/* ** $Id: ltable.h,v 1.3 2001/11/26 23:00:26 darkgod Exp $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(t,i) (&(t)->node[i]) #define key(n) (&(n)->key) #define val(n) (&(n)->val) Hash *luaH_new (lua_State *L, int nhash); void luaH_free (lua_State *L, Hash *t); const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key); const TObject *luaH_getnum (const Hash *t, Number key); const TObject *luaH_getstr (const Hash *t, TString *key); void luaH_remove (Hash *t, TObject *key); TObject *luaH_set (lua_State *L, Hash *t, const TObject *key); Node * luaH_next (lua_State *L, const Hash *t, const TObject *r); TObject *luaH_setint (lua_State *L, Hash *t, int key); void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val); unsigned long luaH_hash (lua_State *L, const TObject *key); const TObject *luaH_getglobal (lua_State *L, const char *name); /* exported only for debugging */ Node *luaH_mainposition (const Hash *t, const TObject *key); #endif