#include "q_ultrag.hpp" #include "cave.hpp" #include "cave_type.hpp" #include "hook_chardump_in.hpp" #include "hook_move_in.hpp" #include "hook_stair_in.hpp" #include "hook_monster_death_in.hpp" #include "hooks.hpp" #include "monster_type.hpp" #include "object1.hpp" #include "object2.hpp" #include "object_flag.hpp" #include "object_type.hpp" #include "options.hpp" #include "player_type.hpp" #include "tables.hpp" #include "util.hpp" #include "variable.hpp" #define cquest (quest[QUEST_ULTRA_GOOD]) static bool_ quest_ultra_good_move_hook(void *, void *in_, void *) { struct hook_move_in *in = static_cast(in_); s32b y = in->y; s32b x = in->x; cave_type *c_ptr = &cave[y][x]; if (cquest.status == QUEST_STATUS_UNTAKEN) { if (quest[QUEST_MORGOTH].status < QUEST_STATUS_FINISHED) return (FALSE); /* The mirror of Galadriel */ if ((c_ptr->feat != FEAT_SHOP) || (c_ptr->special != 23)) return (FALSE); auto old_quick_messages = options->quick_messages; options->quick_messages = FALSE; cmsg_print(TERM_L_BLUE, "You meet Galadriel."); cmsg_print(TERM_YELLOW, "'I still cannot believe this is all over.'"); cmsg_print(TERM_YELLOW, "'Morgoth's reign of terror is over at last!'"); cmsg_print(TERM_YELLOW, "'His spirit has been banished to the Void where he cannot do much harm.'"); cmsg_print(TERM_YELLOW, "'We can never thank you enough, hero!'"); cmsg_print(TERM_L_BLUE, "Although everything seems all right, Galadriel seems a little subdued."); cmsg_print(TERM_YELLOW, "'The spirit of Morgoth is not destroyed however -- only banished.'"); cmsg_print(TERM_YELLOW, "'He can still control his allies left on Arda.'"); cmsg_print(TERM_YELLOW, "'Maybe... maybe there could be a way to remove the threat of evil forever.'"); cmsg_print(TERM_YELLOW, "'Somebody would have to go into the Void to do it.'"); cmsg_print(TERM_YELLOW, "'But going there is certain death; we cannot ask it of anyone.'"); cmsg_print(TERM_YELLOW, "'But you may choose, of your own free will, to attempt it...'"); cmsg_print(TERM_L_BLUE, "Galadriel plainly presents the choice that now lies before you:"); cmsg_print(TERM_YELLOW, "'You have earned the right to make whatever you wish of your future.'"); cmsg_print(TERM_YELLOW, "'Become a ruler of Arda if you so desire; reign long, enjoying'"); cmsg_print(TERM_YELLOW, "'the adulation of all, and have a happy life. Or, you can turn your'"); cmsg_print(TERM_YELLOW, "'back on safety. Enter the Void, alone, to fight a hopeless battle'"); cmsg_print(TERM_YELLOW, "'and face certain death.'"); /* This is SO important a question that flush pending inputs */ flush(); if (!get_check("Will you stay on Arda and lead a happy life?")) { cmsg_print(TERM_YELLOW, "'So be it. I will open a portal to the Void.'"); cmsg_print(TERM_YELLOW, "'But you must know this: the portal can only lead one way.'"); cmsg_print(TERM_YELLOW, "'It will close once you enter, so as not to permit the horrors'"); cmsg_print(TERM_YELLOW, "'that lurk in the Void to enter Arda. Your only way to come back'"); cmsg_print(TERM_YELLOW, "'is to defeat the spirit of Morgoth, known as Melkor.'"); cmsg_print(TERM_YELLOW, "'You will not be able to recall back either.'"); cmsg_print(TERM_YELLOW, "'You can still choose to retire; it is not too late'"); cmsg_print(TERM_YELLOW, "'to save your life.'"); cmsg_print(TERM_YELLOW, "'One last thing: It is quite certain that Melkor will have erected'"); cmsg_print(TERM_YELLOW, "'powerful magical barriers around him. You certainly will'"); cmsg_print(TERM_YELLOW, "'need to find a way to break them to get to him.'"); /* Create the entrance */ cave_set_feat(y - 5, x, FEAT_MORE); cave[y - 5][x].special = 11; /* Continue the plot */ cquest.status = QUEST_STATUS_TAKEN; cquest.init(); } options->quick_messages = old_quick_messages; return TRUE; } return FALSE; } static bool_ quest_ultra_good_stair_hook(void *, void *in_, void *) { struct hook_stair_in *in = static_cast(in_); stairs_direction dir = in->direction; if (dungeon_type != DUNGEON_VOID) return FALSE; /* Cant leave */ if ((dir == STAIRS_UP) && (dun_level == 128)) { cmsg_print(TERM_YELLOW, "The portal to Arda is now closed."); return TRUE; } /* there is no coming back */ if ((dir == STAIRS_UP) && (dun_level == 150)) { cmsg_print(TERM_YELLOW, "The barrier seems to be impenetrable from this side."); cmsg_print(TERM_YELLOW, "You will have to move on."); return TRUE; } /* Cant enter without the flame imperishable */ if ((dir == STAIRS_DOWN) && (dun_level == 149)) { int i; bool_ ultimate = FALSE; /* Now look for an ULTIMATE artifact, that is, one imbued with the flame */ for (i = INVEN_WIELD; i < INVEN_TOTAL; i++) { object_type *o_ptr = get_object(i); if (!o_ptr->k_idx) continue; auto const flags = object_flags(o_ptr); if (flags & TR_ULTIMATE) { ultimate = TRUE; break; } } if (!ultimate) { cmsg_print(TERM_YELLOW, "It seems the level is protected by an impassable barrier of pure magic."); cmsg_print(TERM_YELLOW, "Only the most powerful magic could remove it. You will need to use"); cmsg_print(TERM_YELLOW, "the Flame Imperishable to pass. The source of Eru Iluvatar's own power."); return TRUE; } else { cmsg_print(TERM_YELLOW, "The power of the Flame Imperishable shatters the magical barrier."); cmsg_print(TERM_YELLOW, "The way before you is free."); } } return FALSE; } static bool_ quest_ultra_good_recall_hook(void *, void *, void *) { if ((dungeon_type != DUNGEON_VOID) && (dungeon_type != DUNGEON_NETHER_REALM)) return FALSE; cmsg_print(TERM_YELLOW, "You cannot recall. The portal to Arda is closed."); return TRUE; } static bool_ quest_ultra_good_death_hook(void *, void *in_, void *) { struct hook_monster_death_in *in = static_cast(in_); s32b m_idx = in->m_idx; monster_type *m_ptr = &m_list[m_idx]; /* Melkor is dead! */ if (m_ptr->r_idx == 1044) { /* Total winner */ total_winner = WINNER_ULTRA; has_won = WINNER_ULTRA; quest[QUEST_ULTRA_GOOD].status = QUEST_STATUS_FINISHED; /* Redraw the "title" */ p_ptr->redraw |= (PR_FRAME); /* Congratulations */ cmsg_print(TERM_L_GREEN, "****** CONGRATULATIONS ******"); cmsg_print(TERM_L_GREEN, "You have done more than the impossible. You ended the threat of"); cmsg_print(TERM_L_GREEN, "Melkor forever. Thanks to you, Arda will live in eternal peace."); cmsg_print(TERM_L_GREEN, "You feel the spirit of Eru touching you. You feel your spirit rising!"); cmsg_print(TERM_L_GREEN, "Before you, a portal to Arda opens. You can now come back to your world"); cmsg_print(TERM_L_GREEN, "and live happily ever after."); cmsg_print(TERM_L_GREEN, "What you do now is up to you, but your deeds shall ever be remembered."); cmsg_print(TERM_L_GREEN, "You may retire (commit suicide) when you are ready."); /* Create the entrance */ cave_set_feat(p_ptr->py, p_ptr->px, FEAT_MORE); /* Remove now used hook */ del_hook_new(HOOK_MONSTER_DEATH, quest_ultra_good_death_hook); process_hooks_restart = TRUE; /* End plot */ *(quest[QUEST_ULTRA_GOOD].plot) = QUEST_NULL; } /* Tik'svvrzllat is dead! */ if (m_ptr->r_idx == 1032) { int i; /* Get local object */ object_type forge, *q_ptr = &forge; /* Mega-Hack -- Prepare to make the Flame Imperishable */ object_prep(q_ptr, lookup_kind(TV_JUNK, 255)); /* Mega-Hack -- Actually create the Flame Imperishable */ k_allow_special[296] = TRUE; apply_magic(q_ptr, -1, TRUE, TRUE, TRUE); k_allow_special[296] = FALSE; /* Identify it fully */ object_aware(q_ptr); object_known(q_ptr); /* Mark the item as fully known */ q_ptr->ident |= (IDENT_MENTAL); /* Find a space */ for (i = 0; i < INVEN_PACK; i++) { /* Skip non-objects */ if (!p_ptr->inventory[i].k_idx) break; } /* Arg, no space ! */ if (i == INVEN_PACK) { char o_name[200]; object_desc(o_name, &p_ptr->inventory[INVEN_PACK - 1], FALSE, 0); /* Drop the item */ inven_drop(INVEN_PACK - 1, 99, p_ptr->py, p_ptr->px, FALSE); cmsg_format(TERM_VIOLET, "You feel the urge to drop your %s to make room in your inventory.", o_name); } /* Carry it */ cmsg_format(TERM_VIOLET, "You feel the urge to pick up the Flame Imperishable."); inven_carry(q_ptr, FALSE); } return (FALSE); } static bool_ quest_ultra_good_dump_hook(void *, void *in_, void *) { struct hook_chardump_in *in = static_cast(in_); FILE *f = in->file; if (quest[QUEST_ULTRA_GOOD].status >= QUEST_STATUS_TAKEN) { /* Ultra winner ! */ if (total_winner == WINNER_ULTRA) { fprintf(f, "\n You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar."); fprintf(f, "\n Arda will forever be free."); } else { /* Tried and failed */ if (death) { fprintf(f, "\n You tried to destroy Melkor forever, but died in the attempt."); fprintf(f, "\n Arda will be quiet, but not free from evil."); } } } return (FALSE); } bool_ quest_ultra_good_init_hook() { if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook_new(HOOK_STAIR, quest_ultra_good_stair_hook, "ultrag_stair", NULL); add_hook_new(HOOK_RECALL, quest_ultra_good_recall_hook, "ultrag_recall", NULL); add_hook_new(HOOK_MONSTER_DEATH, quest_ultra_good_death_hook, "ultrag_death", NULL); } if (cquest.status == QUEST_STATUS_UNTAKEN) { add_hook_new(HOOK_MOVE, quest_ultra_good_move_hook, "ultrag_move", NULL); } add_hook_new(HOOK_CHAR_DUMP, quest_ultra_good_dump_hook, "ultrag_dump", NULL); return (FALSE); }