#pragma once #include "h-basic.h" /** * Lasting spell effects. (Clouds, etc.) */ struct effect_type { s16b time; /* For how long */ s16b dam; /* How much damage */ s16b type; /* Of which type */ s16b cy; /* Center of the cast*/ s16b cx; /* Center of the cast*/ s16b rad; /* Radius -- if needed */ u32b flags; /* Flags */ };