#include "h-basic.h" #include extern void gain_random_corruption(); extern std::string dump_corruptions(bool color, bool header); extern void lose_corruption(); extern bool_ player_has_corruption(int corruption_idx); extern void player_gain_corruption(int corruption_idx); extern s16b get_corruption_power(int corruption_idx); /* * Corruptions */ #define CORRUPT_BALROG_AURA 0 #define CORRUPT_BALROG_WINGS 1 #define CORRUPT_BALROG_STRENGTH 2 #define CORRUPT_BALROG_FORM 3 #define CORRUPT_DEMON_SPIRIT 4 #define CORRUPT_DEMON_HIDE 5 #define CORRUPT_DEMON_BREATH 6 #define CORRUPT_DEMON_REALM 7 #define CORRUPT_RANDOM_TELEPORT 8 #define CORRUPT_ANTI_TELEPORT 9 #define CORRUPT_TROLL_BLOOD 10 #define CORRUPT_VAMPIRE_TEETH 11 #define CORRUPT_VAMPIRE_STRENGTH 12 #define CORRUPT_VAMPIRE_VAMPIRE 13 #define MUT1_SPIT_ACID 14 #define MUT1_BR_FIRE 15 #define MUT1_HYPN_GAZE 16 #define MUT1_TELEKINES 17 #define MUT1_VTELEPORT 18 #define MUT1_MIND_BLST 19 #define MUT1_VAMPIRISM 20 #define MUT1_SMELL_MET 21 #define MUT1_SMELL_MON 22 #define MUT1_BLINK 23 #define MUT1_EAT_ROCK 24 #define MUT1_SWAP_POS 25 #define MUT1_SHRIEK 26 #define MUT1_ILLUMINE 27 #define MUT1_DET_CURSE 28 #define MUT1_BERSERK 29 #define MUT1_MIDAS_TCH 30 #define MUT1_GROW_MOLD 31 #define MUT1_RESIST 32 #define MUT1_EARTHQUAKE 33 #define CORRUPTIONS_MAX 34