#pragma once #include "h-basic.h" bool_ new_player_spot(int branch); void add_level_generator(cptr name, bool_ (*generator)()); bool_ level_generate_dungeon(); bool_ generate_fracave(int y0, int x0,int xsize,int ysize,int cutoff,bool_ light,bool_ room); void generate_hmap(int y0, int x0,int xsiz,int ysiz,int grd,int roug,int cutoff); bool_ room_alloc(int x,int y,bool_ crowded,int by0,int bx0,int *xx,int *yy); void generate_cave(); void build_rectangle(int y1, int x1, int y2, int x2, int feat, int info);