# This is based on Makefile.std but stripped and tuned for FreeBSD (and # presumably will cooperate with other BSDs) # Comment out this line if you don't want the IRC support IRC=TRUE ## Installation locations and such ## ## LIBDIR, BINDIR and OWNER should be set appropriately for ## multiuser installations. ## ## If you want to keep it private or don't have root privilege ## required by "make install", set LIBDIR to ./lib/ or an absolute ## path pointing to your lib directory, and don't run "make install". ## ## NOTE: If LIBDIR is set to ./lib/ , you have to cd to parent directory ## of lib before you start the game. ## PREFIX ?= /usr/local X11BASE ?= /usr/X11R6 # Where lib/ files goes LIBDIR = $(PREFIX)/share/tome # Where ToME binary goes BINDIR = $(PREFIX)/bin # The game will run suid to this user OWNER = root GROUP = games FILE_MODE = 0664 ## Some "system" definitions ## ## No changes are needed to compile a version that will run on both ## X11 and Curses, in debugging mode, with maximal warnings, on many ## normal Unix machines of the Sun OS variety (non-solaris). ## ## To use an "alternative" definition, simply "modify" (or "replace") ## the definition below with one that you like. For example, you can ## change the compiler to "cc", or remove the "debugging" options, or ## remove the X11 or Curses support, etc, as desired. ## ## See also "config.h" and "h-config.h" for important information. ## ## Some "examples" are given below, they can be used by simply ## removing the FIRST column of "#" signs from the "block" of lines ## you wish to use, and commenting out "standard" block below. ## ## This is not intended to be a "good" Makefile, just a "simple" one. ## # This is my compiler of choice, it seems to work most everywhere # CC ?= cc # Standard version (see main-x11.c and main-gcu.c) # # This version supports both "X11" and "curses" in a single executable. # # You may have to add various X11 include/library directories to the # "INCLUDES", if your machine places files in a weird location # (e.g. -I/usr/X11R6/include, as is almost always the case with # linux and *BSD). Since we have seen many linux users -- arguably # the largest unix population -- confused by this, and adding this # usually doesn't hurt, the default rule has been changed to search # for /usr/X11R6/include. # # You may be able to remove "-ltermcap" on some machines (ex: Solaris). # # You may have to replace "-lcurses" with "-lncurses" to use the # "new curses" library instead of the "old curses" library, and # you may have to add "-I/usr/include/ncurses" to the "INCLUDES", # and/or "-DUSE_NCURSES" to "DEFINES". # # See "main-gcu.c" and "config.h" for some optional "curses" defines, # including "USE_GETCH" and "USE_CURS_SET". Note that "config.h" will # attempt to "guess" at many of these flags based on your system. # COPTS = -Wall -g INCLUDES = -I$(X11BASE)/include DEFINES = -DUSE_X11 -DUSE_GCU\ -DUSE_EGO_GRAPHICS -DUSE_TRANSPARENCY -DSUPPORT_GAMMA \ -DUSE_PRECISE_CMOVIE -DUSE_UNIXSOCK -DFILE_MODE=$(FILE_MODE) LIBS = -lX11 -lcurses -L$(X11BASE)/lib ### End of configurable section ### # # The "source" and "object" files. # BASESRCS = \ main-gtk.c main-gcu.c main-x11.c main-xaw.c main-sdl.c \ z-rand.c z-util.c z-form.c z-virt.c z-term.c z-sock.c \ variable.c tables.c plots.c util.c cave.c dungeon.c \ melee1.c melee2.c modules.c \ object1.c object2.c randart.c squeltch.c traps.c \ monster1.c monster2.c monster3.c \ xtra1.c xtra2.c skills.c powers.c gods.c \ spells1.c spells2.c \ status.c files.c notes.c loadsave.c \ cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c cmd7.c \ help.c \ generate.c gen_maze.c gen_evol.c wild.c levels.c store.c bldg.c \ cmovie.c irc.c \ wizard2.c init2.c birth.c wizard1.c init1.c main.c BASEOBJS = \ main-gtk.o main-gcu.o main-x11.o main-xaw.o main-sdl.o \ z-rand.o z-util.o z-form.o z-virt.o z-term.o z-sock.o \ variable.o tables.o plots.o util.o cave.o dungeon.o \ melee1.o melee2.o modules.o \ object1.o object2.o randart.o squeltch.o traps.o \ monster1.o monster2.o monster3.o \ xtra1.o xtra2.o skills.o powers.o gods.o \ spells1.o spells2.o \ status.o files.o notes.o loadsave.o \ cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o cmd7.o \ help.o \ generate.o gen_maze.o gen_evol.o wild.o levels.o store.o bldg.o \ cmovie.o irc.o \ wizard2.o init2.o birth.o wizard1.o init1.o main.o LUASRCS = \ script.c lua_bind.c \ w_util.c w_player.c w_z_pack.c w_obj.c w_mnster.c w_spells.c w_quest.c w_play_c.c w_dun.c TOLUASRCS = \ lua/lapi.c lua/lcode.c lua/ldebug.c lua/ldo.c lua/lfunc.c lua/lgc.c \ lua/llex.c lua/lmem.c lua/lobject.c lua/lparser.c lua/lstate.c lua/lstring.c \ lua/ltable.c lua/ltests.c lua/ltm.c lua/lundump.c lua/lvm.c lua/lzio.c \ lua/lauxlib.c lua/lbaselib.c lua/ldblib.c lua/liolib.c lua/lstrlib.c \ lua/tolua_lb.c lua/tolua_rg.c lua/tolua_tt.c lua/tolua_tm.c lua/tolua_gp.c \ lua/tolua_eh.c lua/tolua_bd.c LUAOBJS = \ script.o lua_bind.o \ w_util.o w_player.o w_z_pack.o w_obj.o w_mnster.o w_spells.o w_quest.o w_play_c.o w_dun.o TOLUAOBJS = \ lua/lapi.o lua/lcode.o lua/ldebug.o lua/ldo.o lua/lfunc.o lua/lgc.o \ lua/llex.o lua/lmem.o lua/lobject.o lua/lparser.o lua/lstate.o lua/lstring.o \ lua/ltable.o lua/ltests.o lua/ltm.o lua/lundump.o lua/lvm.o lua/lzio.o \ lua/lauxlib.o lua/lbaselib.o lua/ldblib.o lua/liolib.o lua/lstrlib.o \ lua/tolua_lb.o lua/tolua_rg.o lua/tolua_tt.o lua/tolua_tm.o lua/tolua_gp.o \ lua/tolua_eh.o lua/tolua_bd.o # # Base sources and objects # SRCS = $(BASESRCS) OBJS = $(BASEOBJS) # # Compiler options # CFLAGS += $(COPTS) $(INCLUDES) $(DEFINES) -DDEFAULT_PATH=\"$(LIBDIR)\" # # Lua support # INCLUDES += -Ilua -I. DEFINES += -DUSE_LUA SRCS = $(LUASRCS) $(TOLUASRCS) $(BASESRCS) OBJS = $(LUAOBJS) $(TOLUAOBJS) $(BASEOBJS) # Force recreation of stub files when lua source files are updated # To be included in dependency rules TOLUADEP = $(TOLUA) $(TOLUASRCS) lua/tolua.c lua/tolualua.c # # IRC support # IRC_SERVER=irc.worldirc.org IRC_PORT=6667 IRC_CHANNEL=\#tome DEFINES += \ -DIRC_SERVER=\"$(IRC_SERVER)\" \ -DIRC_PORT=\"$(IRC_PORT)\" \ -DIRC_CHANNEL=\"$(IRC_CHANNEL)\" # Build the binary. The new base target. # TARGET = tome TOLUA = ./tolua default: $(TOLUA) $(TARGET) @echo "*** Note: In order to use the install rule, which now actually" @echo "*** handles the installation of the library dir, you need to edit" @echo "*** this makefile, going to the top and making sure LIBDIR suits" @echo "*** your desired install dir properly. The LIBRARY_DIR you used" @echo "*** to set in config.h is now ignored and obsolete with respect" @echo "*** to this makefile. Note that if you edit this makefile, you may" @echo "*** need to recompile so all the files that reference those defines" @echo "*** notice the changes." $(TARGET): $(OBJS) $(CC) $(PROFILELDFLAGS) $(LDFLAGS) -o $@ $(OBJS) $(LIBS) $(TOLUA): $(TOLUAOBJS) lua/tolua.c lua/tolualua.c $(CC) $(CFLAGS) $(PROFILELDFLAGS) $(LDFLAGS) -o $@ $(TOLUAOBJS) lua/tolua.c lua/tolualua.c $(LIBS) # # An install rule. # mini_install: default cp -f $(TARGET) .. install: default [ -d $(LIBDIR) ] || mkdir -p $(LIBDIR) [ -d $(BINDIR) ] || mkdir -p $(BINDIR) cp -r ../lib/* $(LIBDIR) chown -R $(OWNER):$(GROUP) $(LIBDIR) chmod -R g+w $(LIBDIR) cp -f $(TARGET) $(BINDIR)/$(TARGET) strip $(BINDIR)/$(TARGET) chown $(OWNER):$(GROUP) $(BINDIR)/$(TARGET) chmod 2755 $(BINDIR)/$(TARGET) # old-install: $(TARGET) # cp $(TARGET) .. # # Clean up old junk # clean: rm -f *.bak *.o lua/*.o w_*.c # # Generate dependancies automatically # depend: makedepend $(INCLUDES) $(DEFINES) -D__MAKEDEPEND__ $(SRCS) .c.o: $(CC) $(CFLAGS) -c -o $*.o $*.c # # Quests # plots.o: q_rand.c q_main.c q_one.c q_ultrag.c q_ultrae.c \ q_thief.c q_hobbit.c q_nazgul.c q_troll.c q_wight.c \ q_spider.c q_poison.c \ q_eol.c q_nirna.c q_invas.c \ q_betwen.c \ q_narsil.c q_shroom.c q_thrain.c q_wolves.c q_dragons.c q_haunted.c q_evil.c # # Lua library compilation rules # w_mnster.c: monster.pkg $(TOLUADEP) $(TOLUA) -n monster -o w_mnster.c monster.pkg w_player.c: player.pkg $(TOLUADEP) $(TOLUA) -n player -o w_player.c player.pkg w_play_c.c: player_c.pkg $(TOLUADEP) $(TOLUA) -n player_c -o w_play_c.c player_c.pkg w_z_pack.c: z_pack.pkg $(TOLUADEP) $(TOLUA) -n z_pack -o w_z_pack.c z_pack.pkg w_obj.c: object.pkg $(TOLUADEP) $(TOLUA) -n object -o w_obj.c object.pkg w_util.c: util.pkg $(TOLUADEP) $(TOLUA) -n util -o w_util.c util.pkg w_spells.c: spells.pkg $(TOLUADEP) $(TOLUA) -n spells -o w_spells.c spells.pkg w_quest.c: quest.pkg $(TOLUADEP) $(TOLUA) -n quest -o w_quest.c quest.pkg w_dun.c: dungeon.pkg $(TOLUA) $(TOLUA) -n dungeon -o w_dun.c dungeon.pkg # DO NOT DELETE THIS LINE - make depend depends on it.