#include "q_one.hpp" #include "artifact_type.hpp" #include "cave.hpp" #include "cave_type.hpp" #include "gods.hpp" #include "hook_calculate_hp_in.hpp" #include "hook_calculate_hp_out.hpp" #include "hook_chardump_in.hpp" #include "hook_drop_in.hpp" #include "hook_identify_in.hpp" #include "hook_monster_death_in.hpp" #include "hook_move_in.hpp" #include "hook_wield_in.hpp" #include "hooks.hpp" #include "monster2.hpp" #include "monster_type.hpp" #include "object1.hpp" #include "object2.hpp" #include "player_type.hpp" #include "tables.hpp" #include "town_type.hpp" #include "util.hpp" #include "variable.hpp" #include "z-rand.hpp" #define cquest (quest[QUEST_ONE]) static bool_ quest_one_move_hook(void *, void *in_, void *) { struct hook_move_in *in = static_cast(in_); s32b y = in->y; s32b x = in->x; cave_type *c_ptr = &cave[y][x]; if (cquest.status == QUEST_STATUS_UNTAKEN) { if (quest[QUEST_NECRO].status < QUEST_STATUS_FINISHED) return (FALSE); /* The mirror of Galadriel */ if ((c_ptr->feat != FEAT_SHOP) || (c_ptr->special != 23)) return (FALSE); cmsg_print(TERM_YELLOW, "You meet Galadriel; she seems worried."); cmsg_print(TERM_YELLOW, "'So it was Sauron that lurked in Dol Guldur...'"); cmsg_print(TERM_YELLOW, "'The Enemy is growing in power. Morgoth will be unreachable as long'"); cmsg_print(TERM_YELLOW, "'as his most powerful servant, Sauron, lives. But the power of Sauron'"); cmsg_print(TERM_YELLOW, "'lies in the One Ring. Our only hope is that you find it'"); cmsg_print(TERM_YELLOW, "'and destroy it. I know it will tempt you, but *NEVER* use it'"); cmsg_print(TERM_YELLOW, "'or it will corrupt you forever.'"); if (p_ptr->pgod == GOD_ERU) { cmsg_print(TERM_YELLOW, "'Also, Eru will abandon you if you wear it.'"); } if (p_ptr->pgod == GOD_MANWE) { cmsg_print(TERM_YELLOW, "'Also, Manwe will abandon you if you wear it.'"); } if (p_ptr->pgod == GOD_TULKAS) { cmsg_print(TERM_YELLOW, "'Also, Tulkas will abandon you if you wear it.'"); } if (p_ptr->pgod == GOD_YAVANNA) { cmsg_print(TERM_YELLOW, "'Also, Yavanna will abandon you if you wear it.'"); } cmsg_print(TERM_YELLOW, "'Without the destruction of the ring, Sauron's death can only be temporary'"); cmsg_print(TERM_YELLOW, "'When you have it, bring it to Mount Doom, in Mordor,'"); cmsg_print(TERM_YELLOW, "'to destroy it in the Great Fire where it was forged.'"); cmsg_print(TERM_YELLOW, "'I do not know where to find it. Seek it through Middle-earth. Maybe there'"); cmsg_print(TERM_YELLOW, "'are other people that might know.'"); cmsg_print(TERM_YELLOW, "'Do not forget: the Ring must be cast back into the fires of Mount Doom!'"); if (p_ptr->pgod == GOD_MELKOR) { cmsg_print(TERM_YELLOW, "'Melkor will abandon you when you do, but you must do it anyway!'"); } /* Continue the plot */ cquest.status = QUEST_STATUS_TAKEN; cquest.init(); return TRUE; } return FALSE; } static bool_ quest_one_drop_hook(void *, void *in_, void *) { struct hook_drop_in *in = static_cast(in_); s32b o_idx = in->o_idx; object_type *o_ptr = &p_ptr->inventory[o_idx]; if (cquest.status != QUEST_STATUS_TAKEN) return FALSE; if (o_ptr->name1 != ART_POWER) return FALSE; if (cave[p_ptr->py][p_ptr->px].feat != FEAT_GREAT_FIRE) return FALSE; cmsg_print(TERM_YELLOW, "You throw the One Ring into the #RGreat Fire#y; it is rapidly consumed"); cmsg_print(TERM_YELLOW, "by the searing flames."); cmsg_print(TERM_YELLOW, "You feel the powers of evil weakening."); cmsg_print(TERM_YELLOW, "Now you can go onto the hunt for Sauron!"); inc_stack_size_ex(o_idx, -99, OPTIMIZE, NO_DESCRIBE); abandon_god(GOD_MELKOR); /* Continue the plot */ cquest.status = QUEST_STATUS_FINISHED; *(quest[QUEST_ONE].plot) = QUEST_SAURON; quest[*(quest[QUEST_ONE].plot)].status = QUEST_STATUS_TAKEN; quest[*(quest[QUEST_ONE].plot)].init(); return TRUE; } static bool_ quest_one_wield_hook(void *, void *in_, void *) { struct hook_wield_in *in = static_cast(in_); object_type *o_ptr = in->o_ptr; if (cquest.status != QUEST_STATUS_TAKEN) return FALSE; if (o_ptr->name1 != ART_POWER) return FALSE; /* Flush input */ flush(); if (!get_check("You were warned not to wear it; are you sure?")) return TRUE; /* Flush input */ flush(); if (!get_check("You were warned not to wear it; are you *REALLY* sure?")) return TRUE; /* Flush input */ flush(); if (!get_check("You were *WARNED* not to wear it; are you *R*E*A*L*L*Y* sure?")) return TRUE; cmsg_print(TERM_YELLOW, "As you put it on your finger you feel #Ddark powers #ysapping your soul."); cmsg_print(TERM_YELLOW, "The ring firmly binds to your finger!"); cmsg_print(TERM_YELLOW, "You feel you are drawn to the shadow world! Your material form weakens."); abandon_god(GOD_ERU); abandon_god(GOD_MANWE); abandon_god(GOD_TULKAS); abandon_god(GOD_YAVANNA); /* * Ok now we are evil, right ? * Towns aren't, right ? * So let's destroy them ! */ town_info[1].destroyed = TRUE; town_info[2].destroyed = TRUE; town_info[3].destroyed = TRUE; town_info[4].destroyed = TRUE; town_info[5].destroyed = TRUE; /* Continue the plot */ cquest.status = QUEST_STATUS_FAILED_DONE; *(quest[QUEST_ONE].plot) = QUEST_SAURON; quest[*(quest[QUEST_ONE].plot)].status = QUEST_STATUS_TAKEN; quest[*(quest[QUEST_ONE].plot)].init(); /* Ok lets reset the lives counter */ p_ptr->lives = 0; return FALSE; } static bool_ quest_one_hp_hook(void *, void *in_, void *out_) { struct hook_calculate_hp_in *in = static_cast(in_); struct hook_calculate_hp_out *out = static_cast(out_); if (cquest.status == QUEST_STATUS_FAILED_DONE) { s32b mhp = in->mhp; for (int i = 0; i < p_ptr->lives + 1; i++) mhp = (mhp * 2) / 3; out->mhp = mhp; return (TRUE); } return (FALSE); } static bool_ quest_one_die_hook(void *, void *, void *) { if (cquest.status == QUEST_STATUS_FAILED_DONE) { if (p_ptr->mhp > 1) { cmsg_print(TERM_YELLOW, "You feel the power of the One Ring sustaining your life,"); cmsg_print(TERM_YELLOW, "but it drags you even more into the shadow world."); return (TRUE); } else { cmsg_print(TERM_YELLOW, "The One Ring finally drags you totally to the shadow world."); cmsg_print(TERM_YELLOW, "Your mortal existence ends there."); strcpy(died_from, "being drawn to the shadow world"); } } return (FALSE); } static bool_ quest_one_identify_hook(void *, void *in_, void *) { struct hook_identify_in *in = static_cast(in_); object_type *o_ptr = in->o_ptr; if (cquest.status == QUEST_STATUS_TAKEN) { if ((o_ptr->name1 == ART_POWER) && (!object_known_p(o_ptr))) { cmsg_print(TERM_YELLOW, "You finally found the One Ring, source of Sauron's power, and key to"); cmsg_print(TERM_YELLOW, "its destruction. Remember, bring it to Mount Doom and destroy it."); cmsg_print(TERM_YELLOW, "And *NEVER* use it."); } } return (FALSE); } static bool_ quest_one_death_hook(void *, void *in_, void *) { struct hook_monster_death_in *in = static_cast(in_); s32b m_idx = in->m_idx; s32b r_idx = m_list[m_idx].r_idx; bool_ ok = FALSE; if (a_info[ART_POWER].cur_num) return FALSE; /* Paranoia */ if (cquest.status != QUEST_STATUS_TAKEN) return (FALSE); if (magik(30) && (r_idx == test_monster_name("Sauron, the Sorcerer"))) { ok = TRUE; } else if (magik(10) && (r_idx == test_monster_name("Ar-Pharazon the Golden"))) { ok = TRUE; } else if (magik(10) && (r_idx == test_monster_name("Shelob, Spider of Darkness"))) { ok = TRUE; } else if (magik(10) && (r_idx == test_monster_name("The Watcher in the Water"))) { ok = TRUE; } else if (magik(10) && (r_idx == test_monster_name("Glaurung, Father of the Dragons"))) { ok = TRUE; } else if (magik(10) && (r_idx == test_monster_name("Feagwath, the Undead Sorcerer"))) { ok = TRUE; } if (ok) { int i; /* Get local object */ object_type forge, *q_ptr = &forge; /* Mega-Hack -- Prepare to make "Grond" */ object_prep(q_ptr, lookup_kind(TV_RING, SV_RING_POWER)); /* Mega-Hack -- Mark this item as "the one ring" */ q_ptr->name1 = ART_POWER; /* Mega-Hack -- Actually create "the one ring" */ apply_magic(q_ptr, -1, TRUE, TRUE, TRUE); /* Find a space */ for (i = 0; i < INVEN_PACK; i++) { /* Skip non-objects */ if (!p_ptr->inventory[i].k_idx) break; } /* Arg, no space ! */ if (i == INVEN_PACK) { char o_name[200]; object_desc(o_name, &p_ptr->inventory[INVEN_PACK - 1], FALSE, 0); /* Drop the item */ inven_drop(INVEN_PACK - 1, 99, p_ptr->py, p_ptr->px, FALSE); cmsg_format(TERM_VIOLET, "You feel the urge to drop your %s to make room in your inventory.", o_name); } /* Carry it */ cmsg_format(TERM_VIOLET, "You feel the urge to pick up that plain gold ring you see."); inven_carry(q_ptr, FALSE); } return (FALSE); } static bool_ quest_one_dump_hook(void *, void *in_, void *) { struct hook_chardump_in *in = static_cast(in_); FILE *f = in->file; if (cquest.status == QUEST_STATUS_FINISHED) { fprintf(f, "\n You destroyed the One Ring, thus weakening Sauron."); } if (cquest.status == QUEST_STATUS_FAILED_DONE) { fprintf(f, "\n You fell under the evil influence of the One Ring and decided to wear it."); } return (FALSE); } static bool_ quest_one_gen_hook(void *, void *, void *) { s32b x, y, tries = 10000; /* Paranoia */ if (cquest.status != QUEST_STATUS_TAKEN) return (FALSE); if ((dungeon_type != DUNGEON_ANGBAND) || (dun_level != 99)) return (FALSE); /* Find a good position */ while (tries) { /* Get a random spot */ y = randint(cur_hgt - 4) + 2; x = randint(cur_wid - 4) + 2; /* Is it a good spot ? */ if (cave_empty_bold(y, x)) break; /* One less try */ tries--; } if (tries) { int m_idx = place_monster_one(y, x, test_monster_name("Sauron, the Sorcerer"), 0, FALSE, MSTATUS_ENEMY); if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST; } return (FALSE); } bool_ quest_one_init_hook() { if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook_new(HOOK_LEVEL_END_GEN, quest_one_gen_hook, "one_gen", NULL); add_hook_new(HOOK_MONSTER_DEATH, quest_one_death_hook, "one_death", NULL); add_hook_new(HOOK_DROP, quest_one_drop_hook, "one_drop", NULL); add_hook_new(HOOK_WIELD, quest_one_wield_hook, "one_wield", NULL); add_hook_new(HOOK_IDENTIFY, quest_one_identify_hook, "one_id", NULL); } if (cquest.status == QUEST_STATUS_UNTAKEN) { add_hook_new(HOOK_MOVE, quest_one_move_hook, "one_move", NULL); } add_hook_new(HOOK_CHAR_DUMP, quest_one_dump_hook, "one_dump", NULL); add_hook_new(HOOK_CALC_HP, quest_one_hp_hook, "one_hp", NULL); add_hook_new(HOOK_DIE, quest_one_die_hook, "one_die", NULL); return (FALSE); }