#include "q_troll.hpp" #include "artifact_type.hpp" #include "cave.hpp" #include "cave_type.hpp" #include "game.hpp" #include "hook_monster_death_in.hpp" #include "hook_quest_finish_in.hpp" #include "hooks.hpp" #include "init1.hpp" #include "monster2.hpp" #include "monster_type.hpp" #include "object2.hpp" #include "object_type.hpp" #include "player_type.hpp" #include "tables.hpp" #include "util.hpp" #include "variable.hpp" #include "z-rand.hpp" #include #define cquest (quest[QUEST_TROLL]) GENERATE_MONSTER_LOOKUP_FN(get_tom, "Tom the Stone Troll") GENERATE_MONSTER_LOOKUP_FN(get_stone_troll, "Stone troll") GENERATE_MONSTER_LOOKUP_FN(get_forest_troll, "Forest troll") static bool_ quest_troll_gen_hook(void *, void *, void *) { auto &a_info = game->edit_data.a_info; int x, y; int xstart = 2; int ystart = 2; if (p_ptr->inside_quest != QUEST_TROLL) return FALSE; /* Start with perm walls */ for (y = 0; y < cur_hgt; y++) { for (x = 0; x < cur_wid; x++) { cave_set_feat(y, x, FEAT_PERM_SOLID); } } dun_level = quest[p_ptr->inside_quest].level; /* Set the correct monster hook */ set_mon_num_hook(); /* Prepare allocation table */ get_mon_num_prep(); init_flags = INIT_CREATE_DUNGEON; process_dungeon_file("trolls.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE); for (x = 3; x < xstart; x++) for (y = 3; y < ystart; y++) { if (cave[y][x].feat == FEAT_MARKER) { m_allow_special[get_tom()] = TRUE; int m_idx = place_monster_one(y, x, get_tom(), 0, FALSE, MSTATUS_ENEMY); m_allow_special[get_tom()] = FALSE; if (m_idx) { int o_idx; /* Get local object */ object_type forge, *q_ptr = &forge; m_list[m_idx].mflag |= MFLAG_QUEST; a_allow_special[ART_GLAMDRING] = TRUE; /* Mega-Hack -- Prepare to make "Glamdring" */ object_prep(q_ptr, lookup_kind(TV_SWORD, SV_BROAD_SWORD)); /* Mega-Hack -- Mark this item as "Glamdring" */ q_ptr->name1 = ART_GLAMDRING; /* Mega-Hack -- Actually create "Glamdring" */ apply_magic(q_ptr, -1, TRUE, TRUE, TRUE); a_allow_special[ART_GLAMDRING] = FALSE; /* Get new object */ o_idx = o_pop(); if (o_idx) { /* Get the item */ object_type *o_ptr = &o_list[o_idx]; /* Structure copy */ object_copy(o_ptr, q_ptr); /* Add to monster's inventory */ o_ptr->held_m_idx = m_idx; o_ptr->ix = 0; o_ptr->iy = 0; m_list[m_idx].hold_o_idxs.push_back(o_idx); } else { a_info[q_ptr->name1].cur_num = 0; } } } } /* Reinitialize the ambush ... hehehe */ cquest.data[0] = FALSE; return TRUE; } static bool_ quest_troll_finish_hook(void *, void *in_, void *) { struct hook_quest_finish_in *in = static_cast(in_); s32b q_idx = in->q_idx; if (q_idx != QUEST_TROLL) return FALSE; c_put_str(TERM_YELLOW, "I heard about your noble deeds.", 8, 0); c_put_str(TERM_YELLOW, "Keep what you found... may it serve you well.", 9, 0); /* Continue the plot */ *(quest[q_idx].plot) = QUEST_NAZGUL; quest[*(quest[q_idx].plot)].init(); del_hook_new(HOOK_QUEST_FINISH, quest_troll_finish_hook); process_hooks_restart = TRUE; return TRUE; } static bool_ quest_troll_death_hook(void *, void *in_, void *) { struct hook_monster_death_in *in = static_cast(in_); s32b m_idx = in->m_idx; s32b r_idx = m_list[m_idx].r_idx; int x, y, xstart = 2, ystart = 2; if (p_ptr->inside_quest != QUEST_TROLL) return FALSE; if (r_idx == get_tom()) { cave_set_feat(3, 3, FEAT_LESS); cave[3][3].special = 0; cmsg_print(TERM_YELLOW, "Without Tom, the trolls won't be able to do much."); cquest.status = QUEST_STATUS_COMPLETED; del_hook_new(HOOK_MONSTER_DEATH, quest_troll_death_hook); process_hooks_restart = TRUE; return (FALSE); } init_flags = INIT_GET_SIZE; process_dungeon_file("trolls.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE); if (cquest.data[0]) return FALSE; cquest.data[0] = TRUE; msg_print("Oops, seems like an ambush..."); for (x = 3; x < xstart; x++) for (y = 3; y < ystart; y++) { cave_type *c_ptr = &cave[y][x]; /* Ahah ! */ if (c_ptr->info & CAVE_SPEC) { cave_set_feat(y, x, FEAT_GRASS); c_ptr->info &= ~CAVE_SPEC; int r_idx = (rand_int(2) == 0) ? get_forest_troll() : get_stone_troll(); place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_ENEMY); } } return FALSE; } bool_ quest_troll_init_hook() { if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook_new(HOOK_MONSTER_DEATH, quest_troll_death_hook, "troll_death", NULL); add_hook_new(HOOK_GEN_QUEST, quest_troll_gen_hook, "troll_gen", NULL); add_hook_new(HOOK_QUEST_FINISH, quest_troll_finish_hook, "troll_finish", NULL); } return (FALSE); }