/* ** $Id: lstate.c,v 1.3 2001/11/26 23:00:26 darkgod Exp $ ** Global State ** See Copyright Notice in lua.h */ #include #include "lua.h" #include "ldo.h" #include "lgc.h" #include "llex.h" #include "lmem.h" #include "lstate.h" #include "lstring.h" #include "ltable.h" #include "ltm.h" #ifdef LUA_DEBUG static lua_State *lua_state = NULL; void luaB_opentests (lua_State *L); #endif /* ** built-in implementation for ERRORMESSAGE. In a "correct" environment ** ERRORMESSAGE should have an external definition, and so this function ** would not be used. */ static int errormessage (lua_State *L) { const char *s = lua_tostring(L, 1); if (s == NULL) s = "(no message)"; fprintf(stderr, "error: %s\n", s); return 0; } /* ** open parts that may cause memory-allocation errors */ static void f_luaopen (lua_State *L, void *ud) { int stacksize = *(int *)ud; if (stacksize == 0) stacksize = DEFAULT_STACK_SIZE; else stacksize += LUA_MINSTACK; L->gt = luaH_new(L, 10); /* table of globals */ luaD_init(L, stacksize); luaS_init(L); luaX_init(L); luaT_init(L); lua_newtable(L); lua_ref(L, 1); /* create registry */ lua_register(L, LUA_ERRORMESSAGE, errormessage); #ifdef LUA_DEBUG luaB_opentests(L); if (lua_state == NULL) lua_state = L; /* keep first state to be opened */ #endif LUA_ASSERT(lua_gettop(L) == 0, "wrong API stack"); } LUA_API lua_State *lua_open (int stacksize) { lua_State *L = luaM_new(NULL, lua_State); if (L == NULL) return NULL; /* memory allocation error */ L->stack = NULL; L->strt.size = L->udt.size = 0; L->strt.nuse = L->udt.nuse = 0; L->strt.hash = NULL; L->udt.hash = NULL; L->Mbuffer = NULL; L->Mbuffsize = 0; L->rootproto = NULL; L->rootcl = NULL; L->roottable = NULL; L->TMtable = NULL; L->last_tag = -1; L->refArray = NULL; L->refSize = 0; L->refFree = NONEXT; L->nblocks = sizeof(lua_State); L->GCthreshold = MAX_INT; /* to avoid GC during pre-definitions */ L->callhook = NULL; L->linehook = NULL; L->allowhooks = 1; L->errorJmp = NULL; if (luaD_runprotected(L, f_luaopen, &stacksize) != 0) { /* memory allocation error: free partial state */ lua_close(L); return NULL; } L->GCthreshold = 2*L->nblocks; return L; } LUA_API void lua_close (lua_State *L) { LUA_ASSERT(L != lua_state || lua_gettop(L) == 0, "garbage in C stack"); luaC_collect(L, 1); /* collect all elements */ LUA_ASSERT(L->rootproto == NULL, "list should be empty"); LUA_ASSERT(L->rootcl == NULL, "list should be empty"); LUA_ASSERT(L->roottable == NULL, "list should be empty"); luaS_freeall(L); if (L->stack) L->nblocks -= (L->stack_last - L->stack + 1)*sizeof(TObject); luaM_free(L, L->stack); L->nblocks -= (L->last_tag+1)*sizeof(struct TM); luaM_free(L, L->TMtable); L->nblocks -= (L->refSize)*sizeof(struct Ref); luaM_free(L, L->refArray); L->nblocks -= (L->Mbuffsize)*sizeof(char); luaM_free(L, L->Mbuffer); LUA_ASSERT(L->nblocks == sizeof(lua_State), "wrong count for nblocks"); luaM_free(L, L); LUA_ASSERT(L != lua_state || memdebug_numblocks == 0, "memory leak!"); LUA_ASSERT(L != lua_state || memdebug_total == 0,"memory leak!"); }