#pragma once #include "h-basic.h" #include "player_race_ability_type.hpp" #include "skills_defs.hpp" #include /** * Player class descriptor. */ struct player_spec { const char *title = nullptr; /* Type of class spec */ char *desc = nullptr; /* Small desc of the class spec */ char skill_basem[MAX_SKILLS] { }; /* Mod for value */ u32b skill_base[MAX_SKILLS] { }; /* value */ char skill_modm[MAX_SKILLS] { }; /* mod for mod */ s16b skill_mod[MAX_SKILLS] { }; /* mod */ u32b skill_ideal[MAX_SKILLS] { }; /* Ideal skill levels at level 50 */ s16b obj_tval[5] { }; s16b obj_sval[5] { }; s16b obj_pval[5] { }; s16b obj_dd[5] { }; s16b obj_ds[5] { }; s16b obj_num = 0; u32b gods = 0; u32b flags1 = 0; u32b flags2 = 0; std::array abilities; /* Abilities to be gained by level(doesnt take prereqs in account) */ };