#include "q_nirna.hpp" #include "cave.hpp" #include "cave_type.hpp" #include "hook_quest_finish_in.hpp" #include "hooks.hpp" #include "init1.hpp" #include "monster2.hpp" #include "player_type.hpp" #include "tables.hpp" #include "util.hpp" #include "variable.hpp" #define cquest (quest[QUEST_NIRNAETH]) static bool quest_nirnaeth_gen_hook(void *, void *, void *) { int x, y; int xstart = 2; int ystart = 2; if (p_ptr->inside_quest != QUEST_NIRNAETH) { return false; } /* Start with perm walls */ for (y = 0; y < cur_hgt; y++) { for (x = 0; x < cur_wid; x++) { cave_set_feat(y, x, FEAT_PERM_SOLID); } } dun_level = quest[p_ptr->inside_quest].level; /* Set the correct monster hook */ set_mon_num_hook(); /* Prepare allocation table */ get_mon_num_prep(); init_flags = INIT_CREATE_DUNGEON; process_dungeon_file("nirnaeth.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE); /* Count the number of monsters */ cquest.data[0] = 0; cquest.data[1] = 0; for (x = 2; x < xstart; x++) { for (y = 2; y < ystart; y++) { if (cave[y][x].m_idx) cquest.data[0]++; } } return true; } static bool quest_nirnaeth_finish_hook(void *, void *in_, void *) { struct hook_quest_finish_in *in = static_cast(in_); s32b q_idx = in->q_idx; if (q_idx != QUEST_NIRNAETH) { return false; } /* Killed at least 2/3 of them ? better reward ! */ if (cquest.data[1] >= (2 * cquest.data[0] / 3)) { c_put_str(TERM_YELLOW, "Not only did you found a way out, but you also destroyed a good", 8, 0); c_put_str(TERM_YELLOW, "number of trolls! Thank you so much. Take this gold please.", 9, 0); c_put_str(TERM_YELLOW, "I also grant you access to the royal jewelry shop!", 10, 0); p_ptr->au += 200000; /* Redraw gold */ p_ptr->redraw |= (PR_FRAME); /* Window stuff */ p_ptr->window |= (PW_PLAYER); } else { c_put_str(TERM_YELLOW, "I thank you for your efforts.", 8, 0); c_put_str(TERM_YELLOW, "I grant you access to the royal jewelry shop!", 9, 0); } /* Continue the plot */ *(quest[q_idx].plot) = QUEST_NULL; del_hook_new(HOOK_QUEST_FINISH, quest_nirnaeth_finish_hook); process_hooks_restart = TRUE; return true; } static bool quest_nirnaeth_death_hook(void *, void *, void *) { if (p_ptr->inside_quest != QUEST_NIRNAETH) return FALSE; cquest.data[1]++; return false; } static bool quest_nirnaeth_stair_hook(void *, void *, void *) { if (p_ptr->inside_quest != QUEST_NIRNAETH) { return false; } if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) { return false; } cmsg_print(TERM_YELLOW, "You found a way out!"); cquest.status = QUEST_STATUS_COMPLETED; del_hook_new(HOOK_STAIR, quest_nirnaeth_stair_hook); process_hooks_restart = TRUE; return false; } void quest_nirnaeth_init_hook() { if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook_new(HOOK_MONSTER_DEATH, quest_nirnaeth_death_hook, "nirnaeth_death", NULL); add_hook_new(HOOK_GEN_QUEST, quest_nirnaeth_gen_hook, "nirnaeth_gen", NULL); add_hook_new(HOOK_STAIR, quest_nirnaeth_stair_hook, "nirnaeth_stair", NULL); add_hook_new(HOOK_QUEST_FINISH, quest_nirnaeth_finish_hook, "nirnaeth_finish", NULL); } }