/* File: externs.h */ /* Purpose: extern declarations (variables and functions) */ /* * Note that some files have their own header files * (z-virt.h, z-util.h, z-form.h, term.h, random.h) */ /* * Automatically generated "variable" declarations */ extern int max_macrotrigger; extern char *macro_template; extern char *macro_modifier_chr; extern char *macro_modifier_name[MAX_MACRO_MOD]; extern char *macro_trigger_name[MAX_MACRO_TRIG]; extern char *macro_trigger_keycode[2][MAX_MACRO_TRIG]; /* tables.c */ extern s16b ddd[9]; extern s16b ddx[10]; extern s16b ddy[10]; extern s16b ddx_ddd[9]; extern s16b ddy_ddd[9]; extern char hexsym[16]; extern byte adj_val_min[]; extern byte adj_val_max[]; extern byte adj_mag_study[]; extern byte adj_mag_mana[]; extern byte adj_mag_fail[]; extern byte adj_mag_stat[]; extern byte adj_chr_gold[]; extern byte adj_int_dev[]; extern byte adj_wis_sav[]; extern byte adj_dex_dis[]; extern byte adj_int_dis[]; extern byte adj_dex_ta[]; extern byte adj_str_td[]; extern byte adj_dex_th[]; extern byte adj_str_th[]; extern byte adj_str_wgt[]; extern byte adj_str_hold[]; extern byte adj_str_dig[]; extern byte adj_str_blow[]; extern byte adj_dex_blow[]; extern byte adj_dex_safe[]; extern byte adj_con_fix[]; extern byte adj_con_mhp[]; extern byte blows_table[12][12]; extern s16b arena_monsters[MAX_ARENA_MONS]; extern byte extract_energy[300]; extern s32b player_exp[PY_MAX_LEVEL]; extern player_sex sex_info[MAX_SEXES]; extern deity_type deity_info_init[MAX_GODS_INIT]; extern cptr color_names[16]; extern cptr stat_names[6]; extern cptr stat_names_reduced[6]; extern cptr window_flag_desc[32]; extern option_type option_info[]; extern cptr chaos_patrons[MAX_PATRON]; extern int chaos_stats[MAX_PATRON]; extern int chaos_rewards[MAX_PATRON][20]; extern martial_arts bear_blows[MAX_BEAR]; extern martial_arts ma_blows[MAX_MA]; extern magic_power mindcraft_powers[MAX_MINDCRAFT_POWERS]; extern magic_power necro_powers[MAX_NECRO_POWERS]; extern magic_power mimic_powers[MAX_MIMIC_POWERS]; extern magic_power symbiotic_powers[MAX_SYMBIOTIC_POWERS]; extern cptr deity_rarity[2]; extern cptr deity_niceness[10]; extern cptr deity_standing[11]; extern move_info_type move_info[9]; extern tactic_info_type tactic_info[9]; extern activation activation_info[MAX_T_ACT]; extern inscription_info_type inscription_info[MAX_INSCRIPTIONS]; extern cptr sense_desc[]; extern flags_group flags_groups[MAX_FLAG_GROUP]; extern power_type powers_type_init[POWER_MAX_INIT]; extern quest_type quest_info[MAX_Q_IDX_INIT]; extern cptr artifact_names_list; extern monster_power monster_powers[96]; extern tval_desc tval_descs[]; extern between_exit between_exits[MAX_BETWEEN_EXITS]; extern int month_day[9]; extern cptr month_name[9]; extern cli_comm *cli_info; extern int cli_total; extern quest_type quest_init_tome[MAX_Q_IDX_INIT]; extern int max_body_part[BODY_MAX]; extern gf_name_type gf_names[]; /* variable.c */ extern cptr copyright[5]; extern byte version_major; extern byte version_minor; extern byte version_patch; extern byte version_extra; extern byte sf_major; extern byte sf_minor; extern byte sf_patch; extern byte sf_extra; extern u32b sf_xtra; extern u32b sf_when; extern u16b sf_lives; extern u16b sf_saves; extern u32b vernum; /* Version flag */ extern bool arg_fiddle; extern bool arg_wizard; extern bool arg_sound; extern bool arg_graphics; extern bool arg_force_original; extern bool arg_force_roguelike; extern bool arg_bigtile; extern bool character_generated; extern bool character_dungeon; extern bool character_loaded; extern bool character_saved; extern bool character_icky; extern bool character_xtra; extern u32b seed_flavor; extern u32b seed_town; extern u32b seed_dungeon; extern s16b command_cmd; extern s16b command_arg; extern s16b command_rep; extern s16b command_dir; extern s16b command_see; extern s16b command_wrk; extern s16b command_new; extern s32b energy_use; extern s16b choose_default; extern bool create_up_stair; extern bool create_down_stair; extern bool create_up_shaft; extern bool create_down_shaft; extern bool msg_flag; extern bool alive; extern bool death; extern s16b running; extern s16b resting; extern s16b cur_hgt; extern s16b cur_wid; extern s16b dun_level; extern s16b old_dun_level; extern s16b num_repro; extern s16b object_level; extern s16b monster_level; extern s32b turn; extern s32b old_turn; extern bool wizard; extern bool use_sound; extern bool use_graphics; extern bool use_bigtile; extern byte graphics_mode; extern u16b total_winner; extern u16b has_won; extern u16b panic_save; extern u16b noscore; extern s16b signal_count; extern bool inkey_base; extern bool inkey_xtra; extern bool inkey_scan; extern bool inkey_flag; extern s16b coin_type; extern bool opening_chest; extern bool shimmer_monsters; extern bool shimmer_objects; extern bool repair_monsters; extern bool repair_objects; extern s16b inven_nxt; extern s16b inven_cnt; extern s16b equip_cnt; extern s16b o_max; extern s16b o_cnt; extern s16b m_max; extern s16b m_cnt; extern s16b hack_m_idx; extern s16b hack_m_idx_ii; extern int total_friends; extern s32b total_friend_levels; extern int leaving_quest; extern bool multi_rew; extern char summon_kin_type; extern bool hack_mind; extern bool hack_corruption; extern bool is_autosave; extern int artifact_bias; extern FILE *text_out_file; extern void (*text_out_hook)(byte a, cptr str); extern int text_out_wrap; extern int text_out_indent; extern int highscore_fd; extern bool show_inven_graph; extern bool show_store_graph; extern bool show_equip_graph; extern bool rogue_like_commands; extern bool quick_messages; extern bool other_query_flag; extern bool carry_query_flag; extern bool always_pickup; extern bool prompt_pickup_heavy; extern bool always_repeat; extern bool use_old_target; extern bool depth_in_feet; extern bool use_color; extern bool compress_savefile; extern bool hilite_player; extern bool ring_bell; extern bool find_ignore_stairs; extern bool find_ignore_doors; extern bool find_cut; extern bool find_examine; extern bool disturb_near; extern bool disturb_move; extern bool disturb_panel; extern bool disturb_detect; extern bool disturb_state; extern bool disturb_minor; extern bool disturb_other; extern bool avoid_abort; extern bool avoid_shimmer; extern bool avoid_other; extern bool flush_disturb; extern bool flush_failure; extern bool flush_command; extern bool fresh_before; extern bool fresh_after; extern bool fresh_message; extern bool alert_hitpoint; extern bool alert_failure; extern bool view_yellow_lite; extern bool view_bright_lite; extern bool view_granite_lite; extern bool view_special_lite; extern bool plain_descriptions; extern bool stupid_monsters; extern bool auto_destroy; extern bool wear_confirm; extern bool confirm_stairs; extern bool disturb_pets; extern bool view_perma_grids; extern bool view_torch_grids; extern bool monster_lite; extern bool flow_by_sound; extern bool flow_by_smell; extern bool track_follow; extern bool track_target; extern bool stack_allow_items; extern bool stack_allow_wands; extern bool stack_force_notes; extern bool stack_force_costs; extern bool view_reduce_lite; extern bool view_reduce_view; extern bool auto_haggle; extern bool auto_scum; extern bool expand_look; extern bool expand_list; extern bool dungeon_align; extern bool dungeon_stair; extern bool smart_learn; extern bool smart_cheat; extern bool show_labels; extern bool show_weights; extern bool show_choices; extern bool show_details; extern bool testing_stack; extern bool testing_carry; extern bool cheat_peek; extern bool cheat_hear; extern bool cheat_room; extern bool cheat_xtra; extern bool cheat_know; extern bool cheat_live; extern bool last_words; /* Zangband options */ extern bool speak_unique; extern bool small_levels; extern bool empty_levels; extern bool always_small_level; #if 0 /* It's controlled by insanity -- pelpel */ extern bool flavored_attacks; #endif extern bool player_symbols; extern byte hitpoint_warn; extern byte delay_factor; extern s16b autosave_freq; extern bool autosave_t; extern bool autosave_l; extern s16b feeling; extern s16b rating; extern bool good_item_flag; extern bool closing_flag; extern s16b max_panel_rows, max_panel_cols; extern s16b panel_row_min, panel_row_max; extern s16b panel_col_min, panel_col_max; extern s16b panel_col_prt, panel_row_prt; extern byte feat_wall_outer; extern byte feat_wall_inner; extern s16b floor_type[100]; extern s16b fill_type[100]; extern s16b py; extern s16b px; extern s16b target_who; extern s16b target_col; extern s16b target_row; extern s16b health_who; extern s16b monster_race_idx; extern s16b monster_ego_idx; extern object_type *tracked_object; extern int player_uid; extern int player_euid; extern int player_egid; extern char player_name[32]; extern char player_base[32]; extern char died_from[80]; extern char history[4][60]; extern char savefile[1024]; extern bool savefile_setuid; extern s16b lite_n; extern s16b lite_y[LITE_MAX]; extern s16b lite_x[LITE_MAX]; extern s16b view_n; extern byte view_y[VIEW_MAX]; extern byte view_x[VIEW_MAX]; extern s16b temp_n; extern byte temp_y[TEMP_MAX]; extern byte temp_x[TEMP_MAX]; extern s16b macro__num; extern cptr *macro__pat; extern cptr *macro__act; extern bool *macro__cmd; extern char *macro__buf; extern s16b quark__num; extern cptr *quark__str; extern u16b message__next; extern u16b message__last; extern u16b message__head; extern u16b message__tail; extern u16b *message__ptr; extern byte *message__color; extern byte *message__type; extern u16b *message__count; extern char *message__buf; extern u32b option_flag[8]; extern u32b option_mask[8]; extern u32b window_flag[ANGBAND_TERM_MAX]; extern u32b window_mask[ANGBAND_TERM_MAX]; extern term *angband_term[ANGBAND_TERM_MAX]; extern char angband_term_name[ANGBAND_TERM_MAX][80]; extern byte angband_color_table[256][4]; extern char angband_sound_name[SOUND_MAX][16]; extern cave_type *cave[MAX_HGT]; extern object_type *o_list; extern monster_type *m_list; extern monster_type *km_list; extern u16b max_real_towns; extern u16b max_towns; extern town_type *town_info; extern s16b alloc_kind_size; extern alloc_entry *alloc_kind_table; extern bool alloc_kind_table_valid; extern s16b alloc_race_size; extern alloc_entry *alloc_race_table; extern byte misc_to_attr[256]; extern char misc_to_char[256]; extern byte tval_to_attr[128]; extern char tval_to_char[128]; extern cptr keymap_act[KEYMAP_MODES][256]; extern player_type p_body; extern player_type *p_ptr; extern player_sex *sp_ptr; extern player_race *rp_ptr; extern player_race_mod *rmp_ptr; extern player_class *cp_ptr; extern player_spec *spp_ptr; extern u32b alchemist_known_egos[32]; extern alchemist_recipe *alchemist_recipes; extern u32b alchemist_known_artifacts[6]; extern u32b alchemist_gained; extern s16b player_hp[PY_MAX_LEVEL]; extern header *al_head; extern char *al_name; extern artifact_select_flag *a_select_flags; extern header *ab_head; extern ability_type *ab_info; extern char *ab_name; extern char *ab_text; extern header *s_head; extern skill_type *s_info; extern char *s_name; extern char *s_text; extern header *v_head; extern vault_type *v_info; extern char *v_name; extern char *v_text; extern header *f_head; extern feature_type *f_info; extern char *f_name; extern char *f_text; extern header *k_head; extern object_kind *k_info; extern char *k_name; extern char *k_text; extern header *a_head; extern artifact_type *a_info; extern char *a_name; extern char *a_text; extern header *e_head; extern ego_item_type *e_info; extern char *e_name; extern char *e_text; extern header *ra_head; extern randart_part_type *ra_info; extern randart_gen_type ra_gen[30]; extern header *r_head; extern monster_race *r_info; extern char *r_name; extern char *r_text; extern header *re_head; extern monster_ego *re_info; extern char *re_name; extern header *d_head; extern dungeon_info_type *d_info; extern char *d_name; extern char *d_text; extern header *c_head; extern player_class *class_info; extern char *c_name; extern char *c_text; extern meta_class_type *meta_class_info; extern header *rp_head; extern player_race *race_info; extern char *rp_name; extern char *rp_text; extern header *rmp_head; extern player_race_mod *race_mod_info; extern char *rmp_name; extern char *rmp_text; extern header *t_head; extern trap_type *t_info; extern char *t_name; extern char *t_text; extern header *wf_head; extern wilderness_type_info *wf_info; extern char *wf_name; extern char *wf_text; extern int wildc2i[256]; extern header *st_head; extern store_info_type *st_info; extern char *st_name; extern header *ba_head; extern store_action_type *ba_info; extern char *ba_name; extern header *ow_head; extern owner_type *ow_info; extern char *ow_name; extern header *set_head; extern set_type *set_info; extern char *set_name; extern char *set_text; extern cptr ANGBAND_SYS; extern cptr ANGBAND_KEYBOARD; extern cptr ANGBAND_GRAF; extern cptr ANGBAND_DIR; extern cptr ANGBAND_DIR_APEX; extern cptr ANGBAND_DIR_CORE; extern cptr ANGBAND_DIR_DNGN; extern cptr ANGBAND_DIR_DATA; extern cptr ANGBAND_DIR_EDIT; extern cptr ANGBAND_DIR_FILE; extern cptr ANGBAND_DIR_HELP; extern cptr ANGBAND_DIR_INFO; extern cptr ANGBAND_DIR_MODULES; extern cptr ANGBAND_DIR_NOTE; extern cptr ANGBAND_DIR_SAVE; extern cptr ANGBAND_DIR_SCPT; extern cptr ANGBAND_DIR_PATCH; extern cptr ANGBAND_DIR_PREF; extern cptr ANGBAND_DIR_USER; extern cptr ANGBAND_DIR_XTRA; extern cptr ANGBAND_DIR_CMOV; extern char pref_tmp_value[8]; extern bool item_tester_full; extern byte item_tester_tval; extern bool (*item_tester_hook)(object_type *o_ptr); extern bool (*ang_sort_comp)(vptr u, vptr v, int a, int b); extern void (*ang_sort_swap)(vptr u, vptr v, int a, int b); extern bool (*get_mon_num_hook)(int r_idx); extern bool (*get_mon_num2_hook)(int r_idx); extern bool (*get_obj_num_hook)(int k_idx); extern bool monk_armour_aux; extern bool monk_notify_aux; extern u16b max_wild_x; extern u16b max_wild_y; extern wilderness_map **wild_map; extern u16b old_max_s_idx; extern u16b max_ab_idx; extern u16b max_s_idx; extern u16b max_al_idx; extern u16b max_r_idx; extern u16b max_re_idx; extern u16b max_k_idx; extern u16b max_v_idx; extern u16b max_f_idx; extern u16b max_a_idx; extern u16b max_e_idx; extern u16b max_ra_idx; extern u16b max_d_idx; extern u16b max_o_idx; extern u16b max_m_idx; extern u16b max_t_idx; extern u16b max_rp_idx; extern u16b max_c_idx; extern u16b max_mc_idx; extern u16b max_rmp_idx; extern u16b max_st_idx; extern u16b max_ba_idx; extern u16b max_ow_idx; extern u16b max_wf_idx; extern s16b max_set_idx; extern int init_flags; extern bool ambush_flag; extern bool fate_flag; extern u16b no_breeds; extern bool carried_monster_hit; extern random_artifact random_artifacts[MAX_RANDARTS]; extern s32b RANDART_WEAPON; extern s32b RANDART_ARMOR; extern s32b RANDART_JEWEL; extern s16b bounties[MAX_BOUNTIES][2]; extern random_spell random_spells[MAX_SPELLS]; extern s16b spell_num; extern rune_spell rune_spells[MAX_RUNES]; extern s16b rune_num; extern fate fates[MAX_FATES]; extern byte vanilla_town; extern byte dungeon_type; extern s16b *max_dlv; extern u32b total_bounties; extern s16b doppleganger; extern bool generate_encounter; extern bool permanent_levels; extern bool autoroll; extern bool point_based; extern bool maximize, preserve, special_lvls, ironman_rooms; extern bool inventory_no_move; extern bool take_notes, auto_notes; extern bool *m_allow_special; extern bool *k_allow_special; extern bool *a_allow_special; extern bool rand_birth; extern bool fast_autoroller; extern bool joke_monsters; extern bool munchkin_multipliers; extern bool center_player; #ifdef SAFER_PANICS extern bool panicload; #endif extern s16b plots[MAX_PLOTS]; extern random_quest random_quests[MAX_RANDOM_QUEST]; extern bool exp_need; extern bool autoload_old_colors; extern bool fate_option; extern bool *special_lvl[MAX_DUNGEON_DEPTH]; extern bool generate_special_feeling; extern bool auto_more; extern u32b dungeon_flags1; extern u32b dungeon_flags2; extern birther previous_char; extern hist_type *bg; extern int max_bg_idx; extern power_type *powers_type; extern s16b power_max; extern s32b extra_savefile_parts; extern s16b max_q_idx; extern quest_type *quest; extern bool player_char_health; extern s16b max_spells; extern spell_type *school_spells; extern s16b max_schools; extern school_type *schools; extern int project_time; extern s32b project_time_effect; extern effect_type effects[MAX_EFFECTS]; extern char gen_skill_basem[MAX_SKILLS]; extern u32b gen_skill_base[MAX_SKILLS]; extern char gen_skill_modm[MAX_SKILLS]; extern s16b gen_skill_mod[MAX_SKILLS]; extern bool linear_stats; extern int max_bact; extern s16b max_corruptions; extern bool option_ingame_help; extern bool automatizer_enabled; extern s16b last_teleportation_y; extern s16b last_teleportation_x; extern cptr game_module; extern s32b VERSION_MAJOR; extern s32b VERSION_MINOR; extern s32b VERSION_PATCH; extern s32b max_plev; extern s32b DUNGEON_DEATH; extern deity_type *deity_info; extern s32b max_gods; extern timer_type *gl_timers; extern const char *get_version_string(); /* plots.c */ extern FILE *hook_file; extern bool check_hook(int h_idx); extern void wipe_hooks(void); extern void dump_hooks(int h_idx); extern void init_hooks(void); extern hooks_chain* add_hook(int h_idx, hook_type hook, cptr name); extern void add_hook_script(int h_idx, char *script, cptr name); extern void del_hook(int h_idx, hook_type hook); extern void del_hook_name(int h_idx, cptr name); extern s32b get_next_arg(char *fmt); extern int process_hooks_restart; extern hook_return process_hooks_return[20]; extern bool process_hooks_ret(int h_idx, char *ret, char *fmt, ...); extern bool process_hooks(int h_idx, char *fmt, ...); /* help.c */ extern void ingame_help(bool enable); /* birth.c */ extern void print_desc_aux(cptr txt, int y, int x); extern void save_savefile_names(void); extern bool no_begin_screen; extern bool begin_screen(void); extern errr init_randart(void); extern void get_height_weight(void); extern void player_birth(void); /* cave.c */ extern int distance(int y1, int x1, int y2, int x2); extern bool los(int y1, int x1, int y2, int x2); extern bool cave_valid_bold(int y, int x); extern bool no_lite(void); #ifdef USE_TRANSPARENCY #ifdef USE_EGO_GRAPHICS extern void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp, byte *eap, char *ecp); #else /* USE_EGO_GRAPHICS */ extern void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp); #endif /* USE_EGO_GRAPHICS */ #else /* USE_TRANSPARENCY */ extern void map_info(int y, int x, byte *ap, char *cp); #endif /* USE_TRANSPARENCY */ extern void map_info_default(int y, int x, byte *ap, char *cp); extern void move_cursor_relative(int row, int col); extern void print_rel(char c, byte a, int y, int x); extern void note_spot(int y, int x); extern void lite_spot(int y, int x); extern void prt_map(void); extern void display_map(int *cy, int *cx); extern void do_cmd_view_map(void); extern errr vinfo_init(void); extern void forget_view(void); extern void update_view(void); extern void forget_mon_lite(void); extern void update_mon_lite(void); extern void forget_flow(void); extern void update_flow(void); extern void map_area(void); extern void wiz_lite(void); extern void wiz_lite_extra(void); extern void wiz_dark(void); extern void cave_set_feat(int y, int x, int feat); extern void place_floor(int y, int x); extern void place_floor_convert_glass(int y, int x); extern void place_filler(int y, int x); extern void mmove2(int *y, int *x, int y1, int x1, int y2, int x2); extern bool projectable(int y1, int x1, int y2, int x2); extern void scatter(int *yp, int *xp, int y, int x, int d, int m); extern void health_track(int m_idx); extern void monster_race_track(int r_idx, int ego); extern void object_track(object_type *o_ptr); extern void disturb(int stop_search, int flush_output); extern int is_quest(int level); extern int random_quest_number(void); extern int new_effect(int type, int dam, int time, int cy, int cx, int rad, s32b flags); /* cmovie.c */ extern void cmovie_init_second(void); extern s16b do_play_cmovie(cptr cmov_file); extern void do_record_cmovie(cptr cmovie); extern void do_stop_cmovie(void); extern void do_start_cmovie(void); extern void cmovie_clean_line(int y, char *abuf, char *cbuf); extern void cmovie_record_line(int y); extern void do_cmovie_insert(void); /* cmd1.c */ extern void attack_special(monster_type *m_ptr, s32b special, int dam); extern bool test_hit_fire(int chance, int ac, int vis); extern bool test_hit_norm(int chance, int ac, int vis); extern s16b critical_shot(int weight, int plus, int dam, int skill); extern s16b critical_norm(int weight, int plus, int dam, int weapon_tval, bool *done_crit); extern s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, s32b *special); extern void search(void); extern void carry(int pickup); extern void py_attack(int y, int x, int max_blow); extern bool player_can_enter(byte feature); extern void move_player(int dir, int do_pickup, bool disarm); extern void move_player_aux(int dir, int do_pickup, int run, bool disarm); extern void run_step(int dir); extern void step_effects(int y, int x, int do_pickup); extern void do_cmd_pet(void); extern bool do_cmd_integrate_body(void); extern bool do_cmd_leave_body(bool drop_body); extern bool execute_inscription(byte i, byte y, byte x); extern void do_cmd_engrave(void); extern void do_spin(void); /* cmd2.c */ extern byte show_monster_inven(int m_idx, int *monst_list); extern int breakage_chance(object_type *o_ptr); extern void do_cmd_go_up(void); extern void do_cmd_go_down(void); extern void do_cmd_search(void); extern void do_cmd_toggle_search(void); extern void do_cmd_open(void); extern void do_cmd_close(void); extern void do_cmd_chat(void); extern void do_cmd_give(void); extern bool do_cmd_tunnel_aux(int y, int x, int dir); extern void do_cmd_tunnel(void); extern void do_cmd_disarm(void); extern void do_cmd_disarm(void); extern void do_cmd_bash(void); extern void do_cmd_alter(void); extern void do_cmd_spike(void); extern void do_cmd_walk(int pickup, bool disarm); extern void do_cmd_stay(int pickup); extern void do_cmd_run(void); extern void do_cmd_rest(void); extern int get_shooter_mult(object_type *o_ptr); extern void do_cmd_fire(void); extern void do_cmd_throw(void); extern void do_cmd_boomerang(void); extern void do_cmd_unwalk(void); extern void do_cmd_immovable_special(void); extern void fetch(int dir, int wgt, bool require_los); extern void do_cmd_sacrifice(void); extern void do_cmd_create_artifact(object_type *q_ptr); extern void do_cmd_steal(void); extern void do_cmd_racial_power(void); /* cmd3.c */ extern void do_cmd_html_dump(void); extern void cli_add(cptr active, cptr trigger, cptr descr); extern void do_cmd_cli(void); extern void do_cmd_cli_help(void); extern void do_cmd_inven(void); extern void do_cmd_equip(void); extern void do_cmd_wield(void); extern void do_cmd_takeoff(void); extern void do_cmd_drop(void); extern void do_cmd_destroy(void); extern void do_cmd_observe(void); extern void do_cmd_uninscribe(void); extern void do_cmd_inscribe(void); extern void do_cmd_refill(void); extern void do_cmd_target(void); extern void do_cmd_look(void); extern void do_cmd_locate(void); extern void do_cmd_query_symbol(void); extern bool do_cmd_sense_grid_mana(void); extern bool research_mon(void); extern s32b portable_hole_weight(void); extern void set_portable_hole_weight(void); extern void do_cmd_portable_hole(void); /* cmd4.c */ extern bool change_option(cptr name, bool value); extern void macro_recorder_start(void); extern void macro_recorder_add(char c); extern void macro_recorder_stop(void); extern void do_cmd_macro_recorder(void); extern void do_cmd_redraw(void); extern void do_cmd_change_name(void); extern void do_cmd_message_one(void); extern void do_cmd_messages(void); extern void do_cmd_options(void); extern void do_cmd_pref(void); extern void do_cmd_macros(void); extern void do_cmd_visuals(void); extern void do_cmd_colors(void); extern void do_cmd_note(void); extern void do_cmd_version(void); extern void do_cmd_feeling(void); extern void do_cmd_load_screen(void); extern void do_cmd_save_screen(void); extern void do_cmd_knowledge(void); extern void plural_aux(char * Name); extern void do_cmd_checkquest(void); extern void do_cmd_change_tactic(int i); extern void do_cmd_change_movement(int i); extern void do_cmd_time(void); extern void do_cmd_options_aux(int page, cptr info, bool read_only); /* cmd5.c */ extern bool is_magestaff(void); extern void calc_magic_bonus(void); extern void do_cmd_browse_aux(object_type *o_ptr); extern void do_cmd_browse(void); extern void do_cmd_cast(void); extern void do_cmd_pray(void); extern void do_cmd_rerate(void); extern void corrupt_player(void); extern bool item_tester_hook_armour(object_type *o_ptr); extern void fetch(int dir, int wgt, bool require_los); extern void do_poly_self(void); extern void brand_weapon(int brand_type); extern cptr symbiote_name(bool capitalize); extern int use_symbiotic_power(int r_idx, bool great, bool only_number, bool no_cost); extern s32b get_school_spell(cptr do_what, cptr check_fct, s16b force_book); extern void do_cmd_copy_spell(void); extern void cast_school_spell(void); extern void browse_school_spell(int book, int pval, object_type *o_ptr); extern int find_spell(char *name); extern bool is_school_book(object_type *o_ptr); /* cmd6.c */ extern void set_stick_mode(object_type *o_ptr); extern void unset_stick_mode(void); extern void do_cmd_eat_food(void); extern void do_cmd_quaff_potion(void); extern void do_cmd_read_scroll(void); extern void do_cmd_aim_wand(void); extern void do_cmd_use_staff(void); extern void do_cmd_zap_rod(void); extern const char *activation_aux(object_type *o_ptr, bool desc, int item); extern void do_cmd_activate(void); extern void do_cmd_rerate(void); extern void do_cmd_cut_corpse(void); extern void do_cmd_cure_meat(void); extern void do_cmd_drink_fountain(void); extern void do_cmd_fill_bottle(void); /* cmd7.c */ extern void do_cmd_create_boulder(void); extern int rune_exec(rune_spell *spell, int cost); extern void necro_info(char *p, int power); extern void mindcraft_info(char *p, int power); extern void symbiotic_info(char *p, int power); extern void mimic_info(char *p, int power); extern random_spell* select_spell(bool quick); extern void cast_magic_spell(int spell, byte level); extern void do_cmd_summoner(void); extern void do_cmd_mindcraft(void); extern void do_cmd_mimic(void); extern void do_cmd_blade(void); extern void use_ability_blade(void); extern bool alchemist_exists(int tval, int sval, int ego, int artifact); extern void rod_tip_extract(object_type *o_ptr); extern void do_cmd_toggle_artifact(object_type *o_ptr); extern bool alchemist_items_check(int tval, int sval, int ego, int tocreate, bool message); extern void alchemist_display_recipe(int tval, int sval, int ego); extern void alchemist_recipe_book(void); extern int alchemist_recipe_select(int *tval, int sval, int ego, bool recipe); extern int alchemist_learn_object(object_type *o_ptr); extern void alchemist_gain_level(int lev); extern void do_cmd_alchemist(void); extern void do_cmd_beastmaster(void); extern void do_cmd_powermage(void); extern void do_cmd_possessor(void); extern void do_cmd_archer(void); extern void do_cmd_set_piercing(void); extern void do_cmd_necromancer(void); extern void do_cmd_unbeliever(void); extern void cast_daemon_spell(int spell, byte level); extern void do_cmd_unbeliever(void); extern void do_cmd_runecrafter(void); extern void do_cmd_symbiotic(void); extern s32b sroot(s32b n); /* dungeon.c */ extern byte value_check_aux1(object_type *o_ptr); extern byte value_check_aux1_magic(object_type *o_ptr); extern byte value_check_aux2(object_type *o_ptr); extern byte value_check_aux2_magic(object_type *o_ptr); extern byte select_sense(object_type *o_ptr, bool ok_combat, bool ok_magic); extern void play_game(bool new_game); extern bool psychometry(void); /* files.c */ extern void html_screenshot(cptr name); extern void help_file_screenshot(cptr name); extern void player_flags(u32b* f1, u32b* f2, u32b* f3, u32b* f4, u32b* f5, u32b* esp); extern void wipe_saved(void); extern void safe_setuid_drop(void); extern void safe_setuid_grab(void); extern s16b tokenize(char *buf, s16b num, char **tokens, char delim1, char delim2); extern void display_player(int mode); extern cptr describe_player_location(void); extern errr file_character(cptr name, bool full); extern errr process_pref_file_aux(char *buf); extern errr process_pref_file(cptr name); extern errr check_time_init(void); extern errr check_load_init(void); extern errr check_time(void); extern errr check_load(void); extern void read_times(void); extern bool txt_to_html(cptr head, cptr food, cptr base, cptr ext, bool force, bool recur); extern bool show_file(cptr name, cptr what, int line, int mode); extern void do_cmd_help(void); extern void process_player_base(void); extern void process_player_name(bool sf); extern void get_name(void); extern void do_cmd_suicide(void); extern void do_cmd_save_game(void); extern long total_points(void); extern void display_scores(int from, int to); extern errr predict_score(void); extern void close_game(void); extern void exit_game_panic(void); extern void signals_ignore_tstp(void); extern void signals_handle_tstp(void); extern void signals_init(void); extern errr get_rnd_line(char * file_name, char * output); extern char *get_line(char* fname, cptr fdir, char *linbuf, int line); extern void do_cmd_knowledge_corruptions(void); extern void race_legends(void); extern void show_highclass(int building); extern errr get_xtra_line(char * file_name, monster_type *m_ptr, char * output); /* gen_maze.c */ extern bool level_generate_maze(cptr name); /* gen_life.c */ extern bool level_generate_life(cptr name); extern void evolve_level(bool noise); /* generate.c */ extern bool new_player_spot(int branch); extern void add_level_generator(cptr name, bool (*generator)(cptr), bool stairs, bool monsters, bool objects, bool miscs); extern bool level_generate_dungeon(cptr name); extern bool generate_fracave(int y0, int x0,int xsize,int ysize,int cutoff,bool light,bool room); extern void generate_hmap(int y0, int x0,int xsiz,int ysiz,int grd,int roug,int cutoff); extern bool room_alloc(int x,int y,bool crowded,int by0,int bx0,int *xx,int *yy); extern void generate_grid_mana(void); extern byte calc_dungeon_type(void); extern void generate_cave(void); extern void build_rectangle(int y1, int x1, int y2, int x2, int feat, int info); /* wild.c */ extern int generate_area(int y, int x, bool border, bool corner, bool refresh); extern void wilderness_gen(int refresh); extern void wilderness_gen_small(void); extern void reveal_wilderness_around_player(int y, int x, int h, int w); extern void town_gen(int t_idx); /* init1.c */ extern int color_char_to_attr(char c); extern byte conv_color[16]; extern errr init_player_info_txt(FILE *fp, char *buf); extern errr init_ab_info_txt(FILE *fp, char *buf); extern errr init_s_info_txt(FILE *fp, char *buf); extern errr init_set_info_txt(FILE *fp, char *buf); extern errr init_v_info_txt(FILE *fp, char *buf, bool start); extern errr init_f_info_txt(FILE *fp, char *buf); extern errr init_k_info_txt(FILE *fp, char *buf); extern errr init_a_info_txt(FILE *fp, char *buf); extern errr init_al_info_txt(FILE *fp, char *buf); extern errr init_ra_info_txt(FILE *fp, char *buf); extern errr init_e_info_txt(FILE *fp, char *buf); extern errr init_r_info_txt(FILE *fp, char *buf); extern errr init_re_info_txt(FILE *fp, char *buf); extern errr grab_one_dungeon_flag(u32b *flags1, u32b *flags2, cptr what); extern errr init_d_info_txt(FILE *fp, char *buf); extern errr init_t_info_txt(FILE *fp, char *buf); extern errr init_ba_info_txt(FILE *fp, char *buf); extern errr init_st_info_txt(FILE *fp, char *buf); extern errr init_ow_info_txt(FILE *fp, char *buf); extern errr init_wf_info_txt(FILE *fp, char *buf); extern bool process_dungeon_file_full; extern errr process_dungeon_file(cptr full_text, cptr name, int *yval, int *xval, int ymax, int xmax, bool init); /* init2.c */ extern void init_corruptions(s16b new_size); extern void init_spells(s16b new_size); extern void init_schools(s16b new_size); extern void reinit_gods(s16b new_size); extern void reinit_quests(s16b new_size); extern void reinit_powers_type(s16b new_size); extern void create_stores_stock(int t); extern errr init_v_info(void); extern void init_file_paths(char *path); extern void init_angband(void); extern errr init_buildings(void); extern s16b error_idx; extern s16b error_line; extern u32b fake_name_size; extern u32b fake_text_size; /* loadsave.c */ extern void register_savefile(int num); extern bool file_exist(char *buf); extern s16b rd_variable(void); extern void wr_variable(s16b *var); extern void wr_scripts(void); extern bool load_dungeon(char *ext); extern void save_dungeon(void); extern bool save_player(void); extern bool load_player(void); extern errr rd_savefile_new(void); extern void load_number_key(char *key, u32b *val); extern void save_number_key(char *key, u32b val); /* melee1.c */ /* melee2.c */ extern int monst_spell_monst_spell; extern bool mon_take_hit_mon(int s_idx, int m_idx, int dam, bool *fear, cptr note); extern int check_hit2(int power, int level, int ac); extern bool carried_make_attack_normal(int r_idx); extern bool make_attack_normal(int m_idx, byte divis); extern bool make_attack_spell(int m_idx); extern void process_monsters(void); extern void curse_equipment(int chance, int heavy_chance); extern void curse_equipment_dg(int chance, int heavy_chance); /* monster1.c */ extern void screen_roff(int r_idx, int ego, int remember); extern void display_roff(int r_idx, int ego); extern void monster_description_out(int r_idx, int ego); /* monster2.c */ extern void monster_set_level(int m_idx, int level); extern s32b modify_aux(s32b a, s32b b, char mod); extern void monster_msg(cptr fmt, ...); extern void cmonster_msg(char a, cptr fmt, ...); extern bool mego_ok(int r_idx, int ego); extern void monster_check_experience(int m_idx, bool silent); extern void monster_gain_exp(int m_idx, u32b exp, bool silent); extern monster_race* race_info_idx(int r_idx, int ego); extern int get_wilderness_flag(void); extern void sanity_blast(monster_type * m_ptr, bool necro); extern void delete_monster_idx(int i); extern void delete_monster(int y, int x); extern void compact_monsters(int size); extern void wipe_m_list(void); extern s16b m_pop(void); extern errr get_mon_num_prep(void); extern s16b get_mon_num(int level); extern void monster_desc(char *desc, monster_type *m_ptr, int mode); extern void monster_race_desc(char *desc, int r_idx, int ego); extern void lore_do_probe(int m_idx); extern void lore_treasure(int m_idx, int num_item, int num_gold); extern void update_mon(int m_idx, bool full); extern void update_monsters(bool full); extern void monster_carry(monster_type *m_ptr, int m_idx, object_type *q_ptr); extern bool bypass_r_ptr_max_num ; extern bool place_monster_aux(int y, int x, int r_idx, bool slp, bool grp, int status); extern bool place_monster(int y, int x, bool slp, bool grp); extern bool alloc_horde(int y, int x); extern bool alloc_monster(int dis, bool slp); extern bool summon_specific_okay(int r_idx); extern int summon_specific_level; extern bool summon_specific(int y1, int x1, int lev, int type); extern void monster_swap(int y1, int x1, int y2, int x2); extern bool multiply_monster(int m_idx, bool charm, bool clone); extern bool hack_message_pain_may_silent; extern void message_pain(int m_idx, int dam); extern void update_smart_learn(int m_idx, int what); extern bool summon_specific_friendly(int y1, int x1, int lev, int type, bool Group_ok); extern bool place_monster_one_no_drop; extern monster_race *place_monster_one_race; extern s16b place_monster_one(int y, int x, int r_idx, int ego, bool slp, int status); extern s16b player_place(int y, int x); extern void monster_drop_carried_objects(monster_type *m_ptr); extern bool monster_dungeon(int r_idx); extern bool monster_quest(int r_idx); extern bool monster_ocean(int r_idx); extern bool monster_shore(int r_idx); extern bool monster_town(int r_idx); extern bool monster_wood(int r_idx); extern bool monster_volcano(int r_idx); extern bool monster_mountain(int r_idx); extern bool monster_grass(int r_idx); extern bool monster_deep_water(int r_idx); extern bool monster_shallow_water(int r_idx); extern bool monster_lava(int r_idx); extern void set_mon_num_hook(void); extern void set_mon_num2_hook(int y, int x); extern bool monster_can_cross_terrain(byte feat, monster_race *r_ptr); extern void corrupt_corrupted(void); /* monster3.c */ extern void do_cmd_companion(void); extern bool do_control_reconnect(void); extern bool do_control_drop(void); extern bool do_control_magic(void); extern bool do_control_pickup(void); extern bool do_control_inven(void); extern bool do_control_walk(void); extern bool can_create_companion(void); extern void ai_deincarnate(int m_idx); extern bool ai_possessor(int m_idx, int o_idx); extern bool ai_multiply(int m_idx); extern bool change_side(monster_type *m_ptr); extern int is_friend(monster_type *m_ptr); extern bool is_enemy(monster_type *m_ptr, monster_type *t_ptr); /* object1.c */ /* object2.c */ extern byte get_item_letter_color(object_type *o_ptr); extern void describe_device(object_type *o_ptr); extern void object_pickup(int this_o_idx); extern int get_slot(int slot); extern bool apply_flags_set(s16b a_idx, s16b set_idx, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); extern bool apply_set(s16b a_idx, s16b set_idx); extern bool takeoff_set(s16b a_idx, s16b set_idx); extern bool wield_set(s16b a_idx, s16b set_idx, bool silent); extern object_type *get_object(int item); extern s32b calc_total_weight(void); extern void add_random_ego_flag(object_type *o_ptr, int fego, bool *limit_blows); extern bool info_spell; extern char spell_txt[50]; extern bool grab_tval_desc(int tval); extern void init_match_theme(obj_theme theme); extern bool kind_is_artifactable(int k_idx); extern bool kind_is_good(int k_idx); extern int kind_is_legal_special; extern bool kind_is_legal(int k_idx); extern bool verify(cptr prompt, int item); extern void flavor_init(void); extern void reset_visuals(void); extern int object_power(object_type *o_ptr); extern bool object_flags_no_set; extern void object_flags(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); extern void object_flags_known(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); extern void object_desc(char *buf, object_type *o_ptr, int pref, int mode); extern void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode); extern bool object_out_desc(object_type *o_ptr, FILE *fff, bool trim_down, bool wait_for_it); extern char index_to_label(int i); extern s16b label_to_inven(int c); extern s16b label_to_equip(int c); extern s16b wield_slot_ideal(object_type *o_ptr, bool ideal); extern s16b wield_slot(object_type *o_ptr); extern cptr mention_use(int i); extern cptr describe_use(int i); extern void inven_item_charges(int item); extern void inven_item_describe(int item); extern void inven_item_increase(int item, int num); extern bool inven_item_optimize(int item); extern void floor_item_charges(int item); extern void floor_item_describe(int item); extern void floor_item_increase(int item, int num); extern void floor_item_optimize(int item); extern bool inven_carry_okay(object_type *o_ptr); extern s16b inven_carry(object_type *o_ptr, bool final); extern s16b inven_takeoff(int item, int amt, bool force_drop); extern void inven_drop(int item, int amt, int dy, int dx, bool silent); extern bool item_tester_okay(object_type *o_ptr); extern void display_inven(void); extern void display_equip(void); extern void show_inven(bool mirror); extern void show_equip(bool mirror); extern void toggle_inven_equip(void); extern bool (*get_item_extra_hook)(int *cp); extern bool get_item(int *cp, cptr pmt, cptr str, int mode); extern void excise_object_idx(int o_idx); extern void delete_object_idx(int o_idx); extern void delete_object(int y, int x); extern void compact_objects(int size); extern void wipe_o_list(void); extern s16b o_pop(void); extern errr get_obj_num_prep(void); extern s16b get_obj_num(int level); extern void object_known(object_type *o_ptr); extern void object_aware(object_type *o_ptr); extern void object_tried(object_type *o_ptr); extern s32b object_value(object_type *o_ptr); extern s32b object_value_real(object_type *o_ptr); extern bool object_similar(object_type *o_ptr, object_type *j_ptr); extern void object_absorb(object_type *o_ptr, object_type *j_ptr); extern s16b lookup_kind(int tval, int sval); extern void object_wipe(object_type *o_ptr); extern void object_prep(object_type *o_ptr, int k_idx); extern void object_copy(object_type *o_ptr, object_type *j_ptr); extern int hack_apply_magic_power; extern void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great); extern bool make_object(object_type *j_ptr, bool good, bool great, obj_theme theme); extern void place_object(int y, int x, bool good, bool great, int where); extern bool make_gold(object_type *j_ptr); extern void place_gold(int y, int x); extern void process_objects(void); extern s16b drop_near(object_type *o_ptr, int chance, int y, int x); extern void acquirement(int y1, int x1, int num, bool great, bool known); extern void pick_trap(int y, int x); extern cptr item_activation(object_type *o_ptr,byte num); extern void combine_pack(void); extern void reorder_pack(void); extern void display_koff(int k_idx); extern void random_artifact_resistance (object_type * o_ptr); extern void random_resistance (object_type * o_ptr, bool is_scroll, int specific); extern s16b floor_carry(int y, int x, object_type *j_ptr); extern void pack_decay(int item); extern void floor_decay(int item); extern bool scan_floor(int *items, int *item_num, int y, int x, int mode); extern void show_floor(int y, int x); extern bool get_item_floor(int *cp, cptr pmt, cptr str, int mode); extern void py_pickup_floor(int pickup); extern s16b m_bonus(int max, int level); extern void object_gain_level(object_type *o_ptr); extern void gain_flag_group_flag(object_type *o_ptr, bool silent); extern void gain_flag_group(object_type *o_ptr, bool silent); extern void get_table_name(char * out_string); extern s32b flag_cost(object_type * o_ptr, int plusses); /* powers.c */ extern void do_cmd_power(void); /* traps.c */ extern bool player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item); extern void player_activate_door_trap(s16b y, s16b x); extern void place_trap(int y, int x); extern void place_trap_object(object_type *o_ptr); extern void wiz_place_trap(int y, int x, int idx); extern void do_cmd_set_trap(void); extern bool mon_hit_trap(int); /* spells1.c */ extern byte spell_color(int type); extern s16b poly_r_idx(int r_idx); extern void get_pos_player(int dis, int *ny, int *nx); extern bool teleport_player_bypass; extern void teleport_to_player(int m_idx); extern void teleport_player_directed(int rad, int dir); extern void teleport_away(int m_idx, int dis); extern void teleport_player(int dis); extern void teleport_player_to(int ny, int nx); extern void teleport_monster_to(int m_idx, int ny, int nx); extern void teleport_player_level(void); extern void recall_player(int d, int f); extern void take_hit(int damage, cptr kb_str); extern void take_sanity_hit(int damage, cptr hit_from); extern void acid_dam(int dam, cptr kb_str); extern void elec_dam(int dam, cptr kb_str); extern void fire_dam(int dam, cptr kb_str); extern void cold_dam(int dam, cptr kb_str); extern bool inc_stat(int stat); extern bool dec_stat(int stat, int amount, int mode); extern bool res_stat(int stat, bool full); extern bool apply_disenchant(int mode); extern bool project_m(int who, int r, int y, int x, int dam, int typ); extern sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg); extern bool project(int who, int rad, int y, int x, int dam, int typ, int flg); extern bool potion_smash_effect(int who, int y, int x, int o_sval); extern void do_poly_self(void); extern void corrupt_player(void); extern void generate_spell(int plev); extern bool unsafe; extern void describe_attack_fully(int type, char* r); extern s16b do_poly_monster(int y, int x); /* spells2.c */ extern bool remove_curse_object(object_type *o_ptr, bool all); extern void curse_artifact(object_type * o_ptr); extern void grow_things(s16b type, int rad); extern void grow_grass(int rad); extern void grow_trees(int rad); extern bool hp_player(int num); extern bool heal_insanity(int val); extern void warding_glyph(void); extern void explosive_rune(void); extern bool do_dec_stat(int stat, int mode); extern bool do_res_stat(int stat, bool full); extern bool do_inc_stat(int stat); extern void identify_pack(void); extern void identify_pack_fully(void); extern bool remove_curse(void); extern bool remove_all_curse(void); extern bool restore_level(void); extern void self_knowledge(FILE *fff); extern bool lose_all_info(void); extern bool detect_traps(int rad); extern bool detect_doors(int rad); extern bool detect_stairs(int rad); extern bool detect_treasure(int rad); extern bool hack_no_detect_message; extern bool detect_objects_gold(int rad); extern bool detect_objects_normal(int rad); extern bool detect_objects_magic(int rad); extern bool detect_monsters_normal(int rad); extern bool detect_monsters_invis(int rad); extern bool detect_monsters_evil(int rad); extern bool detect_monsters_good(int rad); extern bool detect_monsters_xxx(u32b match_flag, int rad); extern bool detect_monsters_string(cptr chars, int rad); extern bool detect_monsters_nonliving(int rad); extern bool detect_all(int rad); extern void stair_creation(void); extern bool wall_stone(int y, int x); extern bool enchant(object_type *o_ptr, int n, int eflag); extern bool enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval); extern bool ident_spell(void); extern bool ident_all(void); extern bool identify_fully(void); extern bool recharge(int num); extern bool speed_monsters(void); extern bool slow_monsters(void); extern bool sleep_monsters(void); extern bool conf_monsters(void); extern void aggravate_monsters(int who); extern bool genocide_aux(bool player_cast, char typ); extern bool genocide(bool player_cast); extern bool mass_genocide(bool player_cast); extern void do_probe(int m_idx); extern bool probing(void); extern void change_wild_mode(void); extern bool banish_evil(int dist); extern bool dispel_evil(int dam); extern bool dispel_good(int dam); extern bool dispel_undead(int dam); extern bool dispel_monsters(int dam); extern bool dispel_living(int dam); extern bool dispel_demons(int dam); extern bool turn_undead(void); extern void wipe(int y1, int x1, int r); extern void destroy_area(int y1, int x1, int r, bool full, bool bypass); extern void earthquake(int cy, int cx, int r); extern void lite_room(int y1, int x1); extern void unlite_room(int y1, int x1); extern bool lite_area(int dam, int rad); extern bool unlite_area(int dam, int rad); extern bool fire_ball_beam(int typ, int dir, int dam, int rad); extern bool fire_cloud(int typ, int dir, int dam, int rad, int time); extern bool fire_wave(int typ, int dir, int dam, int rad, int time, s32b eff); extern bool fire_wall(int typ, int dir, int dam, int time); extern bool fire_ball(int typ, int dir, int dam, int rad); extern bool fire_bolt(int typ, int dir, int dam); extern bool fire_beam(int typ, int dir, int dam); extern bool fire_druid_ball(int typ, int dir, int dam, int rad); extern bool fire_druid_bolt(int typ, int dir, int dam); extern bool fire_druid_beam(int typ, int dir, int dam); extern void call_chaos(void); extern bool fire_bolt_or_beam(int prob, int typ, int dir, int dam); extern bool lite_line(int dir); extern bool drain_life(int dir, int dam); extern bool death_ray(int dir, int plev); extern bool wall_to_mud(int dir); extern bool destroy_door(int dir); extern bool disarm_trap(int dir); extern bool wizard_lock(int dir); extern bool heal_monster(int dir); extern bool speed_monster(int dir); extern bool slow_monster(int dir); extern bool sleep_monster(int dir); extern bool stasis_monster(int dir); extern bool confuse_monster(int dir, int plev); extern bool stun_monster(int dir, int plev); extern bool fear_monster(int dir, int plev); extern bool scare_monsters(void); extern bool poly_monster(int dir); extern bool clone_monster(int dir); extern bool teleport_monster(int dir); extern bool door_creation(void); extern bool trap_creation(void); extern bool glyph_creation(void); extern bool destroy_doors_touch(void); extern bool destroy_traps_touch(void); extern bool sleep_monsters_touch(void); extern bool alchemy(void); extern void activate_ty_curse(void); extern void activate_dg_curse(void); extern void activate_hi_summon(void); extern void summon_cyber(void); extern void wall_breaker(void); extern void bless_weapon(void); extern bool confuse_monsters(int dam); extern bool charm_monsters(int dam); extern bool charm_animals(int dam); extern bool charm_demons(int dam); extern bool stun_monsters(int dam); extern bool stasis_monsters(int dam); extern bool banish_monsters(int dist); extern bool turn_monsters(int dam); extern bool turn_evil(int dam); extern bool deathray_monsters(void); extern bool charm_monster(int dir, int plev); extern bool star_charm_monster(int dir, int plev); extern bool control_one_undead(int dir, int plev); extern bool charm_animal(int dir, int plev); extern bool mindblast_monsters(int dam); extern void alter_reality(void); extern void report_magics(void); extern void teleport_swap(int dir); extern void swap_position(int lty, int ltx); extern bool item_tester_hook_recharge(object_type *o_ptr); extern bool fire_explosion(int y, int x, int typ, int rad, int dam); extern bool fire_godly_wrath(int y, int x, int typ, int dir, int dam); extern bool invoke(int dam, int typ); extern bool project_hack(int typ, int dam); extern void project_meteor(int radius, int typ, int dam, u32b flg); extern bool item_tester_hook_artifactable(object_type *o_ptr); extern bool passwall(int dir, bool safe); extern bool project_hook(int typ, int dir, int dam, int flg); extern void random_misc (object_type * o_ptr, bool is_scroll); extern void random_plus(object_type * o_ptr, bool is_scroll); extern bool reset_recall(bool no_trepas_max_depth); extern void remove_dg_curse(void); /* randart.c */ extern int get_activation_power(void); extern void build_prob(cptr learn); extern bool create_artifact(object_type *o_ptr, bool a_scroll, bool get_name); extern bool artifact_scroll(void); /* store.c */ extern bool is_blessed(object_type *o_ptr); extern void do_cmd_store(void); extern void store_shuffle(int which); extern void store_maint(int town_num, int store_num); extern void store_init(int town_num, int store_num); extern void move_to_black_market(object_type * o_ptr); extern void do_cmd_home_trump(void); extern void store_sell(void); extern void store_purchase(void); extern void store_examine(void); extern void store_stole(void); extern void store_prt_gold(void); extern void store_request_item(void); /* bldg.c -KMW- */ extern bool bldg_process_command(store_type *s_ptr, int i); extern void show_building(store_type *s_ptr); extern bool is_state(store_type *s_ptr, int state); extern void do_cmd_bldg(void); extern bool show_god_info(bool ext); extern void enter_quest(void); extern void select_bounties(void); /* util.c */ extern void scansubdir(cptr dir); extern s32b rescale(s32b x, s32b max, s32b new_max); extern bool input_box(cptr text, int y, int x, char *buf, int max); extern void draw_box(int y, int x, int h, int w); extern void display_list(int y, int x, int h, int w, cptr title, cptr *list, int max, int begin, int sel, byte sel_color); extern s32b value_scale(int value, int vmax, int max, int min); extern int ask_menu(cptr ask, char **items, int max); extern cptr get_player_race_name(int pr, int ps); extern cptr get_month_name(int month, bool full, bool compact); extern cptr get_day(int day); extern s32b bst(s32b what, s32b t); extern errr path_parse(char *buf, int max, cptr file); extern errr path_temp(char *buf, int max); extern errr path_build(char *buf, int max, cptr path, cptr file); extern FILE *my_fopen(cptr file, cptr mode); extern errr my_str_fgets(cptr full_text, char *buf, huge n); extern errr my_fgets(FILE *fff, char *buf, huge n); extern errr my_fputs(FILE *fff, cptr buf, huge n); extern errr my_fclose(FILE *fff); extern errr fd_kill(cptr file); extern errr fd_move(cptr file, cptr what); extern errr fd_copy(cptr file, cptr what); extern int fd_make(cptr file, int mode); extern int fd_open(cptr file, int flags); extern errr fd_lock(int fd, int what); extern errr fd_seek(int fd, huge n); extern errr fd_chop(int fd, huge n); extern errr fd_read(int fd, char *buf, huge n); extern errr fd_write(int fd, cptr buf, huge n); extern errr fd_close(int fd); extern void flush(void); extern void bell(void); extern void sound(int num); extern void move_cursor(int row, int col); extern void text_to_ascii(char *buf, cptr str); extern void ascii_to_text(char *buf, cptr str); extern void keymap_init(void); extern errr macro_add(cptr pat, cptr act); extern sint macro_find_exact(cptr pat); extern char inkey(void); extern cptr quark_str(s16b num); extern s16b quark_add(cptr str); extern s16b message_num(void); extern cptr message_str(int age); extern byte message_color(int age); extern byte message_type(int age); extern void message_add(byte type, cptr msg, byte color); extern void display_message(int x, int y, int split, byte color, cptr t); extern void cmsg_print(byte color, cptr msg); extern void msg_print(cptr msg); extern void cmsg_format(byte color, cptr fmt, ...); extern void msg_format(cptr fmt, ...); extern void screen_save(void); extern void screen_load(void); extern void c_put_str(byte attr, cptr str, int row, int col); extern void put_str(cptr str, int row, int col); extern void c_prt(byte attr, cptr str, int row, int col); extern void prt(cptr str, int row, int col); extern void text_out_to_screen(byte a, cptr str); extern void text_out_to_file(byte a, cptr str); extern void text_out(cptr str); extern void text_out_c(byte a, cptr str); extern void clear_screen(void); extern void clear_from(int row); extern bool askfor_aux_complete; extern bool askfor_aux(char *buf, int len); extern bool get_string(cptr prompt, char *buf, int len); extern bool get_check(cptr prompt); extern bool get_com(cptr prompt, char *command); extern s32b get_quantity(cptr prompt, s32b max); extern void pause_line(int row); extern char request_command_ignore_keymaps[]; extern bool request_command_inven_mode; extern void request_command(int shopping); extern bool is_a_vowel(int ch); extern int get_keymap_dir(char ch); extern byte count_bits(u32b array); extern void strlower(char *buf); extern int test_monster_name(cptr name); extern int test_mego_name(cptr name); extern int test_item_name(cptr name); extern char msg_box(cptr text, int y, int x); extern timer_type *new_timer(cptr callback, s32b delay); extern void del_timer(timer_type *t_ptr); /* main.c */ #ifdef PRIVATE_USER_PATH extern bool private_check_user_directory(cptr dirpath); #endif /* xtra1.c */ extern void fix_irc_message(void); extern void fix_message(void); extern void apply_flags(u32b f1, u32b f2, u32b f3, u32b f4, u32b f5, u32b esp, s16b pval, s16b tval, s16b to_h, s16b to_d, s16b to_a); extern int luck(int min, int max); extern int weight_limit(void); extern bool calc_powers_silent; extern void cnv_stat(int i, char *out_val); extern s16b modify_stat_value(int value, int amount); extern void calc_hitpoints(void); extern void notice_stuff(void); extern void update_stuff(void); extern void redraw_stuff(void); extern void window_stuff(void); extern void handle_stuff(void); extern bool monk_empty_hands(void); extern bool monk_heavy_armor(void); extern bool beastmaster_whip(void); extern void calc_bonuses(bool silent); extern void calc_sanity(void); extern void gain_fate(byte fate); extern void fate_desc(char *desc, int fate); extern void dump_fates(FILE *OutFile); /* xtra2.c */ extern int resolve_mimic_name(cptr name); extern void do_rebirth(void); extern cptr get_subrace_title(int racem); extern void set_subrace_title(int racem, cptr name); extern void switch_subrace(int racem, bool copy_old); extern void switch_class(int sclass); extern void switch_subclass(int sclass); extern void drop_from_wild(void); extern void clean_wish_name(char *buf, char *name); extern bool test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *what); extern bool set_roots(int v, s16b ac, s16b dam); extern bool set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag); extern bool set_rush(int v); extern bool set_parasite(int v, int r); extern bool set_disrupt_shield(int v); extern bool set_prob_travel(int v); extern bool set_absorb_soul(int v); extern bool set_tim_breath(int v, bool magical); extern bool set_tim_deadly(int v); extern bool set_tim_res_time(int v); extern bool set_tim_reflect(int v); extern bool set_tim_thunder(int v, int p1, int p2); extern bool set_meditation(int v); extern bool set_strike(int v); extern bool set_walk_water(int v); extern bool set_tim_regen(int v, int p); extern bool set_tim_ffall(int v); extern bool set_tim_fly(int v); extern bool set_poison(int v); extern bool set_tim_fire_aura(int v); extern bool set_holy(int v); extern void set_grace(s32b v); extern bool set_mimic(int v, int p, int level); extern bool set_no_breeders(int v); extern bool set_invis(int v,int p); extern bool set_lite(int v); extern bool set_blind(int v); extern bool set_confused(int v); extern bool set_poisoned(int v); extern bool set_afraid(int v); extern bool set_paralyzed(int v); extern bool set_image(int v); extern bool set_fast(int v, int p); extern bool set_light_speed(int v); extern bool set_slow(int v); extern bool set_shield(int v, int p, s16b o, s16b d1, s16b d2); extern bool set_blessed(int v); extern bool set_hero(int v); extern bool set_shero(int v); extern bool set_protevil(int v); extern bool set_protgood(int v); extern bool set_protundead(int v); extern bool set_invuln(int v); extern bool set_tim_invis(int v); extern bool set_tim_infra(int v); extern bool set_mental_barrier(int v); extern bool set_oppose_acid(int v); extern bool set_oppose_elec(int v); extern bool set_oppose_fire(int v); extern bool set_oppose_cold(int v); extern bool set_oppose_pois(int v); extern bool set_oppose_ld(int v); extern bool set_oppose_cc(int v); extern bool set_oppose_ss(int v); extern bool set_oppose_nex(int v); extern bool set_stun(int v); extern bool set_cut(int v); extern bool set_food(int v); extern void check_experience(void); extern void check_experience_obj(object_type *o_ptr); extern void gain_exp(s32b amount); extern void lose_exp(s32b amount); extern int get_coin_type(monster_race *r_ptr); extern void monster_death(int m_idx); extern bool mon_take_hit(int m_idx, int dam, bool *fear, cptr note); extern bool change_panel(int dy, int dx); extern void verify_panel(void); extern void resize_map(void); extern void resize_window(void); extern cptr look_mon_desc(int m_idx); extern void ang_sort_aux(vptr u, vptr v, int p, int q); extern void ang_sort(vptr u, vptr v, int n); extern bool target_able(int m_idx); extern bool target_okay(void); extern bool target_set(int mode); extern bool get_aim_dir(int *dp); extern bool get_hack_dir(int *dp); extern bool get_rep_dir(int *dp); extern int get_chaos_patron(void); extern void gain_level_reward(int chosen_reward); extern bool set_shadow(int v); extern bool set_tim_esp(int v); extern bool tgp_pt(int *x, int * y); extern bool tgt_pt (int *x, int *y); extern bool gain_random_corruption(int choose_mut); extern bool got_corruptions(void); extern void dump_corruptions(FILE *OutFile, bool color); extern void do_poly_self(void); extern void do_poly_wounds(void); extern bool curse_weapon(void); extern bool curse_armor(void); extern void random_resistance(object_type * q_ptr, bool is_scroll, int specific); extern bool lose_corruption(int choose_mut); extern bool lose_all_corruptions(void); extern void great_side_effect(void); extern void nasty_side_effect(void); extern void deadly_side_effect(bool god); extern void godly_wrath_blast(void); extern int interpret_grace(void); extern int interpret_favor(void); extern void make_wish(void); extern bool set_sliding(s16b v); extern void create_between_gate(int dist, int y, int x); /* levels.c */ extern bool get_dungeon_generator(char *buf); extern bool get_level_desc(char *buf); extern void get_level_flags(void); extern bool get_dungeon_name(char *buf); extern bool get_dungeon_special(char *buf); extern bool get_command(const char *file, char comm, char *param); extern int get_branch(void); extern int get_fbranch(void); extern int get_flevel(void); extern bool get_dungeon_save(char *buf); /* wizard2.c */ extern void do_cmd_wiz_cure_all(void); extern void do_cmd_wiz_named_friendly(int r_idx, bool slp); extern tval_desc2 tvals[]; /* notes.c */ extern void show_notes_file(void); extern void output_note(char *final_note); extern void add_note(char *note, char code); extern void add_note_type(int note_number); /* squeltch.c */ extern void squeltch_inventory(void); extern void squeltch_grid(void); extern void do_cmd_automatizer(void); extern void automatizer_add_rule(object_type *o_ptr, bool destroy); extern bool automatizer_create; /* * Hack -- conditional (or "bizarre") externs */ #ifdef SET_UID /* util.c */ extern void user_name(char *buf, int id); #endif #ifndef HAS_MEMSET /* util.c */ extern char *memset(char*, int, huge); #endif #ifndef HAS_STRICMP /* util.c */ extern int stricmp(cptr a, cptr b); #endif #ifndef HAS_USLEEP /* util.c */ extern int usleep(huge usecs); #endif #ifdef SUPPORT_GAMMA /* util.c */ extern void build_gamma_table(int gamma); extern byte gamma_table[256]; /* variable.c */ extern u16b gamma_val; #endif #ifdef MACINTOSH /* main-mac.c */ /* extern void main(void); */ #endif #ifdef MACH_O_CARBON /* main-crb.c */ extern int fsetfileinfo(char *path, u32b fcreator, u32b ftype); extern u32b _fcreator; extern u32b _ftype; #endif /* MACH_O_CARBON */ #ifdef WINDOWS /* main-win.c */ /* extern int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, ...); */ #endif #if !defined(WINDOWS) && !defined(MACINTOSH) /* files.c */ extern bool chg_to_txt(cptr base, cptr newname); #endif /* !WINDOWS && !MACINTOSH */ #ifdef ALLOW_REPEAT /* TNB */ /* util.c */ extern void repeat_push(int what); extern bool repeat_pull(int *what); extern void repeat_check(void); extern void get_count(int number, int max); #endif /* ALLOW_REPEAT -- TNB */ #ifdef ALLOW_EASY_OPEN /* TNB */ /* variable.c */ extern bool easy_open; extern bool easy_tunnel; /* cmd2.c */ extern bool easy_open_door(int y, int x); #endif /* ALLOW_EASY_OPEN -- TNB */ #ifdef ALLOW_EASY_DISARM /* TNB */ /* variable.c */ extern bool easy_disarm; /* cmd2.c */ extern bool do_cmd_disarm_aux(int y, int x, int dir, int do_pickup); #endif /* ALLOW_EASY_DISARM -- TNB */ extern bool easy_floor; extern void irc_poll(void); extern void irc_connect(void); extern void irc_emote(char *buf); extern void irc_chat(void); extern void irc_disconnect(void); extern void irc_disconnect_aux(char *str, bool message); extern void irc_quit(char *str); /* script.c */ extern void init_lua(void); extern void init_lua_init(void); extern int exec_lua(char *file); extern cptr string_exec_lua(char *file); extern bool tome_dofile(char *file); extern bool tome_dofile_anywhere(cptr dir, char *file, bool test_exist); extern void dump_lua_stack(int min, int max); extern bool call_lua(cptr function, cptr args, cptr ret, ...); extern bool get_lua_var(cptr name, char type, void *arg); /* modules.c */ extern void module_reset_dir(cptr dir, cptr new_path); extern cptr force_module; extern bool select_module(void); /* lua_bind.c */ extern magic_power *grab_magic_power(magic_power *m_ptr, int num); extern bool get_magic_power(int *sn, magic_power *powers, int max_powers, void (*power_info)(char *p, int power), int plev, int cast_stat); extern magic_power *new_magic_power(int num); extern bool get_magic_power_lua(int *sn, magic_power *powers, int max_powers, char *info_fct, int plev, int cast_stat); extern bool lua_spell_success(magic_power *spell, int stat, char *oups_fct); extern object_type *new_object(void); extern void end_object(object_type *o_ptr); extern void lua_set_item_tester(int tval, char *fct); extern char *lua_object_desc(object_type *o_ptr, int pref, int mode); extern s16b add_new_power(cptr name, cptr desc, cptr gain, cptr lose, byte level, byte cost, byte stat, byte diff); extern void find_position(int y, int x, int *yy, int *xx); extern bool summon_lua_okay(int r_idx); extern bool lua_summon_monster(int y, int x, int lev, bool ffriend, char *fct); extern s16b add_new_quest(char *name); extern void desc_quest(int q_idx, int d, char *desc); extern s16b add_new_gods(char *name); extern void desc_god(int g_idx, int d, char *desc); extern bool get_com_lua(cptr promtp, int *com); extern s16b new_school(int i, cptr name, s16b skill); extern s16b new_spell(int i, cptr name); extern spell_type *grab_spell_type(s16b num); extern school_type *grab_school_type(s16b num); extern s32b lua_get_level(s32b s, s32b lvl, s32b max, s32b min, s32b bonus); extern s32b lua_spell_chance(s32b chance, int level, int skill_level, int mana, int cur_mana, int stat); extern s32b lua_spell_device_chance(s32b chance, int level, int base_level); extern cave_type *lua_get_cave(int y, int x); extern void set_target(int y, int x); extern void get_target(int dir, int *y, int *x); extern void get_map_size(bool full_text, char *name, int *ysize, int *xsize); extern void load_map(bool full_text, char *name, int *y, int *x); extern bool alloc_room(int by0, int bx0, int ysize, int xsize, int *y1, int *x1, int *y2, int *x2); extern void lua_print_hook(cptr str); extern int lua_get_new_bounty_monster(int lev); extern char *lua_input_box(cptr title, int max); extern char lua_msg_box(cptr title); extern list_type *lua_create_list(int size); extern void lua_delete_list(list_type *, int size); extern void lua_add_to_list(list_type *, int idx, cptr str); extern void lua_display_list(int y, int x, int h, int w, cptr title, list_type *list, int max, int begin, int sel, byte sel_color); extern void lua_make_temp_file(void); extern void lua_close_temp_file(void); extern void lua_end_temp_file(void); extern cptr lua_get_temp_name(void); extern void add_scripted_generator(cptr name, bool stairs, bool monsters, bool objects, bool miscs); /* skills.c */ extern void dump_skills(FILE *fff); extern s16b find_skill(cptr name); extern s16b find_skill_i(cptr name); extern s16b get_skill(int skill); extern s16b get_skill_scale(int skill, u32b scale); extern void do_cmd_skill(void); extern void do_cmd_activate_skill(void); extern s16b melee_skills[MAX_MELEE]; extern char *melee_names[MAX_MELEE]; extern s16b get_melee_skills(void); extern s16b get_melee_skill(void); extern bool forbid_gloves(void); extern bool forbid_non_blessed(void); extern int validate_autoskiller(s32b *ideal); extern void compute_skills(s32b *v, s32b *m, int i); extern void select_default_melee(void); extern void do_get_new_skill(void); extern void init_skill(s32b value, s32b mod, int i); extern s16b find_ability(cptr name); extern void dump_abilities(FILE *fff); extern void do_cmd_ability(void); extern bool has_ability(int ab); extern void apply_level_abilities(int level); extern void recalc_skills(bool init); /* gods.c */ extern void inc_piety(int god, s32b amt); extern void abandon_god(int god); extern int wisdom_scale(int max); extern int find_god(cptr name); extern void follow_god(int god, bool silent);