#pragma once #include "h-basic.h" #include "monster_type_fwd.hpp" #include "object_type_fwd.hpp" void attack_special(monster_type *m_ptr, s32b special, int dam); bool_ test_hit_fire(int chance, int ac, int vis); bool_ test_hit_norm(int chance, int ac, int vis); s16b critical_shot(int weight, int plus, int dam, int skill); s16b critical_norm(int weight, int plus, int dam, int weapon_tval, bool_ *done_crit); s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, s32b *special); void search(void); void carry(int pickup); void py_attack(int y, int x, int max_blow); bool_ player_can_enter(byte feature); void move_player(int dir, int do_pickup); void move_player_aux(int dir, int do_pickup, int run); void run_step(int dir); void do_cmd_pet(void); void do_cmd_integrate_body(); bool_ do_cmd_leave_body(bool_ drop_body); bool_ execute_inscription(byte i, byte y, byte x); void do_cmd_engrave(void); void do_spin(void);