#pragma once #include "h-basic.h" #include "monster_type_fwd.hpp" #include "object_flag_set.hpp" #include #include void html_screenshot(cptr name); void help_file_screenshot(cptr name); object_flag_set player_flags(); void wipe_saved(); s16b tokenize(char *buf, s16b num, char **tokens, char delim1, char delim2); void display_player(int mode); std::string describe_player_location(); errr file_character(cptr name, bool_ full); errr process_pref_file_aux(char *buf); errr process_pref_file(cptr name); void show_string(const char *lines, const char *title, int line = 0); void show_file(cptr name, cptr what, int line = 0); void do_cmd_help(); void process_player_base(); void get_name(); void do_cmd_suicide(); void autosave_checkpoint(); void close_game(); errr get_rnd_line(const char * file_name, char * output); char *get_line(const char* fname, cptr fdir, char *linbuf, int line); void race_legends(); void show_highclass(int building); errr get_xtra_line(const char * file_name, monster_type *m_ptr, char * output); void process_player_name(bool_ sf);