#pragma once /* * Maximum number of "normal" pack slots, and the index of the "overflow" * slot, which can hold an item, but only temporarily, since it causes the * pack to "overflow", dropping the "last" item onto the ground. Since this * value is used as an actual slot, it must be less than "INVEN_WIELD" (below). * Note that "INVEN_PACK" is probably hard-coded by its use in savefiles, and * by the fact that the screen can only show 23 items plus a one-line prompt. */ #define INVEN_PACK 23 /* * Indexes used for various "equipment" slots (hard-coded by savefiles, etc). */ #define INVEN_WIELD 24 /* 3 weapons -- WEAPONS */ #define INVEN_BOW 27 /* 1 bow -- WEAPON */ #define INVEN_RING 28 /* 6 rings -- FINGER */ #define INVEN_NECK 34 /* 2 amulets -- HEAD */ #define INVEN_LITE 36 /* 1 lite -- TORSO */ #define INVEN_BODY 37 /* 1 body -- TORSO */ #define INVEN_OUTER 38 /* 1 cloak -- TORSO */ #define INVEN_ARM 39 /* 3 arms -- ARMS */ #define INVEN_HEAD 42 /* 2 heads -- HEAD */ #define INVEN_HANDS 44 /* 3 hands -- ARMS */ #define INVEN_FEET 47 /* 2 feets -- LEGS */ #define INVEN_CARRY 49 /* 1 carried monster -- TORSO */ #define INVEN_AMMO 50 /* 1 quiver -- TORSO */ #define INVEN_TOOL 51 /* 1 tool -- ARMS */ /* * Total number of inventory slots (hard-coded). */ #define INVEN_TOTAL 52 #define INVEN_EQ (INVEN_TOTAL - INVEN_WIELD)