#pragma once #include "h-basic.hpp" #include "monster_type_fwd.hpp" #include "object_flag_set.hpp" #include #include #include #include std::string name_file_note(std::string_view); std::string name_file_pref(std::string_view); std::string name_file_save(); std::string name_file_save(std::string_view); boost::filesystem::path name_file_dungeon_save(std::string const &ext); void html_screenshot(const char *name); void help_file_screenshot(const char *name); object_flag_set player_flags(); void wipe_saved(); s16b tokenize(char *buf, s16b num, char **tokens, char delim1, char delim2); void display_player(int mode); std::string describe_player_location(); errr file_character(const char *name); errr process_pref_file_aux(char *buf); errr process_pref_file(std::string const &name); void show_string(const char *lines, const char *title, int line = 0); void show_file(const char *name, const char *what, int line = 0); void do_cmd_help(); void get_name(); void do_cmd_suicide(); void autosave_checkpoint(); void close_game(); errr get_rnd_line(const char * file_name, char * output); char *get_line(const char* fname, const char *fdir, char *linbuf, int line); void race_legends(); void show_highclass(int building); errr get_xtra_line(const char * file_name, monster_type *m_ptr, char * output); std::string process_player_name(std::string const &); void set_player_base(std::string const &name); void do_cmd_save_game(); void predict_score_gui(bool *initialized, bool *game_in_progress);