#pragma once #include "h-basic.hpp" bool new_player_spot(int branch); void add_level_generator(const char *name, bool (*generator)()); bool level_generate_dungeon(); bool generate_fracave(int y0, int x0, int xsize, int ysize, int cutoff, bool light, bool room); void generate_hmap(int y0, int x0,int xsiz,int ysiz,int grd,int roug,int cutoff); bool room_alloc(int x,int y,bool crowded,int by0,int bx0,int *xx,int *yy); void generate_cave(); void build_rectangle(int y1, int x1, int y2, int x2, int feat, int info);