#undef cquest #define cquest (quest[QUEST_THRAIN]) bool_ quest_thrain_death_hook(char *fmt) { s32b m_idx; int r, x, y; monster_type *m_ptr; m_idx = get_next_arg(fmt); if ((cquest.status >= QUEST_STATUS_FINISHED) || (dun_level !=cquest.data[0]) || (dungeon_type != DUNGEON_DOL_GULDUR)) return (FALSE); m_ptr = &m_list[m_idx]; if ((m_ptr->r_idx != test_monster_name("Dwar, Dog Lord of Waw")) && (m_ptr->r_idx != test_monster_name("Hoarmurath of Dir"))) return (FALSE); cquest.data[2]++; if (cquest.data[2] < 2) return (FALSE); cmsg_print(TERM_YELLOW, "The magic hiding the room dissipates."); for (x = 0; x < cur_wid; x++) for (y = 0; y < cur_hgt; y++) { cave_type *c_ptr = &cave[y][x]; if (c_ptr->mimic != 61) continue; if (!(c_ptr->info & CAVE_FREE)) continue; c_ptr->mimic = 0; lite_spot(y, x); } cquest.status = QUEST_STATUS_FINISHED; cmsg_print(TERM_YELLOW, "Thrain speaks:"); cmsg_print(TERM_YELLOW, "'Ah, at last you came to me! But... I fear it is too late for me."); cmsg_print(TERM_YELLOW, "However your quest continues, you must beware for the Necromancer"); cmsg_print(TERM_YELLOW, "is in fact Sauron, the Dark Lord! He stole the Ring of Durin and tortured"); cmsg_print(TERM_YELLOW, "me... arrgh... please make him pay!'"); /* Look for Thrain */ for (r = m_max - 1; r >= 1; r--) { /* Access the monster */ monster_type *m_ptr = &m_list[r]; /* Ignore "dead" monsters */ if (!m_ptr->r_idx) continue; /* Is it the princess? */ if (m_ptr->r_idx == test_monster_name("Thrain, the King Under the Mountain")) { int x = m_ptr->fx; int y = m_ptr->fy; int i, j; object_type forge, *q_ptr; delete_monster_idx(r); /* Wipe the glass walls and create a stair */ for (i = x - 1; i <= x + 1; i++) for (j = y - 1; j <= y + 1; j++) { if (in_bounds(j, i)) cave_set_feat(j, i, FEAT_FLOOR); } /* Get local object */ q_ptr = &forge; /* Wipe the object */ object_wipe(q_ptr); object_prep(q_ptr, lookup_kind(TV_HELM, SV_DRAGON_HELM)); q_ptr->number = 1; q_ptr->found = OBJ_FOUND_REWARD; create_artifact(q_ptr, FALSE, TRUE); q_ptr->art_name = quark_add("of Thrain"); /* Drop it in the dungeon */ drop_near(q_ptr, -1, y, x); break; } } del_hook(HOOK_MONSTER_DEATH, quest_thrain_death_hook); process_hooks_restart = TRUE; return (FALSE); } bool_ quest_thrain_gen_hook(char *fmt) { s32b x, y, bx0, by0; int xstart; int ystart; int y2, x2, yval, xval; int y1, x1, xsize, ysize; if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE); if (cquest.data[0] != dun_level) return (FALSE); if (cquest.data[1]) return (FALSE); if ((cquest.status < QUEST_STATUS_TAKEN) || (cquest.status >= QUEST_STATUS_FINISHED)) return (FALSE); by0 = get_next_arg(fmt); bx0 = get_next_arg(fmt); /* Pick a room size */ get_map_size("thrain.map", &ysize, &xsize); /* Try to allocate space for room. If fails, exit */ if (!room_alloc(xsize + 2, ysize + 2, FALSE, by0, bx0, &xval, &yval)) return FALSE; /* Get corner values */ y1 = yval - ysize / 2; x1 = xval - xsize / 2; y2 = y1 + ysize - 1; x2 = x1 + xsize - 1; /* Place a full floor under the room */ for (y = y1; y <= y2; y++) { for (x = x1; x <= x2; x++) { cave_set_feat(y, x, floor_type[rand_int(100)]); cave[y][x].info |= (CAVE_ROOM|CAVE_GLOW); } } build_rectangle(y1 - 1, x1 - 1, y2 + 1, x2 + 1, feat_wall_outer, CAVE_ROOM | CAVE_GLOW); /* Set the correct monster hook */ set_mon_num_hook(); /* Prepare allocation table */ get_mon_num_prep(); xstart = x1; ystart = y1; init_flags = INIT_CREATE_DUNGEON; process_dungeon_file("thrain.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE); for (x = x1; x < xstart; x++) for (y = y1; y < ystart; y++) { cave[y][x].info |= CAVE_ICKY | CAVE_ROOM | CAVE_FREE; if (cave[y][x].feat == FEAT_MARKER) { int i; m_allow_special[test_monster_name("Thrain, the King Under the Mountain")] = TRUE; i = place_monster_one(y, x, test_monster_name("Thrain, the King Under the Mountain"), 0, FALSE, MSTATUS_NEUTRAL); if (i) m_list[i].mflag |= MFLAG_QUEST; m_allow_special[test_monster_name("Thrain, the King Under the Mountain")] = FALSE; } } /* Don't try another one for this generation */ cquest.data[1] = 1; return (TRUE); } bool_ quest_thrain_feeling_hook(char *fmt) { if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE); if (cquest.data[0] != dun_level) return (FALSE); if (cquest.status != QUEST_STATUS_UNTAKEN) return (FALSE); cmsg_format(TERM_YELLOW, "You hear someone shouting under the torture."); cquest.status = QUEST_STATUS_TAKEN; cquest.init(QUEST_THRAIN); return (FALSE); } bool_ quest_thrain_move_hook(char *fmt) { s32b y; s32b x; cave_type *c_ptr; y = get_next_arg(fmt); x = get_next_arg(fmt); c_ptr = &cave[y][x]; if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE); if (cquest.data[0] != dun_level) return (FALSE); if ((cquest.status < QUEST_STATUS_TAKEN) || (cquest.status >= QUEST_STATUS_FINISHED)) return (FALSE); if (!(c_ptr->info & CAVE_FREE)) return (FALSE); if (c_ptr->mimic != 61) return (FALSE); cmsg_print(TERM_YELLOW, "The magic hiding the room dissipates."); for (x = 0; x < cur_wid; x++) for (y = 0; y < cur_hgt; y++) { c_ptr = &cave[y][x]; if (c_ptr->mimic != 61) continue; if (!(c_ptr->info & CAVE_FREE)) continue; c_ptr->mimic = 0; lite_spot(y, x); } return (FALSE); } bool_ quest_thrain_turn_hook(char *fmt) { cquest.data[1] = 0; cquest.data[2] = 0; return (FALSE); } bool_ quest_thrain_init_hook(int q) { if (!cquest.data[0]) { cquest.data[0] = rand_range(d_info[DUNGEON_DOL_GULDUR].mindepth + 1, d_info[DUNGEON_DOL_GULDUR].maxdepth - 1); if (wizard) message_add(MESSAGE_MSG, format("Thrain lvl %d", cquest.data[0]), TERM_BLUE); } if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook(HOOK_MOVE, quest_thrain_move_hook, "thrain_move"); } if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook(HOOK_LEVEL_REGEN, quest_thrain_turn_hook, "thrain_regen_lvl"); add_hook(HOOK_NEW_LEVEL, quest_thrain_turn_hook, "thrain_new_lvl"); add_hook(HOOK_BUILD_ROOM1, quest_thrain_gen_hook, "thrain_gen"); add_hook(HOOK_FEELING, quest_thrain_feeling_hook, "thrain_feel"); add_hook(HOOK_MONSTER_DEATH, quest_thrain_death_hook, "thrain_death"); } return (FALSE); }