/* File: externs.h */ /* Purpose: extern declarations (variables and functions) */ /* * Note that some files have their own header files * (z-util.h, z-form.h, term.h, random.h) */ /* * Options for inc_stack_size_ex */ typedef enum { OPTIMIZE, NO_OPTIMIZE } optimize_flag; typedef enum { DESCRIBE, NO_DESCRIBE } describe_flag; /* * Automatically generated "variable" declarations */ extern int max_macrotrigger; extern char *macro_template; extern char *macro_modifier_chr; extern char *macro_modifier_name[MAX_MACRO_MOD]; extern char *macro_trigger_name[MAX_MACRO_TRIG]; extern char *macro_trigger_keycode[2][MAX_MACRO_TRIG]; /* tables.c */ extern s16b ddd[9]; extern s16b ddx[10]; extern s16b ddy[10]; extern s16b ddx_ddd[9]; extern s16b ddy_ddd[9]; extern char hexsym[16]; extern byte adj_val_min[]; extern byte adj_val_max[]; extern byte adj_mag_study[]; extern byte adj_mag_mana[]; extern byte adj_mag_fail[]; extern byte adj_mag_stat[]; extern byte adj_chr_gold[]; extern byte adj_int_dev[]; extern byte adj_wis_sav[]; extern byte adj_dex_dis[]; extern byte adj_int_dis[]; extern byte adj_dex_ta[]; extern byte adj_str_td[]; extern byte adj_dex_th[]; extern byte adj_str_th[]; extern byte adj_str_wgt[]; extern byte adj_str_hold[]; extern byte adj_str_dig[]; extern byte adj_str_blow[]; extern byte adj_dex_blow[]; extern byte adj_dex_safe[]; extern byte adj_con_fix[]; extern byte adj_con_mhp[]; extern byte blows_table[12][12]; extern byte extract_energy[300]; extern s32b player_exp[PY_MAX_LEVEL]; extern player_sex sex_info[MAX_SEXES]; extern cptr color_names[16]; extern cptr stat_names[6]; extern cptr stat_names_reduced[6]; extern cptr window_flag_desc[32]; extern option_type option_info[]; extern martial_arts bear_blows[MAX_BEAR]; extern martial_arts ma_blows[MAX_MA]; extern magic_power mindcraft_powers[MAX_MINDCRAFT_POWERS]; extern magic_power necro_powers[MAX_NECRO_POWERS]; extern magic_power mimic_powers[MAX_MIMIC_POWERS]; extern magic_power symbiotic_powers[MAX_SYMBIOTIC_POWERS]; extern cptr deity_rarity[2]; extern cptr deity_niceness[10]; extern cptr deity_standing[11]; extern move_info_type move_info[9]; extern tactic_info_type tactic_info[9]; extern activation activation_info[MAX_T_ACT]; extern inscription_info_type inscription_info[MAX_INSCRIPTIONS]; extern cptr sense_desc[]; extern flags_group flags_groups[MAX_FLAG_GROUP]; extern power_type powers_type[POWER_MAX]; extern cptr artifact_names_list; extern monster_power monster_powers[96]; extern tval_desc tval_descs[]; extern between_exit between_exits[MAX_BETWEEN_EXITS]; extern int month_day[9]; extern cptr month_name[9]; extern cli_comm *cli_info; extern int cli_total; extern quest_type quest[MAX_Q_IDX]; extern int max_body_part[BODY_MAX]; extern gf_name_type gf_names[]; extern module_type modules[MAX_MODULES]; /* variable.c */ extern byte version_major; extern byte version_minor; extern byte version_patch; extern byte sf_major; extern byte sf_minor; extern byte sf_patch; extern u32b sf_when; extern u16b sf_lives; extern u16b sf_saves; extern bool_ arg_wizard; extern bool_ arg_force_original; extern bool_ arg_force_roguelike; extern bool_ character_generated; extern bool_ character_dungeon; extern bool_ character_loaded; extern bool_ character_icky; extern bool_ character_xtra; extern u32b seed_flavor; extern s16b command_cmd; extern s16b command_arg; extern s16b command_rep; extern s16b command_dir; extern s16b command_wrk; extern s16b command_new; extern s32b energy_use; extern bool_ create_up_stair; extern bool_ create_down_stair; extern bool_ create_up_shaft; extern bool_ create_down_shaft; extern bool_ msg_flag; extern bool_ alive; extern bool_ death; extern s16b running; extern s16b resting; extern s16b cur_hgt; extern s16b cur_wid; extern s16b dun_level; extern s16b old_dun_level; extern s16b num_repro; extern s16b object_level; extern s16b monster_level; extern s32b turn; extern s32b old_turn; extern bool_ wizard; extern u16b total_winner; extern u16b has_won; extern u16b noscore; extern bool_ inkey_base; extern bool_ inkey_flag; extern s16b coin_type; extern bool_ opening_chest; extern bool_ shimmer_monsters; extern bool_ shimmer_objects; extern bool_ repair_monsters; extern s16b inven_cnt; extern s16b equip_cnt; extern s16b o_max; extern s16b o_cnt; extern s16b m_max; extern s16b m_cnt; extern s16b hack_m_idx; extern s16b hack_m_idx_ii; extern int total_friends; extern s32b total_friend_levels; extern int leaving_quest; extern char summon_kin_type; extern bool_ hack_mind; extern bool_ is_autosave; extern int artifact_bias; extern FILE *text_out_file; extern void (*text_out_hook)(byte a, cptr str); extern int text_out_indent; extern bool_ rogue_like_commands; extern bool_ quick_messages; extern bool_ carry_query_flag; extern bool_ always_pickup; extern bool_ prompt_pickup_heavy; extern bool_ always_repeat; extern bool_ use_old_target; extern bool_ hilite_player; extern bool_ ring_bell; extern bool_ find_ignore_stairs; extern bool_ find_ignore_doors; extern bool_ find_cut; extern bool_ find_examine; extern bool_ disturb_near; extern bool_ disturb_move; extern bool_ disturb_panel; extern bool_ disturb_detect; extern bool_ disturb_state; extern bool_ disturb_minor; extern bool_ disturb_other; extern bool_ avoid_abort; extern bool_ avoid_shimmer; extern bool_ avoid_other; extern bool_ flush_disturb; extern bool_ flush_failure; extern bool_ flush_command; extern bool_ fresh_before; extern bool_ fresh_after; extern bool_ fresh_message; extern bool_ alert_hitpoint; extern bool_ alert_failure; extern bool_ view_yellow_lite; extern bool_ view_bright_lite; extern bool_ view_granite_lite; extern bool_ view_special_lite; extern bool_ wear_confirm; extern bool_ confirm_stairs; extern bool_ disturb_pets; extern bool_ view_perma_grids; extern bool_ view_torch_grids; extern bool_ flow_by_sound; extern bool_ view_reduce_lite; extern bool_ auto_scum; extern bool_ expand_look; extern bool_ expand_list; extern bool_ dungeon_align; extern bool_ dungeon_stair; extern bool_ smart_learn; extern bool_ testing_stack; extern bool_ testing_carry; extern bool_ cheat_peek; extern bool_ cheat_hear; extern bool_ cheat_room; extern bool_ cheat_xtra; extern bool_ cheat_know; extern bool_ cheat_live; extern bool_ last_words; /* Zangband options */ extern bool_ small_levels; extern bool_ empty_levels; extern bool_ always_small_level; extern byte hitpoint_warn; extern byte delay_factor; extern s16b autosave_freq; extern bool_ autosave_t; extern bool_ autosave_l; extern s16b feeling; extern s16b rating; extern bool_ good_item_flag; extern s16b max_panel_rows, max_panel_cols; extern s16b panel_row_min, panel_row_max; extern s16b panel_col_min, panel_col_max; extern s16b panel_col_prt, panel_row_prt; extern byte feat_wall_outer; extern byte feat_wall_inner; extern s16b floor_type[100]; extern s16b fill_type[100]; extern s16b target_who; extern s16b target_col; extern s16b target_row; extern s16b health_who; extern s16b monster_race_idx; extern s16b monster_ego_idx; extern object_type *tracked_object; extern char player_name[32]; extern char player_base[32]; extern char died_from[80]; extern char history[4][60]; extern char savefile[1024]; extern s16b lite_n; extern s16b lite_y[LITE_MAX]; extern s16b lite_x[LITE_MAX]; extern s16b view_n; extern byte view_y[VIEW_MAX]; extern byte view_x[VIEW_MAX]; extern s16b temp_n; extern byte temp_y[TEMP_MAX]; extern byte temp_x[TEMP_MAX]; extern s16b macro__num; extern char **macro__pat; extern char **macro__act; extern bool_ *macro__cmd; extern char *macro__buf; extern u32b option_flag[8]; extern u32b option_mask[8]; extern u32b window_flag[ANGBAND_TERM_MAX]; extern u32b window_mask[ANGBAND_TERM_MAX]; extern term *angband_term[ANGBAND_TERM_MAX]; extern char angband_term_name[ANGBAND_TERM_MAX][80]; extern byte angband_color_table[256][4]; extern cave_type **cave; extern object_type *o_list; extern monster_type *m_list; extern monster_type *km_list; extern u16b max_real_towns; extern u16b max_towns; extern town_type *town_info; extern s16b alloc_kind_size; extern alloc_entry *alloc_kind_table; extern bool_ alloc_kind_table_valid; extern s16b alloc_race_size; extern alloc_entry *alloc_race_table; extern byte misc_to_attr[256]; extern char misc_to_char[256]; extern byte tval_to_attr[128]; extern char tval_to_char[128]; extern char *keymap_act[KEYMAP_MODES][256]; extern player_type *p_ptr; extern player_sex *sp_ptr; extern player_race *rp_ptr; extern player_race_mod *rmp_ptr; extern player_class *cp_ptr; extern player_spec *spp_ptr; extern u32b alchemist_known_egos[32]; extern alchemist_recipe *alchemist_recipes; extern u32b alchemist_known_artifacts[6]; extern u32b alchemist_gained; extern s16b player_hp[PY_MAX_LEVEL]; extern artifact_select_flag *a_select_flags; extern ability_type *ab_info; extern skill_type *s_info; extern vault_type *v_info; extern feature_type *f_info; extern object_kind *k_info; extern artifact_type *a_info; extern ego_item_type *e_info; extern randart_part_type *ra_info; extern randart_gen_type ra_gen[30]; extern monster_race *r_info; extern monster_ego *re_info; extern dungeon_info_type *d_info; extern player_class *class_info; extern meta_class_type *meta_class_info; extern player_race *race_info; extern player_race_mod *race_mod_info; extern trap_type *t_info; extern wilderness_type_info *wf_info; extern int wildc2i[256]; extern store_info_type *st_info; extern store_action_type *ba_info; extern owner_type *ow_info; extern set_type *set_info; extern cptr DEFAULT_FEAT_TEXT; extern cptr DEFAULT_FEAT_TUNNEL; extern cptr DEFAULT_FEAT_BLOCK; extern cptr ANGBAND_SYS; extern cptr ANGBAND_KEYBOARD; extern cptr ANGBAND_GRAF; extern char *ANGBAND_DIR; extern char *ANGBAND_DIR_MODULES; extern char *ANGBAND_DIR_SAVE; extern char *ANGBAND_DIR_CORE; extern char *ANGBAND_DIR_DNGN; extern char *ANGBAND_DIR_DATA; extern char *ANGBAND_DIR_EDIT; extern char *ANGBAND_DIR_FILE; extern char *ANGBAND_DIR_HELP; extern char *ANGBAND_DIR_INFO; extern char *ANGBAND_DIR_NOTE; extern char *ANGBAND_DIR_PREF; extern char *ANGBAND_DIR_USER; extern char *ANGBAND_DIR_XTRA; extern bool_ item_tester_full; extern byte item_tester_tval; extern bool_ (*item_tester_hook)(object_type *o_ptr); extern bool_ (*get_mon_num_hook)(int r_idx); extern bool_ (*get_mon_num2_hook)(int r_idx); extern bool_ (*get_obj_num_hook)(int k_idx); extern u16b max_wild_x; extern u16b max_wild_y; extern wilderness_map **wild_map; extern u16b old_max_s_idx; extern u16b max_ab_idx; extern u16b max_s_idx; extern u16b max_al_idx; extern u16b max_r_idx; extern u16b max_re_idx; extern u16b max_k_idx; extern u16b max_v_idx; extern u16b max_f_idx; extern u16b max_a_idx; extern u16b max_e_idx; extern u16b max_ra_idx; extern u16b max_d_idx; extern u16b max_o_idx; extern u16b max_m_idx; extern u16b max_t_idx; extern u16b max_rp_idx; extern u16b max_c_idx; extern u16b max_mc_idx; extern u16b max_rmp_idx; extern u16b max_st_idx; extern u16b max_ba_idx; extern u16b max_ow_idx; extern u16b max_wf_idx; extern s16b max_set_idx; extern int init_flags; extern bool_ ambush_flag; extern bool_ fate_flag; extern s16b no_breeds; extern bool_ carried_monster_hit; extern random_artifact random_artifacts[MAX_RANDARTS]; extern s32b RANDART_WEAPON; extern s32b RANDART_ARMOR; extern s32b RANDART_JEWEL; extern random_spell random_spells[MAX_SPELLS]; extern s16b spell_num; extern rune_spell rune_spells[MAX_RUNES]; extern s16b rune_num; extern fate fates[MAX_FATES]; extern byte dungeon_type; extern s16b *max_dlv; extern s16b doppleganger; extern bool_ generate_encounter; extern bool_ autoroll; extern bool_ point_based; extern bool_ preserve, special_lvls, ironman_rooms; extern bool_ inventory_no_move; extern bool_ *m_allow_special; extern bool_ *k_allow_special; extern bool_ *a_allow_special; extern bool_ rand_birth; extern bool_ joke_monsters; extern bool_ center_player; extern s16b plots[MAX_PLOTS]; extern random_quest random_quests[MAX_RANDOM_QUEST]; extern bool_ fate_option; extern bool_ *special_lvl[MAX_DUNGEON_DEPTH]; extern bool_ generate_special_feeling; extern bool_ auto_more; extern u32b dungeon_flags1; extern u32b dungeon_flags2; extern birther previous_char; extern hist_type *bg; extern int max_bg_idx; extern s32b extra_savefile_parts; extern bool_ player_char_health; extern s16b schools_count; extern school_type schools[SCHOOLS_MAX]; extern int project_time; extern s32b project_time_effect; extern effect_type effects[MAX_EFFECTS]; extern char gen_skill_basem[MAX_SKILLS]; extern u32b gen_skill_base[MAX_SKILLS]; extern char gen_skill_modm[MAX_SKILLS]; extern s16b gen_skill_mod[MAX_SKILLS]; extern bool_ linear_stats; extern int max_bact; extern bool_ option_ingame_help; extern bool_ automatizer_enabled; extern s16b last_teleportation_y; extern s16b last_teleportation_x; extern cptr game_module; extern s32b game_module_idx; extern s32b VERSION_MAJOR; extern s32b VERSION_MINOR; extern s32b VERSION_PATCH; extern s32b max_plev; extern s32b DUNGEON_BASE; extern s32b DUNGEON_DEATH; extern s32b DUNGEON_ASTRAL; extern s32b DUNGEON_ASTRAL_WILD_X; extern s32b DUNGEON_ASTRAL_WILD_Y; extern deity_type deity_info[MAX_GODS]; extern timer_type *gl_timers; extern const char *get_version_string(); /* birth.c */ extern bool_ no_begin_screen; /* cmd5.c */ extern bool_ is_magestaff(void); extern void calc_magic_bonus(void); extern void do_cmd_browse_aux(object_type *o_ptr); extern void do_cmd_browse(void); extern void do_cmd_pray(void); extern void do_cmd_rerate(void); extern void corrupt_player(void); extern bool_ item_tester_hook_armour(object_type *o_ptr); extern void fetch(int dir, int wgt, bool_ require_los); extern void do_poly_self(void); extern void brand_weapon(int brand_type); extern cptr symbiote_name(bool_ capitalize); extern int use_symbiotic_power(int r_idx, bool_ great, bool_ only_number, bool_ no_cost); extern bool_ is_ok_spell(s32b spell_idx, object_type *o_ptr); extern s32b get_school_spell(cptr do_what, s16b force_book); extern void do_cmd_copy_spell(void); extern void cast_school_spell(void); extern void browse_school_spell(int book, int pval, object_type *o_ptr); extern int find_spell(const char *name); extern bool_ is_school_book(object_type *o_ptr); /* cmd6.c */ extern void set_stick_mode(object_type *o_ptr); extern void unset_stick_mode(void); extern void do_cmd_eat_food(void); extern void do_cmd_quaff_potion(void); extern void do_cmd_read_scroll(void); extern void do_cmd_aim_wand(void); extern void do_cmd_use_staff(void); extern void do_cmd_zap_rod(void); extern const char *activation_aux(object_type *o_ptr, bool_ desc, int item); extern void do_cmd_activate(void); extern void do_cmd_rerate(void); extern void do_cmd_cut_corpse(void); extern void do_cmd_cure_meat(void); extern void do_cmd_drink_fountain(void); extern void do_cmd_fill_bottle(void); /* cmd7.c */ extern void do_cmd_create_boulder(void); extern int rune_exec(rune_spell *spell, int cost); extern void necro_info(char *p, int power); extern void mindcraft_info(char *p, int power); extern void symbiotic_info(char *p, int power); extern void mimic_info(char *p, int power); extern void cast_magic_spell(int spell, byte level); extern void do_cmd_summoner(void); extern void do_cmd_mindcraft(void); extern void do_cmd_mimic(void); extern void use_ability_blade(void); extern bool_ alchemist_exists(int tval, int sval, int ego, int artifact); extern void rod_tip_extract(object_type *o_ptr); extern void do_cmd_toggle_artifact(object_type *o_ptr); extern bool_ alchemist_items_check(int tval, int sval, int ego, int tocreate, bool_ message); extern void alchemist_display_recipe(int tval, int sval, int ego); extern void alchemist_recipe_book(void); extern int alchemist_recipe_select(int *tval, int sval, int ego, bool_ recipe); extern int alchemist_learn_object(object_type *o_ptr); extern void alchemist_gain_level(int lev); extern void do_cmd_alchemist(void); extern void do_cmd_beastmaster(void); extern void do_cmd_powermage(void); extern void do_cmd_possessor(void); extern void do_cmd_archer(void); extern void do_cmd_set_piercing(void); extern void do_cmd_necromancer(void); extern void do_cmd_unbeliever(void); extern void cast_daemon_spell(int spell, byte level); extern void do_cmd_unbeliever(void); extern void do_cmd_runecrafter(void); extern void do_cmd_symbiotic(void); extern s32b sroot(s32b n); extern int clamp_failure_chance(int chance, int minfail); /* dungeon.c */ extern void play_game(bool_ new_game); extern void sense_inventory(); /* files.c */ extern void html_screenshot(cptr name); extern void help_file_screenshot(cptr name); extern void player_flags(u32b* f1, u32b* f2, u32b* f3, u32b* f4, u32b* f5, u32b* esp); extern void wipe_saved(void); extern s16b tokenize(char *buf, s16b num, char **tokens, char delim1, char delim2); extern void display_player(int mode); extern cptr describe_player_location(void); extern errr file_character(cptr name, bool_ full); extern errr process_pref_file_aux(char *buf); extern errr process_pref_file(cptr name); extern bool_ txt_to_html(cptr head, cptr food, cptr base, cptr ext, bool_ force, bool_ recur); extern bool_ show_file(cptr name, cptr what, int line, int mode); extern void do_cmd_help(void); extern void process_player_base(void); extern void process_player_name(bool_ sf); extern void get_name(void); extern void do_cmd_suicide(void); extern void do_cmd_save_game(void); extern void autosave_checkpoint(); extern void predict_score_gui(bool_ *initialized, bool_ *game_in_progress); extern void close_game(void); extern errr get_rnd_line(const char * file_name, char * output); extern char *get_line(const char* fname, cptr fdir, char *linbuf, int line); extern void race_legends(void); extern void show_highclass(int building); extern errr get_xtra_line(const char * file_name, monster_type *m_ptr, char * output); /* gen_maze.c */ extern bool_ level_generate_maze(); /* gen_life.c */ extern bool_ level_generate_life(); extern void evolve_level(bool_ noise); /* generate.c */ extern bool_ new_player_spot(int branch); extern void add_level_generator(cptr name, bool_ (*generator)(), bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs); extern bool_ level_generate_dungeon(); extern bool_ generate_fracave(int y0, int x0,int xsize,int ysize,int cutoff,bool_ light,bool_ room); extern void generate_hmap(int y0, int x0,int xsiz,int ysiz,int grd,int roug,int cutoff); extern bool_ room_alloc(int x,int y,bool_ crowded,int by0,int bx0,int *xx,int *yy); extern void generate_grid_mana(void); extern byte calc_dungeon_type(void); extern void generate_cave(void); extern void build_rectangle(int y1, int x1, int y2, int x2, int feat, int info); /* wild.c */ extern int generate_area(int y, int x, bool_ border, bool_ corner, bool_ refresh); extern void wilderness_gen(int refresh); extern void wilderness_gen_small(void); extern void reveal_wilderness_around_player(int y, int x, int h, int w); extern void town_gen(int t_idx); /* init1.c */ extern int color_char_to_attr(char c); extern byte conv_color[16]; extern errr init_player_info_txt(FILE *fp, char *buf); extern errr init_ab_info_txt(FILE *fp, char *buf); extern errr init_s_info_txt(FILE *fp, char *buf); extern errr init_set_info_txt(FILE *fp, char *buf); extern errr init_v_info_txt(FILE *fp, char *buf); extern errr init_f_info_txt(FILE *fp, char *buf); extern errr init_k_info_txt(FILE *fp, char *buf); extern errr init_a_info_txt(FILE *fp, char *buf); extern errr init_al_info_txt(FILE *fp, char *buf); extern errr init_ra_info_txt(FILE *fp, char *buf); extern errr init_e_info_txt(FILE *fp, char *buf); extern errr init_r_info_txt(FILE *fp, char *buf); extern errr init_re_info_txt(FILE *fp, char *buf); extern errr grab_one_dungeon_flag(u32b *flags1, u32b *flags2, cptr what); extern errr init_d_info_txt(FILE *fp, char *buf); extern errr init_t_info_txt(FILE *fp, char *buf); extern errr init_ba_info_txt(FILE *fp, char *buf); extern errr init_st_info_txt(FILE *fp, char *buf); extern errr init_ow_info_txt(FILE *fp, char *buf); extern errr init_wf_info_txt(FILE *fp, char *buf); extern errr process_dungeon_file(cptr name, int *yval, int *xval, int ymax, int xmax, bool_ init, bool_ full); /* init2.c */ extern void init_corruptions(); extern void reinit_gods(s16b new_size); extern void reinit_quests(s16b new_size); extern void create_stores_stock(int t); extern errr init_v_info(void); extern void init_file_paths(char *path); extern void init_file_paths_with_env(); extern void init_angband(void); extern errr init_buildings(void); extern s16b error_idx; extern s16b error_line; /* joke.c */ extern bool_ gen_joke_monsters(void *data, void *in, void *out); /* loadsave.c */ extern bool_ file_exist(cptr buf); extern bool_ load_dungeon(char *ext); extern void save_dungeon(void); extern bool_ save_player(void); extern bool_ load_player(void); /* melee1.c */ /* melee2.c */ extern int monst_spell_monst_spell; extern bool_ mon_take_hit_mon(int s_idx, int m_idx, int dam, bool_ *fear, cptr note); extern void mon_handle_fear(monster_type *m_ptr, int dam, bool_ *fear); extern int check_hit2(int power, int level, int ac); extern int get_attack_power(int effect); extern bool_ carried_make_attack_normal(int r_idx); extern bool_ make_attack_normal(int m_idx, byte divis); extern void process_monsters(void); extern void curse_equipment(int chance, int heavy_chance); extern void curse_equipment_dg(int chance, int heavy_chance); /* monster1.c */ extern void screen_roff(int r_idx, int ego, int remember); extern void display_roff(int r_idx, int ego); extern void monster_description_out(int r_idx, int ego); /* monster2.c */ extern s32b monster_exp(s16b level); extern void monster_set_level(int m_idx, int level); extern s32b modify_aux(s32b a, s32b b, char mod); extern void monster_msg(cptr fmt, ...); extern void monster_msg_simple(cptr s); extern void cmonster_msg(char a, cptr fmt, ...); extern bool_ mego_ok(monster_race const *r_ptr, int ego); extern void monster_check_experience(int m_idx, bool_ silent); extern void monster_gain_exp(int m_idx, u32b exp, bool_ silent); extern monster_race* race_info_idx(int r_idx, int ego); extern int get_wilderness_flag(void); extern void sanity_blast(monster_type * m_ptr, bool_ necro); extern void delete_monster_idx(int i); extern void delete_monster(int y, int x); extern void compact_monsters(int size); extern void wipe_m_list(void); extern s16b m_pop(void); extern errr get_mon_num_prep(void); extern s16b get_mon_num(int level); extern void monster_desc(char *desc, monster_type *m_ptr, int mode); extern void monster_race_desc(char *desc, int r_idx, int ego); extern void lore_do_probe(int m_idx); extern void lore_treasure(int m_idx, int num_item, int num_gold); extern void update_mon(int m_idx, bool_ full); extern void update_monsters(bool_ full); extern void monster_carry(monster_type *m_ptr, int m_idx, object_type *q_ptr); extern bool_ bypass_r_ptr_max_num ; extern bool_ place_monster_aux(int y, int x, int r_idx, bool_ slp, bool_ grp, int status); extern bool_ place_monster(int y, int x, bool_ slp, bool_ grp); extern bool_ alloc_horde(int y, int x); extern bool_ alloc_monster(int dis, bool_ slp); extern bool_ summon_specific_okay(int r_idx); extern int summon_specific_level; extern bool_ summon_specific(int y1, int x1, int lev, int type); extern void monster_swap(int y1, int x1, int y2, int x2); extern bool_ multiply_monster(int m_idx, bool_ charm, bool_ clone); extern bool_ hack_message_pain_may_silent; extern void message_pain(int m_idx, int dam); extern void update_smart_learn(int m_idx, int what); extern bool_ summon_specific_friendly(int y1, int x1, int lev, int type, bool_ Group_ok); extern bool_ place_monster_one_no_drop; extern s16b place_monster_one(int y, int x, int r_idx, int ego, bool_ slp, int status); extern s16b player_place(int y, int x); extern void monster_drop_carried_objects(monster_type *m_ptr); extern bool_ monster_dungeon(int r_idx); extern bool_ monster_quest(int r_idx); extern bool_ monster_ocean(int r_idx); extern bool_ monster_shore(int r_idx); extern bool_ monster_town(int r_idx); extern bool_ monster_wood(int r_idx); extern bool_ monster_volcano(int r_idx); extern bool_ monster_mountain(int r_idx); extern bool_ monster_grass(int r_idx); extern bool_ monster_deep_water(int r_idx); extern bool_ monster_shallow_water(int r_idx); extern bool_ monster_lava(int r_idx); extern void set_mon_num_hook(void); extern void set_mon_num2_hook(int y, int x); extern bool_ monster_can_cross_terrain(byte feat, monster_race *r_ptr); extern void corrupt_corrupted(void); /* monster3.c */ extern void dump_companions(FILE *outfile); extern void do_cmd_companion(void); extern bool_ do_control_reconnect(void); extern bool_ do_control_drop(void); extern bool_ do_control_magic(void); extern bool_ do_control_pickup(void); extern bool_ do_control_inven(void); extern bool_ do_control_walk(void); extern bool_ can_create_companion(void); extern void ai_deincarnate(int m_idx); extern bool_ ai_possessor(int m_idx, int o_idx); extern bool_ ai_multiply(int m_idx); extern bool_ change_side(monster_type *m_ptr); extern int is_friend(monster_type *m_ptr); extern bool_ is_enemy(monster_type *m_ptr, monster_type *t_ptr); /* object1.c */ /* object2.c */ extern byte get_item_letter_color(object_type *o_ptr); extern void describe_device(object_type *o_ptr); extern void inc_stack_size(int item, int delta); extern void inc_stack_size_ex(int item, int delta, optimize_flag opt, describe_flag desc); extern void object_pickup(int this_o_idx); extern int get_slot(int slot); extern bool_ apply_flags_set(s16b a_idx, s16b set_idx, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); extern bool_ apply_set(s16b a_idx, s16b set_idx); extern bool_ takeoff_set(s16b a_idx, s16b set_idx); extern bool_ wield_set(s16b a_idx, s16b set_idx, bool_ silent); extern object_type *get_object(int item); extern s32b calc_total_weight(void); extern void add_random_ego_flag(object_type *o_ptr, int fego, bool_ *limit_blows); extern bool_ info_spell; extern char spell_txt[50]; extern bool_ grab_tval_desc(int tval); extern void init_match_theme(obj_theme theme); extern bool_ kind_is_artifactable(int k_idx); extern bool_ kind_is_good(int k_idx); extern int kind_is_legal_special; extern bool_ kind_is_legal(int k_idx); extern bool_ verify(cptr prompt, int item); extern void flavor_init(void); extern void reset_visuals(void); extern int object_power(object_type *o_ptr); extern bool_ object_flags_no_set; extern void object_flags(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); extern void object_flags_known(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); extern void object_desc(char *buf, object_type *o_ptr, int pref, int mode); extern void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode); extern bool_ object_out_desc(object_type *o_ptr, FILE *fff, bool_ trim_down, bool_ wait_for_it); extern char index_to_label(int i); extern s16b label_to_inven(int c); extern s16b label_to_equip(int c); extern s16b wield_slot_ideal(object_type *o_ptr, bool_ ideal); extern s16b wield_slot(object_type *o_ptr); extern cptr mention_use(int i); extern cptr describe_use(int i); extern void inven_item_charges(int item); extern void inven_item_describe(int item); extern void inven_item_increase(int item, int num); extern bool_ inven_item_optimize(int item); extern void floor_item_charges(int item); extern void floor_item_describe(int item); extern void floor_item_increase(int item, int num); extern void floor_item_optimize(int item); extern bool_ inven_carry_okay(object_type *o_ptr); extern s16b inven_carry(object_type *o_ptr, bool_ final); extern s16b inven_takeoff(int item, int amt, bool_ force_drop); extern void inven_drop(int item, int amt, int dy, int dx, bool_ silent); extern bool_ item_tester_okay(object_type *o_ptr); extern void display_inven(void); extern void display_equip(void); extern void show_inven(); extern void show_equip(); extern void toggle_inven_equip(void); extern bool_ (*get_item_extra_hook)(int *cp); extern bool_ get_item(int *cp, cptr pmt, cptr str, int mode); extern void excise_object_idx(int o_idx); extern void delete_object_idx(int o_idx); extern void delete_object(int y, int x); extern void compact_objects(int size); extern void wipe_o_list(void); extern s16b o_pop(void); extern errr get_obj_num_prep(void); extern s16b get_obj_num(int level); extern void object_known(object_type *o_ptr); extern void object_aware(object_type *o_ptr); extern void object_tried(object_type *o_ptr); extern s32b object_value(object_type *o_ptr); extern s32b object_value_real(object_type *o_ptr); extern bool_ object_similar(object_type *o_ptr, object_type *j_ptr); extern void object_absorb(object_type *o_ptr, object_type *j_ptr); extern s16b lookup_kind(int tval, int sval); extern void object_wipe(object_type *o_ptr); extern void object_prep(object_type *o_ptr, int k_idx); extern void object_copy(object_type *o_ptr, object_type *j_ptr); extern int hack_apply_magic_power; extern void apply_magic(object_type *o_ptr, int lev, bool_ okay, bool_ good, bool_ great); extern bool_ make_object(object_type *j_ptr, bool_ good, bool_ great, obj_theme theme); extern void place_object(int y, int x, bool_ good, bool_ great, int where); extern bool_ make_gold(object_type *j_ptr); extern void place_gold(int y, int x); extern void process_objects(void); extern s16b drop_near(object_type *o_ptr, int chance, int y, int x); extern void acquirement(int y1, int x1, int num, bool_ great, bool_ known); extern void pick_trap(int y, int x); extern cptr item_activation(object_type *o_ptr,byte num); extern void combine_pack(void); extern void reorder_pack(void); extern void display_koff(int k_idx); extern void random_artifact_resistance (object_type * o_ptr); extern void random_resistance (object_type * o_ptr, bool_ is_scroll, int specific); extern s16b floor_carry(int y, int x, object_type *j_ptr); extern void pack_decay(int item); extern void floor_decay(int item); extern bool_ scan_floor(int *items, int *item_num, int y, int x, int mode); extern void show_floor(int y, int x); extern bool_ get_item_floor(int *cp, cptr pmt, cptr str, int mode); extern void py_pickup_floor(int pickup); extern s16b m_bonus(int max, int level); extern void object_gain_level(object_type *o_ptr); extern void gain_flag_group_flag(object_type *o_ptr, bool_ silent); extern void gain_flag_group(object_type *o_ptr, bool_ silent); extern s32b flag_cost(object_type * o_ptr, int plusses); /* powers.c */ extern void do_cmd_power(void); /* traps.c */ extern bool_ player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item); extern void player_activate_door_trap(s16b y, s16b x); extern void place_trap(int y, int x); extern void place_trap_leveled(int y, int x, int lev); extern void place_trap_object(object_type *o_ptr); extern void wiz_place_trap(int y, int x, int idx); extern void do_cmd_set_trap(void); extern bool_ mon_hit_trap(int); /* spells1.c */ extern byte spell_color(int type); extern s16b poly_r_idx(int r_idx); extern void get_pos_player(int dis, int *ny, int *nx); extern bool_ teleport_player_bypass; extern void teleport_to_player(int m_idx); extern void teleport_player_directed(int rad, int dir); extern void teleport_away(int m_idx, int dis); extern void teleport_player(int dis); extern void teleport_player_to(int ny, int nx); extern void teleport_monster_to(int m_idx, int ny, int nx); extern void teleport_player_level(void); extern void recall_player(int d, int f); extern void take_hit(int damage, cptr kb_str); extern void take_sanity_hit(int damage, cptr hit_from); extern void acid_dam(int dam, cptr kb_str); extern void elec_dam(int dam, cptr kb_str); extern void fire_dam(int dam, cptr kb_str); extern void cold_dam(int dam, cptr kb_str); extern bool_ inc_stat(int stat); extern bool_ dec_stat(int stat, int amount, int mode); extern bool_ res_stat(int stat, bool_ full); extern bool_ apply_disenchant(int mode); extern bool_ project_m(int who, int r, int y, int x, int dam, int typ); extern sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg); extern bool_ project(int who, int rad, int y, int x, int dam, int typ, int flg); extern bool_ potion_smash_effect(int who, int y, int x, int o_sval); extern void do_poly_self(void); extern void corrupt_player(void); extern void generate_spell(int plev); extern bool_ unsafe; extern void describe_attack_fully(int type, char* r); extern s16b do_poly_monster(int y, int x); /* spells2.c */ extern bool_ remove_curse_object(object_type *o_ptr, bool_ all); extern void curse_artifact(object_type * o_ptr); extern void grow_things(s16b type, int rad); extern void grow_grass(int rad); extern void grow_trees(int rad); extern bool_ hp_player(int num); extern bool_ heal_insanity(int val); extern void warding_glyph(void); extern void explosive_rune(void); extern bool_ do_dec_stat(int stat, int mode); extern bool_ do_res_stat(int stat, bool_ full); extern bool_ do_inc_stat(int stat); extern void identify_hooks(int i, object_type *o_ptr, identify_mode type); extern bool_ identify_pack(void); extern void identify_pack_fully(void); extern bool_ remove_curse(void); extern bool_ remove_all_curse(void); extern bool_ restore_level(void); extern void self_knowledge(FILE *fff); extern bool_ lose_all_info(void); extern bool_ detect_traps(int rad); extern bool_ detect_doors(int rad); extern bool_ detect_stairs(int rad); extern bool_ detect_treasure(int rad); extern bool_ hack_no_detect_message; extern bool_ detect_objects_gold(int rad); extern bool_ detect_objects_normal(int rad); extern bool_ detect_objects_magic(int rad); extern bool_ detect_monsters_normal(int rad); extern bool_ detect_monsters_invis(int rad); extern bool_ detect_monsters_evil(int rad); extern bool_ detect_monsters_good(int rad); extern bool_ detect_monsters_xxx(u32b match_flag, int rad); extern bool_ detect_monsters_string(cptr chars, int rad); extern bool_ detect_monsters_nonliving(int rad); extern bool_ detect_all(int rad); extern void stair_creation(void); extern bool_ wall_stone(int y, int x); extern bool_ enchant(object_type *o_ptr, int n, int eflag); extern bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval); extern bool_ ident_spell(void); extern bool_ ident_all(void); extern bool_ identify_fully(void); extern bool_ recharge(int num); extern bool_ speed_monsters(void); extern bool_ slow_monsters(void); extern bool_ sleep_monsters(void); extern bool_ conf_monsters(void); extern void aggravate_monsters(int who); extern bool_ genocide_aux(bool_ player_cast, char typ); extern bool_ genocide(bool_ player_cast); extern bool_ mass_genocide(bool_ player_cast); extern void do_probe(int m_idx); extern bool_ probing(void); extern void change_wild_mode(void); extern bool_ banish_evil(int dist); extern bool_ dispel_evil(int dam); extern bool_ dispel_good(int dam); extern bool_ dispel_undead(int dam); extern bool_ dispel_monsters(int dam); extern bool_ dispel_living(int dam); extern bool_ dispel_demons(int dam); extern bool_ turn_undead(void); extern void wipe(int y1, int x1, int r); extern void destroy_area(int y1, int x1, int r, bool_ full, bool_ bypass); extern void earthquake(int cy, int cx, int r); extern void lite_room(int y1, int x1); extern void unlite_room(int y1, int x1); extern bool_ lite_area(int dam, int rad); extern bool_ unlite_area(int dam, int rad); extern bool_ fire_ball_beam(int typ, int dir, int dam, int rad); extern bool_ fire_cloud(int typ, int dir, int dam, int rad, int time); extern bool_ fire_wave(int typ, int dir, int dam, int rad, int time, s32b eff); extern bool_ fire_wall(int typ, int dir, int dam, int time); extern bool_ fire_ball(int typ, int dir, int dam, int rad); extern bool_ fire_bolt(int typ, int dir, int dam); extern bool_ fire_beam(int typ, int dir, int dam); extern bool_ fire_druid_ball(int typ, int dir, int dam, int rad); extern bool_ fire_druid_bolt(int typ, int dir, int dam); extern bool_ fire_druid_beam(int typ, int dir, int dam); extern void call_chaos(void); extern bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam); extern bool_ lite_line(int dir); extern bool_ drain_life(int dir, int dam); extern bool_ death_ray(int dir, int plev); extern bool_ wall_to_mud(int dir); extern bool_ destroy_door(int dir); extern bool_ disarm_trap(int dir); extern bool_ wizard_lock(int dir); extern bool_ heal_monster(int dir); extern bool_ speed_monster(int dir); extern bool_ slow_monster(int dir); extern bool_ sleep_monster(int dir); extern bool_ confuse_monster(int dir, int plev); extern bool_ stun_monster(int dir, int plev); extern bool_ fear_monster(int dir, int plev); extern bool_ scare_monsters(void); extern bool_ poly_monster(int dir); extern bool_ clone_monster(int dir); extern bool_ teleport_monster(int dir); extern bool_ door_creation(void); extern bool_ trap_creation(void); extern bool_ glyph_creation(void); extern bool_ destroy_doors_touch(void); extern bool_ destroy_traps_touch(void); extern bool_ sleep_monsters_touch(void); extern bool_ alchemy(void); extern void activate_ty_curse(void); extern void activate_dg_curse(void); extern void activate_hi_summon(void); extern void summon_cyber(void); extern void bless_weapon(void); extern bool_ confuse_monsters(int dam); extern bool_ charm_monsters(int dam); extern bool_ charm_animals(int dam); extern bool_ charm_demons(int dam); extern bool_ stun_monsters(int dam); extern bool_ banish_monsters(int dist); extern bool_ turn_monsters(int dam); extern bool_ turn_evil(int dam); extern bool_ deathray_monsters(void); extern bool_ charm_monster(int dir, int plev); extern bool_ star_charm_monster(int dir, int plev); extern bool_ control_one_undead(int dir, int plev); extern bool_ charm_animal(int dir, int plev); extern bool_ mindblast_monsters(int dam); extern void alter_reality(void); extern void report_magics(void); extern void teleport_swap(int dir); extern void swap_position(int lty, int ltx); extern bool_ item_tester_hook_recharge(object_type *o_ptr); extern bool_ fire_explosion(int y, int x, int typ, int rad, int dam); extern bool_ fire_godly_wrath(int y, int x, int typ, int dir, int dam); extern bool_ invoke(int dam, int typ); extern bool_ project_hack(int typ, int dam); extern void project_meteor(int radius, int typ, int dam, u32b flg); extern bool_ item_tester_hook_artifactable(object_type *o_ptr); extern bool_ passwall(int dir, bool_ safe); extern bool_ project_hook(int typ, int dir, int dam, int flg); extern void random_misc (object_type * o_ptr, bool_ is_scroll); extern void random_plus(object_type * o_ptr, bool_ is_scroll); extern bool_ reset_recall(bool_ no_trepas_max_depth); extern void remove_dg_curse(void); extern void geomancy_random_wall(int y, int x); extern void geomancy_random_floor(int y, int x, bool_ kill_wall); extern void geomancy_dig(int oy, int ox, int dir, int length); extern void channel_the_elements(int y, int x, int level); /* spells4.c */ extern s32b SCHOOL_AIR; extern s32b SCHOOL_AULE; extern s32b SCHOOL_CONVEYANCE; extern s32b SCHOOL_DEMON; extern s32b SCHOOL_DEVICE; extern s32b SCHOOL_DIVINATION; extern s32b SCHOOL_EARTH; extern s32b SCHOOL_ERU; extern s32b SCHOOL_FIRE; extern s32b SCHOOL_GEOMANCY; extern s32b SCHOOL_MANA; extern s32b SCHOOL_MANDOS; extern s32b SCHOOL_MANWE; extern s32b SCHOOL_MELKOR; extern s32b SCHOOL_META; extern s32b SCHOOL_MIND; extern s32b SCHOOL_MUSIC; extern s32b SCHOOL_NATURE; extern s32b SCHOOL_TEMPORAL; extern s32b SCHOOL_TULKAS; extern s32b SCHOOL_UDUN; extern s32b SCHOOL_ULMO; extern s32b SCHOOL_VARDA; extern s32b SCHOOL_WATER; extern s32b SCHOOL_YAVANNA; void print_spell_desc(int s, int y); void init_school_books(); school_book_type *school_books_at(int sval); void school_book_add_spell(school_book_type *school_book, s32b spell_idx); void random_book_setup(s16b sval, s32b spell_idx); int print_spell(cptr label, byte color, int y, s32b s); int print_book(s16b sval, s32b pval, object_type *obj); int school_book_length(int sval); int spell_x(int sval, int pval, int i); bool_ school_book_contains_spell(int sval, s32b spell_idx); void lua_cast_school_spell(s32b spell_idx, bool_ no_cost); /* spells6.c */ void schools_init(); school_type *school_at(int index); void mana_school_calc_mana(int *msp); /* util.c */ extern s32b rescale(s32b x, s32b max, s32b new_max); extern bool_ input_box(cptr text, int y, int x, char *buf, int max); extern void draw_box(int y, int x, int h, int w); extern void display_list(int y, int x, int h, int w, cptr title, cptr *list, int max, int begin, int sel, byte sel_color); extern cptr get_player_race_name(int pr, int ps); extern cptr get_month_name(int month, bool_ full, bool_ compact); extern cptr get_day(int day); extern s32b bst(s32b what, s32b t); extern errr path_parse(char *buf, int max, cptr file); extern errr path_temp(char *buf, int max); extern errr path_build(char *buf, int max, cptr path, cptr file); extern FILE *my_fopen(cptr file, cptr mode); extern errr my_fgets(FILE *fff, char *buf, huge n); extern errr my_fputs(FILE *fff, cptr buf, huge n); extern errr my_fclose(FILE *fff); extern errr fd_kill(cptr file); extern errr fd_move(cptr file, cptr what); extern int fd_make(cptr file, int mode); extern int fd_open(cptr file, int flags); extern errr fd_seek(int fd, huge n); extern errr fd_read(int fd, char *buf, huge n); extern errr fd_write(int fd, cptr buf, huge n); extern errr fd_close(int fd); extern void flush(void); extern void bell(void); extern void sound(int num); extern void move_cursor(int row, int col); extern void text_to_ascii(char *buf, cptr str); extern void ascii_to_text(char *buf, cptr str); extern void keymap_init(void); extern errr macro_add(cptr pat, cptr act); extern sint macro_find_exact(cptr pat); extern char inkey(void); extern char inkey_scan(void); extern void display_message(int x, int y, int split, byte color, cptr t); extern void cmsg_print(byte color, cptr msg); extern void msg_print(cptr msg); extern void cmsg_format(byte color, cptr fmt, ...); extern void msg_format(cptr fmt, ...); extern void screen_save(void); extern void screen_load(void); extern void c_put_str(byte attr, cptr str, int row, int col); extern void put_str(cptr str, int row, int col); extern void c_prt(byte attr, cptr str, int row, int col); extern void prt(cptr str, int row, int col); extern void text_out_to_screen(byte a, cptr str); extern void text_out_to_file(byte a, cptr str); extern void text_out(cptr str); extern void text_out_c(byte a, cptr str); extern void clear_screen(void); extern void clear_from(int row); extern bool_ askfor_aux_complete; extern bool_ askfor_aux(char *buf, int len); extern bool_ get_string(cptr prompt, char *buf, int len); extern bool_ get_check(cptr prompt); extern bool_ get_com(cptr prompt, char *command); extern s32b get_quantity(cptr prompt, s32b max); extern void pause_line(int row); extern char request_command_ignore_keymaps[]; extern bool_ request_command_inven_mode; extern void request_command(int shopping); extern bool_ is_a_vowel(int ch); extern int get_keymap_dir(char ch); extern byte count_bits(u32b array); extern void strlower(char *buf); extern int test_monster_name(cptr name); extern int test_mego_name(cptr name); extern int test_item_name(cptr name); extern char msg_box(cptr text, int y, int x); extern timer_type *new_timer(void (*callback)(), s32b delay); extern int get_keymap_mode(); /* main.c */ extern bool_ private_check_user_directory(cptr dirpath); /* levels.c */ extern bool_ get_dungeon_generator(char *buf); extern bool_ get_level_desc(char *buf); extern void get_level_flags(void); extern bool_ get_dungeon_name(char *buf); extern bool_ get_dungeon_special(char *buf); extern bool_ get_command(const char *file, char comm, char *param); extern int get_branch(void); extern int get_fbranch(void); extern int get_flevel(void); extern bool_ get_dungeon_save(char *buf); /* wizard1.c */ extern void do_cmd_spoilers(); /* wizard2.c */ extern void do_cmd_wiz_cure_all(void); extern void do_cmd_wiz_named_friendly(int r_idx, bool_ slp); extern void do_cmd_debug(); extern tval_desc2 tvals[]; /* * Hack -- conditional (or "bizarre") externs */ #ifdef SET_UID /* util.c */ extern void user_name(char *buf, int id); #endif /* util.c */ extern void repeat_push(int what); extern bool_ repeat_pull(int *what); extern void repeat_check(void); extern void get_count(int number, int max); /* cmd2.c */ extern bool_ easy_open_door(int y, int x); /* cmd2.c */ extern bool_ do_cmd_disarm_aux(int y, int x, int dir, int do_pickup); extern bool_ easy_floor; /* script.c */ extern void init_lua_init(void); /* modules.cc */ extern cptr force_module; /* lua_bind.c */ extern s32b lua_get_level(struct spell_type *spell, s32b lvl, s32b max, s32b min, s32b bonus); extern int get_mana(s32b s); extern s32b get_power(s32b s); extern s32b get_level(s32b s, s32b max, s32b min); extern void get_level_school(struct spell_type *spell, s32b max, s32b min, s32b *level, bool_ *na); extern s32b get_level_max_stick; extern s32b get_level_use_stick; extern void set_target(int y, int x); extern void get_target(int dir, int *y, int *x); extern void get_map_size(const char *name, int *ysize, int *xsize); extern void load_map(const char *name, int *y, int *x); extern int lua_get_new_bounty_monster(int lev); extern char *lua_input_box(cptr title, int max); extern char lua_msg_box(cptr title); extern void increase_mana(int delta); extern timer_type *TIMER_AGGRAVATE_EVIL; void timer_aggravate_evil_enable(); void timer_aggravate_evil_callback();