/* ** $Id: lmem.c,v 1.3 2001/11/26 23:00:24 darkgod Exp $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #include #include "lua.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" #ifdef LUA_DEBUG /* ** {====================================================================== ** Controlled version for realloc. ** ======================================================================= */ #include #include #include #define realloc(b, s) debug_realloc(b, s) #define malloc(b) debug_realloc(NULL, b) #define free(b) debug_realloc(b, 0) /* ensures maximum alignment for HEADER */ #define HEADER (sizeof(union L_Umaxalign)) #define MARKSIZE 16 #define MARK 0x55 /* 01010101 (a nice pattern) */ #define blocksize(b) ((unsigned long *)((char *)(b) - HEADER)) unsigned long memdebug_numblocks = 0; unsigned long memdebug_total = 0; unsigned long memdebug_maxmem = 0; unsigned long memdebug_memlimit = LONG_MAX; static void *checkblock (void *block) { unsigned long *b = blocksize(block); unsigned long size = *b; int i; for (i=0;i memdebug_memlimit) return NULL; /* to test memory allocation errors */ else { size_t realsize = HEADER+size+MARKSIZE; char *newblock = (char *)(malloc)(realsize); /* alloc a new block */ int i; if (realsize < size) return NULL; /* overflow! */ if (newblock == NULL) return NULL; if (block) { size_t oldsize = *blocksize(block); if (oldsize > size) oldsize = size; memcpy(newblock+HEADER, block, oldsize); freeblock(block); /* erase (and check) old copy */ } memdebug_total += size; if (memdebug_total > memdebug_maxmem) memdebug_maxmem = memdebug_total; memdebug_numblocks++; *(unsigned long *)newblock = size; for (i=0;i= limit-inc) lua_error(L, errormsg); if ((newn ^ nelems) <= nelems || /* still the same power-of-2 limit? */ (nelems > 0 && newn < MINPOWER2)) /* or block already is MINPOWER2? */ return block; /* do not need to reallocate */ else /* it crossed a power-of-2 boundary; grow to next power */ return luaM_realloc(L, block, luaO_power2(newn)*size); } /* ** generic allocation routine. */ void *luaM_realloc (lua_State *L, void *block, lint32 size) { if (size == 0) { free(block); /* block may be NULL; that is OK for free */ return NULL; } else if (size >= MAX_SIZET) lua_error(L, "memory allocation error: block too big"); block = realloc(block, size); if (block == NULL) { if (L) luaD_breakrun(L, LUA_ERRMEM); /* break run without error message */ else return NULL; /* error before creating state! */ } return block; }