/* ** $Id: ldo.h,v 1.3 2001/11/26 23:00:23 darkgod Exp $ ** Stack and Call structure of Lua ** See Copyright Notice in lua.h */ #ifndef ldo_h #define ldo_h #include "lobject.h" #include "lstate.h" /* ** macro to increment stack top. ** There must be always an empty slot at the L->stack.top */ #define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;} void luaD_init (lua_State *L, int stacksize); void luaD_adjusttop (lua_State *L, StkId base, int extra); void luaD_lineHook (lua_State *L, StkId func, int line, lua_Hook linehook); void luaD_call (lua_State *L, StkId func, int nResults); void luaD_callTM (lua_State *L, Closure *f, int nParams, int nResults); void luaD_checkstack (lua_State *L, int n); void luaD_breakrun (lua_State *L, int errcode); int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud); #endif