#pragma once #include "h-basic.h" #include "monster_type_fwd.hpp" extern int monst_spell_monst_spell; bool_ mon_take_hit_mon(int s_idx, int m_idx, int dam, bool_ *fear, cptr note); void mon_handle_fear(monster_type *m_ptr, int dam, bool_ *fear); int check_hit2(int power, int level, int ac); void process_monsters(); void curse_equipment(int chance, int heavy_chance); void curse_equipment_dg(int chance, int heavy_chance);