#pragma once #include "h-basic.h" /* * Size of flag rarity tables */ constexpr int FLAG_RARITY_MAX = 6; /** * Ego item descriptors. */ struct ego_item_type { const char *name; /* Name (offset) */ bool_ before; /* Before or after the object name ? */ byte tval[10]; byte min_sval[10]; byte max_sval[10]; byte rating; /* Rating boost */ byte level; /* Minimum level */ byte rarity; /* Object rarity */ byte mrarity; /* Object rarity */ s16b max_to_h; /* Maximum to-hit bonus */ s16b max_to_d; /* Maximum to-dam bonus */ s16b max_to_a; /* Maximum to-ac bonus */ s16b activate; /* Activation Number */ s32b max_pval; /* Maximum pval */ s32b cost; /* Ego-item "cost" */ byte rar[FLAG_RARITY_MAX]; u32b flags1[FLAG_RARITY_MAX]; /* Ego-Item Flags, set 1 */ u32b flags2[FLAG_RARITY_MAX]; /* Ego-Item Flags, set 2 */ u32b flags3[FLAG_RARITY_MAX]; /* Ego-Item Flags, set 3 */ u32b flags4[FLAG_RARITY_MAX]; /* Ego-Item Flags, set 4 */ u32b flags5[FLAG_RARITY_MAX]; /* Ego-Item Flags, set 5 */ u32b esp[FLAG_RARITY_MAX]; /* ESP flags */ u32b oflags1[FLAG_RARITY_MAX]; /* Ego-Item Obvious Flags, set 1 */ u32b oflags2[FLAG_RARITY_MAX]; /* Ego-Item Obvious Flags, set 2 */ u32b oflags3[FLAG_RARITY_MAX]; /* Ego-Item Obvious Flags, set 3 */ u32b oflags4[FLAG_RARITY_MAX]; /* Ego-Item Obvious Flags, set 4 */ u32b oflags5[FLAG_RARITY_MAX]; /* Ego-Item Obvious Flags, set 5 */ u32b oesp[FLAG_RARITY_MAX]; /* Obvious ESP flags */ u32b fego[FLAG_RARITY_MAX]; /* ego flags */ u32b need_flags1; /* Ego-Item Flags, set 1 */ u32b need_flags2; /* Ego-Item Flags, set 2 */ u32b need_flags3; /* Ego-Item Flags, set 3 */ u32b need_flags4; /* Ego-Item Flags, set 4 */ u32b need_flags5; /* Ego-Item Flags, set 5 */ u32b need_esp; /* ESP flags */ u32b forbid_flags1; /* Ego-Item Flags, set 1 */ u32b forbid_flags2; /* Ego-Item Flags, set 2 */ u32b forbid_flags3; /* Ego-Item Flags, set 3 */ u32b forbid_flags4; /* Ego-Item Flags, set 4 */ u32b forbid_flags5; /* Ego-Item Flags, set 5 */ u32b forbid_esp; /* ESP flags */ s16b power; /* Power granted(if any) */ };