#include "q_invas.hpp" #include "cave.hpp" #include "cave_type.hpp" #include "hook_chardump_in.hpp" #include "hook_monster_death_in.hpp" #include "hook_monster_ai_in.hpp" #include "hook_monster_ai_out.hpp" #include "hook_stair_in.hpp" #include "hooks.hpp" #include "init1.hpp" #include "monster2.hpp" #include "monster_type.hpp" #include "player_type.hpp" #include "tables.hpp" #include "town_type.hpp" #include "util.hpp" #include "variable.hpp" #define cquest (quest[QUEST_INVASION]) static bool_ quest_invasion_gen_hook(void *, void *, void *) { int x, y; int xstart = 2; int ystart = 2; if (p_ptr->inside_quest != QUEST_INVASION) return FALSE; /* Start with perm walls */ for (y = 0; y < cur_hgt; y++) { for (x = 0; x < cur_wid; x++) { cave_set_feat(y, x, FEAT_PERM_SOLID); } } dun_level = quest[p_ptr->inside_quest].level; /* Set the correct monster hook */ set_mon_num_hook(); /* Prepare allocation table */ get_mon_num_prep(); init_flags = INIT_CREATE_DUNGEON; process_dungeon_file("maeglin.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE); for (x = 3; x < xstart; x++) for (y = 3; y < ystart; y++) { if (cave[y][x].feat == FEAT_MARKER) { cquest.data[0] = y; cquest.data[1] = x; p_ptr->py = y; p_ptr->px = x; cave_set_feat(p_ptr->py, p_ptr->px, FEAT_LESS); } } return TRUE; } static bool_ quest_invasion_ai_hook(void *, void *in_, void *out_) { struct hook_monster_ai_in *in = static_cast(in_); struct hook_monster_ai_out *out = static_cast(out_); monster_type *m_ptr = in->m_ptr; s32b m_idx = in->m_idx; if (p_ptr->inside_quest != QUEST_INVASION) return FALSE; /* Ugly but thats better than a call to test_monster_name which is SLOW */ if (m_ptr->r_idx == 825) { /* Oups he fleed */ if ((m_ptr->fy == cquest.data[0]) && (m_ptr->fx == cquest.data[1])) { delete_monster_idx(m_idx); cmsg_print(TERM_YELLOW, "Maeglin found the way to Gondolin! All hope is lost now!"); cquest.status = QUEST_STATUS_FAILED; town_info[2].destroyed = TRUE; return (FALSE); } /* Attack or flee ?*/ if (distance(m_ptr->fy, m_ptr->fx, p_ptr->py, p_ptr->px) <= 2) { return (FALSE); } else { out->y = cquest.data[0]; out->x = cquest.data[1]; return (TRUE); } } return (FALSE); } static bool_ quest_invasion_turn_hook(void *, void *, void *) { if (cquest.status != QUEST_STATUS_UNTAKEN) return (FALSE); if (p_ptr->lev < 45) return (FALSE); /* Wait until the end of the current quest */ if (p_ptr->inside_quest) return ( FALSE); /* Wait until the end of the astral mode */ if (p_ptr->astral) return ( FALSE); /* Ok give the quest */ cmsg_print(TERM_YELLOW, "A Thunderlord appears in front of you and says:"); cmsg_print(TERM_YELLOW, "'Hello, noble hero. I am Liron, rider of Tolan. Turgon, King of Gondolin sent me.'"); cmsg_print(TERM_YELLOW, "'Gondolin is being invaded; he needs your help now or everything will be lost.'"); cmsg_print(TERM_YELLOW, "'Please come quickly!'"); cquest.status = QUEST_STATUS_TAKEN; quest_invasion_init_hook(QUEST_INVASION); del_hook_new(HOOK_END_TURN, quest_invasion_turn_hook); process_hooks_restart = TRUE; return (FALSE); } static bool_ quest_invasion_dump_hook(void *, void *in_, void *) { struct hook_chardump_in *in = static_cast(in_); FILE *f = in->file; if (cquest.status == QUEST_STATUS_FAILED) { fprintf(f, "\n You abandoned Gondolin when it most needed you, thus causing its destruction."); } if ((cquest.status == QUEST_STATUS_FINISHED) || (cquest.status == QUEST_STATUS_REWARDED) || (cquest.status == QUEST_STATUS_COMPLETED)) { fprintf(f, "\n You saved Gondolin from destruction."); } return (FALSE); } static bool_ quest_invasion_death_hook(void *, void *in_, void *) { struct hook_monster_death_in *in = static_cast(in_); s32b m_idx = in->m_idx; s32b r_idx = m_list[m_idx].r_idx; if (p_ptr->inside_quest != QUEST_INVASION) return FALSE; if (r_idx == test_monster_name("Maeglin, the Traitor of Gondolin")) { cmsg_print(TERM_YELLOW, "You did it! Gondolin will remain hidden."); cquest.status = QUEST_STATUS_COMPLETED; del_hook_new(HOOK_MONSTER_DEATH, quest_invasion_death_hook); process_hooks_restart = TRUE; return (FALSE); } return FALSE; } static bool_ quest_invasion_stair_hook(void *, void *in_, void *) { struct hook_stair_in *in = static_cast(in_); if (p_ptr->inside_quest != QUEST_INVASION) return FALSE; if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) return TRUE; if (in->direction == STAIRS_UP) { if (cquest.status == QUEST_STATUS_FAILED) { cmsg_print(TERM_YELLOW, "The armies of Morgoth totally devastated Gondolin, leaving nothing but ruins..."); } else if (cquest.status == QUEST_STATUS_COMPLETED) { cmsg_print(TERM_YELLOW, "Turgon appears before you and speaks:"); cmsg_print(TERM_YELLOW, "'I will never be able to thank you enough.'"); cmsg_print(TERM_YELLOW, "'My most powerful mages will cast a powerful spell for you, giving you extra life.'"); p_ptr->hp_mod += 150; p_ptr->update |= (PU_HP); cquest.status = QUEST_STATUS_FINISHED; } else { /* Flush input */ flush(); if (!get_check("Really abandon the quest?")) return TRUE; cmsg_print(TERM_YELLOW, "You flee away from Maeglin and his army..."); cquest.status = QUEST_STATUS_FAILED; town_info[2].destroyed = TRUE; } del_hook_new(HOOK_STAIR, quest_invasion_stair_hook); process_hooks_restart = TRUE; return (FALSE); } return TRUE; } bool_ quest_invasion_init_hook(int q_idx) { add_hook_new(HOOK_END_TURN, quest_invasion_turn_hook, "invasion_turn", NULL); add_hook_new(HOOK_CHAR_DUMP, quest_invasion_dump_hook, "invasion_dump", NULL); if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook_new(HOOK_MONSTER_AI, quest_invasion_ai_hook, "invasion_ai", NULL); add_hook_new(HOOK_GEN_QUEST, quest_invasion_gen_hook, "invasion_gen", NULL); add_hook_new(HOOK_MONSTER_DEATH, quest_invasion_death_hook, "invasion_death", NULL); add_hook_new(HOOK_STAIR, quest_invasion_stair_hook, "invasion_stair", NULL); } return (FALSE); }