#undef cquest #define cquest (quest[QUEST_EOL]) bool_ quest_eol_gen_hook(char *fmt) { int x, y; bool_ done = FALSE; int xsize = 50, ysize = 30, y0, x0; int m_idx = 0; if (p_ptr->inside_quest != QUEST_EOL) return FALSE; x0 = 2 + (xsize / 2); y0 = 2 + (ysize / 2); feat_wall_outer = FEAT_WALL_OUTER; feat_wall_inner = FEAT_WALL_INNER; for (y = 0; y < 100; y++) { floor_type[y] = FEAT_FLOOR; fill_type[y] = FEAT_WALL_OUTER; } /* Start with perm walls */ for (y = 0; y < cur_hgt; y++) { for (x = 0; x < cur_wid; x++) { cave_set_feat(y, x, FEAT_PERM_SOLID); } } dun_level = quest[p_ptr->inside_quest].level; while (!done) { int grd, roug, cutoff; /* testing values for these parameters feel free to adjust*/ grd = 2 ^ (randint(4)); /* want average of about 16 */ roug = randint(8) * randint(4); /* about size/2 */ cutoff = randint(xsize / 4) + randint(ysize / 4) + randint(xsize / 4) + randint(ysize / 4); /* make it */ generate_hmap(y0, x0, xsize, ysize, grd, roug, cutoff); /* Convert to normal format+ clean up*/ done = generate_fracave(y0, x0, xsize, ysize, cutoff, FALSE, TRUE); } /* Place a few traps */ for (x = xsize - 1; x >= 2; x--) for (y = ysize - 1; y >= 2; y--) { if (!cave_clean_bold(y, x)) continue; /* Place eol at the other end */ if (!m_idx) { m_allow_special[test_monster_name("Eol, the Dark Elf")] = TRUE; m_idx = place_monster_one(y, x, test_monster_name("Eol, the Dark Elf"), 0, FALSE, MSTATUS_ENEMY); m_allow_special[test_monster_name("Eol, the Dark Elf")] = FALSE; if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST; } if (magik(18)) { place_trap(y, x); } /* Place player at one end */ p_ptr->py = y; p_ptr->px = x; } cave_set_feat(p_ptr->py, p_ptr->px, FEAT_LESS); return TRUE; } bool_ quest_eol_finish_hook(char *fmt) { object_type forge, *q_ptr; s32b q_idx; q_idx = get_next_arg(fmt); if (q_idx != QUEST_EOL) return FALSE; c_put_str(TERM_YELLOW, "A tragedy, but the deed needed to be done.", 8, 0); c_put_str(TERM_YELLOW, "Accept my thanks, and that reward.", 9, 0); q_ptr = &forge; object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_DWARVEN)); q_ptr->found = OBJ_FOUND_REWARD; q_ptr->name2 = EGO_LITE_MAGI; apply_magic(q_ptr, 1, FALSE, FALSE, FALSE); q_ptr->number = 1; object_aware(q_ptr); object_known(q_ptr); q_ptr->ident |= IDENT_STOREB; (void)inven_carry(q_ptr, FALSE); /* Continue the plot */ *(quest[q_idx].plot) = QUEST_NIRNAETH; quest[*(quest[q_idx].plot)].init(*(quest[q_idx].plot)); del_hook(HOOK_QUEST_FINISH, quest_eol_finish_hook); process_hooks_restart = TRUE; return TRUE; } bool_ quest_eol_fail_hook(char *fmt) { s32b q_idx; q_idx = get_next_arg(fmt); if (q_idx != QUEST_EOL) return FALSE; c_put_str(TERM_YELLOW, "You fled ! I did not think you would flee...", 8, 0); /* Continue the plot */ *(quest[q_idx].plot) = QUEST_NULL; del_hook(HOOK_QUEST_FAIL, quest_eol_fail_hook); process_hooks_restart = TRUE; return TRUE; } bool_ quest_eol_death_hook(char *fmt) { s32b r_idx, m_idx; m_idx = get_next_arg(fmt); r_idx = m_list[m_idx].r_idx; if (p_ptr->inside_quest != QUEST_EOL) return FALSE; if (r_idx == test_monster_name("Eol, the Dark Elf")) { cmsg_print(TERM_YELLOW, "Such a sad end..."); cquest.status = QUEST_STATUS_COMPLETED; del_hook(HOOK_MONSTER_DEATH, quest_eol_death_hook); process_hooks_restart = TRUE; return (FALSE); } return FALSE; } bool_ quest_eol_stair_hook(char *fmt) { monster_race *r_ptr = &r_info[test_monster_name("Eol, the Dark Elf")]; cptr down; down = get_next_arg_str(fmt); if (p_ptr->inside_quest != QUEST_EOL) return FALSE; if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) return TRUE; if (r_ptr->max_num) { if (!strcmp(down, "up")) { /* Flush input */ flush(); if (!get_check("Really abandon the quest?")) return TRUE; cmsg_print(TERM_YELLOW, "You flee away from Eol..."); cquest.status = QUEST_STATUS_FAILED; del_hook(HOOK_STAIR, quest_eol_stair_hook); process_hooks_restart = TRUE; return (FALSE); } } return FALSE; } bool_ quest_eol_init_hook(int q) { if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook(HOOK_MONSTER_DEATH, quest_eol_death_hook, "eol_death"); add_hook(HOOK_GEN_QUEST, quest_eol_gen_hook, "eol_gen"); add_hook(HOOK_STAIR, quest_eol_stair_hook, "eol_stair"); add_hook(HOOK_QUEST_FAIL, quest_eol_fail_hook, "eol_fail"); add_hook(HOOK_QUEST_FINISH, quest_eol_finish_hook, "eol_finish"); } return (FALSE); }