#pragma once #include "h-basic.h" #include "spell_type_fwd.hpp" #include "timer_type_fwd.hpp" /** Calculate spell failure rate for a device, i.e. a wand or staff. */ extern s32b spell_chance_device(spell_type *spell_ptr); /** Calculate spell failure rate for a spell book. */ extern s32b spell_chance_book(s32b s); extern s32b lua_get_level(struct spell_type *spell, s32b lvl, s32b max, s32b min, s32b bonus); extern int get_mana(s32b s); extern s32b get_power(s32b s); extern s32b get_level(s32b s, s32b max, s32b min); extern void get_level_school(struct spell_type *spell, s32b max, s32b min, s32b *level, bool_ *na); extern s32b get_level_max_stick; extern s32b get_level_use_stick; extern void get_map_size(const char *name, int *ysize, int *xsize); extern void load_map(const char *name, int *y, int *x); extern char *lua_input_box(cptr title, int max); extern char lua_msg_box(cptr title); extern void increase_mana(int delta); extern timer_type *TIMER_AGGRAVATE_EVIL; void timer_aggravate_evil_enable(); void timer_aggravate_evil_callback();