int x, int feat); extern void place_floor(int y, int x); extern void place_floor_convert_glass(int y, int x); extern void place_filler(int y, int x); extern void mmove2(int *y, int *x, int y1, int x1, int y2, int x2); extern bool_ projectable(int y1, int x1, int y2, int x2); extern void scatter(int *yp, int *xp, int y, int x, int d); extern void health_track(int m_idx); extern void monster_race_track(int r_idx, int ego); extern void object_track(object_type *o_ptr); extern void disturb(int stop_search); extern int is_quest(int level); extern int new_effect(int type, int dam, int time, int cy, int cx, int rad, s32b flags); extern bool cave_floor_bold(int y, int x); extern bool cave_floor_grid(cave_type const *c); extern bool cave_plain_floor_bold(int y, int x); extern bool cave_plain_floor_grid(cave_type const *c); extern bool cave_sight_bold(int y, int x); extern bool cave_sight_grid(cave_type const *c); extern bool cave_clean_bold(int y, int x); extern bool cave_empty_bold(int y, int x); extern bool cave_naked_bold(int y, int x); extern bool cave_naked_bold2(int y, int x); extern bool cave_perma_bold(int y, int x); extern bool cave_perma_grid(cave_type const *c); extern bool player_has_los_bold(int y, int x); extern bool player_can_see_bold(int y, int x);