#pragma once #include "h-basic.h" #include "object_proto.hpp" #include "player_race_ability_type.hpp" #include "player_race_flag_set.hpp" #include "skill_modifiers.hpp" #include #include /** * Player class descriptor. */ struct player_spec { const char *title = nullptr; /* Type of class spec */ char *desc = nullptr; /* Small desc of the class spec */ struct skill_modifiers skill_modifiers; std::vector object_protos; u32b gods = 0; player_race_flag_set flags; std::vector abilities; /* Abilities to be gained by level; ignores prereqs */ };